Player Matchup

Jing Wei
Jing Wei
Bronze III
H0B0 Panhandler
Jing Wei
Bronze III
Level 97
God Stats
1W - 0L
1,317 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2
Pele
Pele
Bronze III
H0B0 ToeKnee
Pele
Bronze III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 14L
1,333 MMR
Party 2
Osiris
Osiris
Gold V
PichipapMX
Osiris
Gold V
Level 140
God Stats
13W - 9L
1,612 SR
Queue Stats
465W - 471L
1,362 MMR
Solo
Merlin
Merlin
Gold II
SHAKEnBAKEx55
Merlin
Gold II
Level 149
God Stats
5W - 7L
1,434 SR
Queue Stats
414W - 417L
1,421 MMR
Party 1
Khepri
Khepri
Gold I
Spinach PIE3871
Khepri
Gold I
Level 88
God Stats
4W - 0L
1,863 SR
Queue Stats
247W - 244L
1,524 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,545 SR
1,428 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,570 SR
1,428 MMR
Nike
Nike
Gold II
Ms_Directed1
Nike
Gold II
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 99L
1,379 MMR
Solo
Neith
Neith
Gold IV
Psycho EU4260
Neith
Gold IV
Level 108
God Stats
2W - 3L
1,568 SR
Queue Stats
196W - 188L
1,349 MMR
Solo
Sylvanus
Sylvanus
Gold II
Sultea
Sylvanus
Gold II
Level 107
God Stats
8W - 8L
1,538 SR
Queue Stats
157W - 164L
1,568 MMR
Party 3
Thanatos
Thanatos
Gold V
Vacuras
Thanatos
Gold V
Level 65
God Stats
0W - 5L
1,420 SR
Queue Stats
20W - 25L
1,370 MMR
Party 3
Discordia
Discordia
Gold III
WizardOfAwes
Discordia
Gold III
Level 100
God Stats
7W - 4L
1,826 SR
Queue Stats
340W - 351L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
5
0 / 0 / 0
3,140
628
56
1,948
348
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 0
3,360
672
0
2,151
430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Osiris
PichipapMX
Osiris
7
2 / 0 / 0
3,961
792
1,922
2,953
1,129
6
0 / 0 / 0
3,561
712
859
1,261
324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 0 / 0
2,994
599
175
1,884
693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BastetGilgameshAthena

VS

Bans
CliodhnaGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
2,815
563
688
1,359
492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,379
676
1,399
876
172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Sultea
Sylvanus
4
0 / 1 / 0
3,046
609
699
2,222
679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Vacuras
Thanatos
6
0 / 0 / 0
3,542
708
0
1,834
617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
WizardOfAwes
Discordia
6
0 / 0 / 0
3,465
693
489
1,913
432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
0
0
0
0
W
0
0
0
0
L
0
1
0
0
W
Osiris
PichipapMX
Osiris
2
0
0
2
L
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
Sylvanus
Sultea
Sylvanus
0
1
0
0
L
Thanatos
Vacuras
Thanatos
0
0
0
0
L
Discordia
WizardOfAwes
Discordia
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,012
Damage
3,275
10,197
Taken
8,204
2,924
Mitigated
2,392
5,088
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
56
56
0
895
1,948
348
0
168
1,780
0
9,693
W
0
0
0
1,393
2,151
430
0
0
2,151
0
10,988
L
688
294
0
400
1,359
492
0
0
1,359
0
5,256
W
Osiris
PichipapMX
Osiris
1,922
584
0
1,225
2,953
1,129
0
239
2,714
0
14,035
L
1,399
489
0
427
876
172
259
46
830
0
15,898
W
859
53
0
727
1,261
324
0
489
772
15,295
0
W
175
0
0
848
1,884
693
0
292
1,592
5,177
0
L
Sylvanus
Sultea
Sylvanus
699
448
153
411
2,222
679
0
129
2,093
7,201
0
L
Thanatos
Vacuras
Thanatos
0
0
0
2,126
1,834
617
0
84
1,738
0
16,066
L
Discordia
WizardOfAwes
Discordia
489
0
0
750
1,913
432
0
651
1,150
17,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,016
Gold Earned
16,247
146
Minions Killed
134
0
Camps Cleared
0
442,700
Distance Traveled
380,842
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,140
628
33
7
0
92,732
1
W
Pele
3,360
672
39
8
0
105,422
0
L
Nike
2,815
563
14
3
0
35,815
0
W
Osiris
3,961
792
24
5
0
98,527
0
L
Neith
3,379
676
28
6
0
89,366
1
W
Merlin
3,561
712
40
8
0
84,461
1
W
Khepri
2,994
599
10
2
0
61,558
1
L
Sylvanus
3,046
609
18
4
0
78,337
1
L
Thanatos
3,542
708
43
9
0
95,955
2
L
Discordia
3,465
693
31
6
0
81,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role