Player Matchup

Danzaburou
Danzaburou
Arctoro
Danzaburou
Level 80
God Stats
1W - 1L
1,280 SR
Queue Stats
3W - 4L
1,255 Elo+
Party 1
Fafnir
Fafnir
JewpacJr
Fafnir
Level 65
God Stats
1W - 1L
1,432 SR
Queue Stats
3W - 4L
1,255 Elo+
Party 1
Bellona
Bellona
Menelaosv2
Bellona
Level 18
God Stats
1W - 1L
1,446 SR
Queue Stats
3W - 4L
1,255 Elo+
Party 1
Ao Kuang
Ao Kuang
SquidFella
Ao Kuang
Level 152
God Stats
1W - 0L
1,604 SR
Queue Stats
8W - 6L
1,532 Elo+
Party 1
Team Averages
Level 79
1,440 SR
1,324 Elo+

VS

Team Averages
Level 64
1,402 SR
1,398 Elo+
Mercury
Mercury
Cjramos2387
Mercury
Level 69
God Stats
0W - 1L
1,356 SR
Queue Stats
16W - 37L
1,365 Elo+
Party 3
Sol
Sol
Ezarkal
Sol
Level 56
God Stats
6W - 4L
1,386 SR
Queue Stats
6W - 6L
1,435 Elo+
Party 2
Kukulkan
Kukulkan
Lord Zorakton99
Kukulkan
Level 62
God Stats
1W - 5L
1,437 SR
Queue Stats
12W - 34L
1,321 Elo+
Party 3
Guan Yu
Guan Yu
Xendre
Guan Yu
Level 69
God Stats
0W - 1L
1,428 SR
Queue Stats
7W - 6L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arctoro
Danzaburou
15
3 / 2 / 6
9,770
814
8,367
9,678
3,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
JewpacJr
Fafnir
16
5 / 0 / 5
10,367
864
6,090
8,780
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
Menelaosv2
Bellona
14
1 / 1 / 10
9,809
817
4,825
12,286
10,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
SquidFella
Ao Kuang
17
8 / 0 / 6
10,954
913
9,355
14,915
5,650
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cjramos2387
Mercury
13
0 / 4 / 1
8,061
672
4,200
8,259
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
0 / 5 / 0
8,254
688
7,481
9,812
2,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
14
1 / 4 / 0
8,417
701
10,261
5,965
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Xendre
Guan Yu
14
2 / 4 / 0
8,534
711
6,745
10,862
9,293
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
17
Kills
3
3
Deaths
17
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arctoro
Danzaburou
3
2
6
3
L
Mercury
Cjramos2387
Mercury
0
4
1
0.13
L
Sol
0
5
0
0
W
Fafnir
JewpacJr
Fafnir
5
0
5
7.5
L
Kukulkan
1
4
0
0.25
W
Bellona
Menelaosv2
Bellona
1
1
10
6
W
Ao Kuang
SquidFella
Ao Kuang
8
0
6
11
L
Guan Yu
Xendre
Guan Yu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,637
Damage
28,687
45,659
Taken
34,898
28,649
Mitigated
17,809
20,271
Healing
7,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arctoro
Danzaburou
8,367
3,187
230
3,289
9,678
3,327
2,931
3,502
6,176
0
42,812
L
Mercury
Cjramos2387
Mercury
4,200
1,181
453
602
8,259
3,500
175
3,747
4,512
0
17,020
L
Sol
7,481
1,009
324
3,136
9,812
2,983
1,090
4,551
5,261
31,426
0
W
Fafnir
JewpacJr
Fafnir
6,090
1,151
0
2,082
8,780
9,149
649
3,933
4,847
23,089
0
L
Kukulkan
10,261
592
382
603
5,965
2,033
396
2,719
3,246
34,020
0
W
Bellona
Menelaosv2
Bellona
4,825
945
1,482
3,638
12,286
10,523
230
4,290
7,996
0
15,794
W
Ao Kuang
SquidFella
Ao Kuang
9,355
1,736
492
9,058
14,915
5,650
1,594
6,834
8,081
35,573
0
L
Guan Yu
Xendre
Guan Yu
6,745
1,336
544
988
10,862
9,293
441
5,004
5,858
0
19,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,900
Gold Earned
33,266
199
Minions Killed
180
12
Camps Cleared
9
967,386
Distance Traveled
836,723
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,770
814
67
6
2
220,989
0
L
Mercury
8,061
672
36
3
2
227,001
2
L
Sol
8,254
688
60
5
5
194,565
1
W
Fafnir
10,367
864
36
3
2
217,661
1
L
Kukulkan
8,417
701
64
5
1
200,337
4
W
Bellona
9,809
817
33
3
0
259,692
1
W
Ao Kuang
10,954
913
63
5
8
269,044
0
L
Guan Yu
8,534
711
20
2
1
214,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role