Player Matchup

Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Antonyetta
Sun Wukong
Level 124
God Stats
4W - 1L
1,721 SR
Queue Stats
125W - 108L
1,563 Elo+
Solo
Scylla
Scylla
HOLOSTENCUANDREI
Scylla
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 70L
1,445 Elo+
Solo
Danzaburou
Danzaburou
L4YkA
Danzaburou
Level 158
God Stats
6W - 2L
1,725 SR
Queue Stats
95W - 72L
1,578 Elo+
Solo
Sylvanus
Sylvanus
ThornWeaver
Sylvanus
Level 147
God Stats
1W - 0L
1,494 SR
Queue Stats
32W - 50L
1,343 Elo+
Solo
Team Averages
Level 141
1,588 SR
1,486 Elo+

VS

Team Averages
Level 108
1,500 SR
1,482 Elo+
Arachne
Arachne
Buhbut
Arachne
Level 132
God Stats
0W - 1L
1,537 SR
Queue Stats
103W - 128L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
DEAMAN456
Sun Wukong
Level 86
God Stats
0W - 1L
1,534 SR
Queue Stats
30W - 33L
1,507 Elo+
Party 1
Sylvanus
Sylvanus
Fr3do678
Sylvanus
Level 118
God Stats
0W - 1L
1,526 SR
Queue Stats
27W - 29L
1,523 Elo+
Party 1
Bacchus
Bacchus
Greefas
Bacchus
Level 115
God Stats
1W - 3L
1,365 SR
Queue Stats
147W - 176L
1,422 Elo+
Solo
Persephone
Persephone
Kasalina1
Persephone
Level 88
God Stats
14W - 16L
1,538 SR
Queue Stats
725W - 737L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
0 / 4 / 17
9,591
799
9,205
25,476
28,058
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Antonyetta
Sun Wukong
15
5 / 2 / 9
9,523
794
9,461
28,927
25,032
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

18
5 / 1 / 13
10,378
865
17,318
12,482
6,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
L4YkA
Danzaburou
18
9 / 3 / 9
11,288
941
22,318
17,057
11,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
ThornWeaver
Sylvanus
15
1 / 1 / 10
8,812
734
7,894
13,182
9,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Buhbut
Arachne
14
1 / 6 / 6
8,079
673
5,955
13,739
6,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
DEAMAN456
Sun Wukong
15
2 / 3 / 9
8,486
707
18,594
17,353
20,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sylvanus
Fr3do678
Sylvanus
16
5 / 4 / 6
9,784
815
21,237
17,375
10,456
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Greefas
Bacchus
14
1 / 4 / 7
8,395
700
11,731
16,039
19,433
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Persephone
Kasalina1
Persephone
17
2 / 3 / 7
9,620
802
21,400
11,152
4,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
46
20
Kills
11
11
Deaths
20
58
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
4
17
2.13
W
Sun Wukong
Antonyetta
Sun Wukong
5
2
9
4.75
L
Arachne
Buhbut
Arachne
1
6
6
0.67
L
Sun Wukong
DEAMAN456
Sun Wukong
2
3
9
2.17
L
Sylvanus
Fr3do678
Sylvanus
5
4
6
2
L
Bacchus
Greefas
Bacchus
1
4
7
1.13
W
5
1
13
11.5
L
Persephone
Kasalina1
Persephone
2
3
7
1.83
W
Danzaburou
L4YkA
Danzaburou
9
3
9
4.5
W
Sylvanus
ThornWeaver
Sylvanus
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,196
Damage
78,917
97,124
Taken
75,658
80,111
Mitigated
61,001
52,587
Healing
35,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,205
1,141
2,219
3,872
25,476
28,058
313
15,673
9,171
18,348
0
W
Sun Wukong
Antonyetta
Sun Wukong
9,461
1,669
2,522
10,839
28,927
25,032
414
13,922
14,719
0
18,240
L
Arachne
Buhbut
Arachne
5,955
4,756
983
2,277
13,739
6,194
793
6,320
7,419
0
8,614
L
Sun Wukong
DEAMAN456
Sun Wukong
18,594
3,123
2,620
3,715
17,353
20,195
394
8,656
8,697
0
25,975
L
Sylvanus
Fr3do678
Sylvanus
21,237
7,029
8,731
7,146
17,375
10,456
291
7,929
9,446
26,385
2,544
L
Bacchus
Greefas
Bacchus
11,731
584
1,899
2,247
16,039
19,433
0
5,677
10,362
17,608
0
W
17,318
1,135
2,730
2,719
12,482
6,132
575
6,234
5,871
37,752
0
L
Persephone
Kasalina1
Persephone
21,400
723
2,661
2,831
11,152
4,723
966
4,909
6,240
46,476
0
W
Danzaburou
L4YkA
Danzaburou
22,318
9,520
1,792
6,953
17,057
11,322
3,014
8,242
8,536
0
51,211
W
Sylvanus
ThornWeaver
Sylvanus
7,894
2,702
13,875
5,066
13,182
9,567
1,280
8,606
4,412
15,375
2,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,592
Gold Earned
44,364
174
Minions Killed
119
0
Camps Cleared
0
1,172,053
Distance Traveled
1,123,383
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,591
799
15
1
0
222,105
1
W
Sun Wukong
9,523
794
20
2
0
251,227
0
L
Arachne
8,079
673
15
1
0
217,039
0
L
Sun Wukong
8,486
707
12
1
0
246,413
1
L
Sylvanus
9,784
815
20
2
0
211,418
0
L
Bacchus
8,395
700
22
2
0
226,431
0
W
Scylla
10,378
865
51
4
0
257,072
0
L
Persephone
9,620
802
50
4
0
222,082
1
W
Danzaburou
11,288
941
59
5
0
200,211
5
W
Sylvanus
8,812
734
29
2
0
241,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role