Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DJ_Megazord
Bellona
Level 160
God Stats
15W - 8L
1,647 SR
Queue Stats
215W - 216L
1,462 Elo+
Party 1
He Bo
He Bo
Sola_Hunter
He Bo
Level 136
God Stats
1W - 2L
1,501 SR
Queue Stats
233W - 263L
1,428 Elo+
Party 1
Mulan
Mulan
br0k0lis_vegano
Mulan
Level 125
God Stats
2W - 7L
1,487 SR
Queue Stats
264W - 289L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
iDareDevil-x
Cthulhu
Level 69
God Stats
0W - 1L
1,269 SR
Queue Stats
3W - 2L
1,575 Elo+
Party 1
Team Averages
Level 130
1,481 SR
1,490 Elo+

VS

Team Averages
Level 96
1,500 SR
1,625 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Kuzenboss
Baron Samedi
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
358W - 232L
1,694 Elo+
Party 3
Bakasura
Bakasura
MajsPåPinne
Bakasura
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 13L
1,817 Elo+
Party 3
Terra
Terra
Sugar Tamales
Terra
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
104W - 70L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 1 / 0
5,152
429
3,014
6,292
1,603
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
DJ_Megazord
Bellona
12
1 / 4 / 1
6,962
580
7,317
10,312
7,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 2 / 0
4,825
402
1,601
3,792
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 5 / 1
5,778
482
4,653
9,322
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
iDareDevil-x
Cthulhu
8
0 / 4 / 0
5,073
423
2,134
9,847
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 1 / 2
7,188
599
7,372
10,127
7,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rama
 
Rama
12
1 / 0 / 2
6,690
558
6,818
6,815
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Kuzenboss
Baron Samedi
13
4 / 0 / 2
7,626
636
6,268
5,108
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
MajsPåPinne
Bakasura
13
6 / 1 / 4
7,795
650
5,620
9,133
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 0 / 3
6,449
537
1,244
4,624
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
16
16
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
0
0
W
Gilgamesh
 
Gilgamesh
4
1
2
5
W
Rama
 
Rama
1
0
2
2
L
Bellona
DJ_Megazord
Bellona
1
4
1
0.38
W
Baron Samedi
Kuzenboss
Baron Samedi
4
0
2
5
W
Bakasura
MajsPåPinne
Bakasura
6
1
4
8
L
0
2
0
0
W
1
0
3
2.5
L
1
5
1
0.3
L
Cthulhu
iDareDevil-x
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
27,322
39,565
Taken
35,807
16,771
Mitigated
19,323
9,009
Healing
16,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
3,014
550
90
1,145
6,292
1,603
0
1,038
5,228
0
30,228
W
Gilgamesh
 
Gilgamesh
7,372
1,672
171
4,669
10,127
7,336
954
0
10,127
4,889
31,339
W
Rama
 
Rama
6,818
5,282
0
3,115
6,815
1,950
0
1,620
5,195
0
47,075
L
Bellona
DJ_Megazord
Bellona
7,317
2,705
0
3,203
10,312
7,224
0
2,383
7,029
298
42,623
W
Baron Samedi
Kuzenboss
Baron Samedi
6,268
500
430
2,065
5,108
2,160
1,181
1,300
3,630
47,725
0
W
Bakasura
MajsPåPinne
Bakasura
5,620
3,869
0
4,777
9,133
4,525
344
546
8,519
0
45,723
L
1,601
0
0
1,252
3,792
759
0
1,215
2,333
14,639
0
W
1,244
260
257
1,198
4,624
3,352
487
251
4,373
10,501
0
L
4,653
917
0
2,019
9,322
3,007
0
1,463
7,174
0
30,788
L
Cthulhu
iDareDevil-x
Cthulhu
2,134
282
0
1,300
9,847
4,178
0
1,995
7,604
10,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,790
Gold Earned
35,748
261
Minions Killed
380
0
Camps Cleared
0
967,935
Distance Traveled
1,166,734
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,152
429
58
5
0
185,451
2
W
Gilgamesh
7,188
599
69
6
0
243,346
2
W
Rama
6,690
558
97
8
0
199,611
5
L
Bellona
6,962
580
98
8
0
210,642
1
W
Baron Samedi
7,626
636
96
8
0
219,867
1
W
Bakasura
7,795
650
95
8
0
267,829
0
L
He Bo
4,825
402
32
3
0
118,097
1
W
Terra
6,449
537
23
2
0
236,081
0
L
Mulan
5,778
482
58
5
0
233,050
0
L
Cthulhu
5,073
423
15
1
0
220,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role