Player Matchup

Chiron
Chiron
 
Chiron
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Buccieri
Ymir
Level 98
God Stats
2W - 3L
1,646 SR
Queue Stats
407W - 440L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
ChiefTako
Kukulkan
Level 8
God Stats
0W - 1L
1,263 SR
Queue Stats
3W - 2L
1,522 Elo+
Party 1
Cliodhna
Cliodhna
JMSHOE
Cliodhna
Level 127
God Stats
14W - 12L
1,499 SR
Queue Stats
346W - 391L
1,451 Elo+
Solo
Sol
Sol
UntilValhalla
Sol
Level 73
God Stats
20W - 15L
1,512 SR
Queue Stats
66W - 61L
1,446 Elo+
Party 1
Team Averages
Level 83
1,484 SR
1,472 Elo+

VS

Team Averages
Level 84
1,503 SR
1,440 Elo+
Kukulkan
Kukulkan
EnXeref
Kukulkan
Level 49
God Stats
8W - 2L
1,733 SR
Queue Stats
78W - 96L
1,399 Elo+
Solo
Ganesha
Ganesha
Hordy J
Ganesha
Level 71
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 145L
1,419 Elo+
Party 3
Danzaburou
Danzaburou
Lv25MarowakTTV
Danzaburou
Level 128
God Stats
26W - 35L
1,434 SR
Queue Stats
961W - 1,089L
1,454 Elo+
Party 2
Sol
Sol
SplashOfTheLand
Sol
Level 66
God Stats
24W - 14L
1,425 SR
Queue Stats
72W - 60L
1,501 Elo+
Party 3
Fenrir
Fenrir
theflame619
Fenrir
Level 107
God Stats
77W - 90L
1,423 SR
Queue Stats
472W - 585L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
0 / 5 / 2
4,631
463
5,268
5,939
1,006
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
1 / 4 / 1
5,149
515
3,121
8,958
3,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ChiefTako
Kukulkan
8
0 / 5 / 0
4,444
444
328
4,824
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
JMSHOE
Cliodhna
9
2 / 3 / 1
5,969
597
2,594
5,835
1,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
7 / 3 / 1
6,976
698
9,679
8,651
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EnXeref
Kukulkan
12
4 / 0 / 2
6,949
695
2,889
2,380
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Hordy J
Ganesha
9
0 / 1 / 7
5,548
555
2,154
7,616
4,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Lv25MarowakTTV
Danzaburou
11
9 / 1 / 3
6,822
682
8,285
6,971
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 5 / 3
6,008
601
3,814
8,806
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
10
6 / 3 / 4
6,628
663
5,263
6,513
2,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
10
Kills
20
20
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
5
2
0.2
L
Ymir
1
4
1
0.38
L
Kukulkan
ChiefTako
Kukulkan
0
5
0
0
W
Kukulkan
EnXeref
Kukulkan
4
0
2
5
W
Ganesha
Hordy J
Ganesha
0
1
7
3.5
L
Cliodhna
JMSHOE
Cliodhna
2
3
1
0.83
W
Danzaburou
Lv25MarowakTTV
Danzaburou
9
1
3
10.5
W
1
5
3
0.5
L
7
3
1
2.5
W
Fenrir
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,990
Damage
22,405
34,207
Taken
32,286
11,187
Mitigated
12,515
8,909
Healing
10,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,268
2,352
658
763
5,939
1,006
0
742
5,152
0
19,800
L
Ymir
3,121
761
0
753
8,958
3,731
0
1,821
7,137
18,970
0
L
Kukulkan
ChiefTako
Kukulkan
328
134
0
0
4,824
1,541
0
2,119
2,543
12,960
0
W
Kukulkan
EnXeref
Kukulkan
2,889
148
0
846
2,380
862
328
640
1,740
39,498
0
W
Ganesha
Hordy J
Ganesha
2,154
111
0
3,090
7,616
4,815
0
1,828
5,788
10,116
0
L
Cliodhna
JMSHOE
Cliodhna
2,594
191
0
2,074
5,835
1,533
0
509
5,326
0
27,430
W
Danzaburou
Lv25MarowakTTV
Danzaburou
8,285
2,981
0
2,321
6,971
2,096
0
1,538
5,433
0
34,100
W
3,814
2,003
0
3,646
8,806
2,662
1,376
5,690
3,116
25,358
0
L
9,679
4,324
0
4,661
8,651
3,376
782
3,460
5,191
30,788
4,913
W
Fenrir
5,263
1,228
0
326
6,513
2,080
0
2,459
4,054
0
19,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,169
Gold Earned
31,955
209
Minions Killed
266
0
Camps Cleared
0
903,933
Distance Traveled
1,001,900
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,631
463
30
3
0
170,888
2
L
Ymir
5,149
515
31
3
0
171,409
0
L
Kukulkan
4,444
444
28
3
0
177,805
0
W
Kukulkan
6,949
695
88
9
0
204,216
5
W
Ganesha
5,548
555
12
1
0
205,785
0
L
Cliodhna
5,969
597
65
7
0
199,509
4
W
Danzaburou
6,822
682
76
8
0
185,507
6
W
Sol
6,008
601
54
5
0
176,278
0
L
Sol
6,976
698
55
6
0
184,322
0
W
Fenrir
6,628
663
36
4
0
230,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role