Player Matchup

Anubis
Anubis
Sadboii666
Anubis
Level 107
God Stats
57W - 33L
1,613 SR
Queue Stats
240W - 196L
1,632 Elo+
Party 2
Anhur
Anhur
SaltyScrubLord
Anhur
Level 103
God Stats
5W - 2L
1,447 SR
Queue Stats
32W - 19L
1,654 Elo+
Party 2
Ymir
Ymir
SomePuppys
Ymir
Level 155
God Stats
25W - 10L
1,678 SR
Queue Stats
335W - 308L
1,594 Elo+
Party 2
Team Averages
Level 122
1,579 SR
1,627 Elo+

VS

Team Averages
Level 27
1,584 SR
1,418 Elo+
Rama
Rama
ARandomShadow
Rama
Level 39
God Stats
2W - 5L
1,489 SR
Queue Stats
4W - 16L
1,274 Elo+
Party 1
Ganesha
Ganesha
ThatNinjaFitz
Ganesha
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 33L
1,481 Elo+
Party 1
Agni
Agni
Virus3andahalf
Agni
Level 12
God Stats
0W - 1L
1,763 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Sadboii666
Anubis
14
9 / 2 / 6
10,091
841
13,302
9,163
4,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 1 / 7
9,348
779
7,385
7,492
2,374
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 1 / 11
9,572
798
6,465
16,397
15,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 1
7,435
620
4,511
10,496
2,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
12
1 / 4 / 3
8,486
707
4,699
15,709
15,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 3 / 2
8,406
701
8,422
8,050
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
4
4
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Anubis
Sadboii666
Anubis
9
2
6
6
W
5
1
7
8.5
W
2
1
11
7.5
L
Ganesha
1
4
3
0.63
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,152
Damage
17,632
33,052
Taken
34,255
21,873
Mitigated
20,867
13,603
Healing
2,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,511
2,615
0
250
10,496
2,684
0
7,326
3,170
0
21,214
W
Anubis
Sadboii666
Anubis
13,302
387
0
5,531
9,163
4,230
799
4,551
4,612
44,521
0
W
7,385
3,060
0
2,706
7,492
2,374
1,302
3,458
4,034
0
30,480
W
6,465
1,373
0
5,366
16,397
15,269
143
6,920
9,477
20,506
0
L
Ganesha
4,699
448
0
2,210
15,709
15,887
0
7,540
8,169
18,894
0
L
8,422
228
0
0
8,050
2,296
0
5,438
2,612
23,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,011
Gold Earned
24,327
127
Minions Killed
92
6
Camps Cleared
3
645,232
Distance Traveled
568,001
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,435
620
47
4
2
159,496
1
W
Anubis
10,091
841
52
4
2
213,246
2
W
Anhur
9,348
779
50
4
3
211,763
0
W
Ymir
9,572
798
25
2
1
220,223
2
L
Ganesha
8,486
707
2
0
0
198,754
5
L
Agni
8,406
701
43
4
1
209,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role