Player Matchup

Fenrir
Fenrir
Divine_IU34
Fenrir
Level 138
God Stats
8W - 7L
1,623 SR
Queue Stats
325W - 302L
1,482 Elo+
Party 2
Ymir
Ymir
RawDawgg_Rob
Ymir
Level 121
God Stats
12W - 9L
1,541 SR
Queue Stats
244W - 248L
1,382 Elo+
Party 2
Neith
Neith
YTkingest_rise-_
Neith
Level 7
God Stats
4W - 18L
1,236 SR
Queue Stats
6W - 35L
1,081 Elo+
Party 2
Team Averages
Level 89
1,467 SR
1,315 Elo+

VS

Team Averages
Level 62
1,486 SR
1,275 Elo+
Olorun
Olorun
Jabba_TheCuck
Olorun
Level 18
God Stats
1W - 4L
1,317 SR
Queue Stats
12W - 28L
1,215 Elo+
Party 1
Yemoja
Yemoja
ObiManGinobili
Yemoja
Level 64
God Stats
1W - 2L
1,642 SR
Queue Stats
50W - 71L
1,377 Elo+
Party 1
Amaterasu
Amaterasu
TrippyKookaburra
Amaterasu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 0 / 9
10,791
674
22,911
16,163
13,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
5 / 0 / 7
11,183
699
10,710
18,445
25,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 3
10,070
629
8,456
9,193
3,736
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
8,117
507
7,468
14,114
8,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 1 / 0
9,210
576
7,954
13,739
17,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
12
1 / 6 / 0
8,982
561
10,999
22,164
22,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
14
Kills
1
1
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
9
9.5
L
0
7
0
0
L
0
1
0
0
W
5
0
7
8.5
L
Amaterasu
1
6
0
0.17
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,077
Damage
26,421
43,801
Taken
50,017
42,728
Mitigated
48,670
9,924
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
22,911
7,107
0
5,652
16,163
13,097
700
4,063
11,473
1,844
50,553
L
7,468
2,854
808
1,490
14,114
8,542
0
1,544
12,117
21,238
2,122
L
7,954
3,429
4,970
3,080
13,739
17,708
0
3,926
9,654
25,674
0
W
10,710
2,114
674
2,463
18,445
25,895
554
7,695
10,466
27,086
0
L
Amaterasu
10,999
4,349
885
3,266
22,164
22,420
0
5,599
15,812
0
24,652
W
8,456
3,144
0
1,135
9,193
3,736
1,407
3,697
5,143
0
32,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,044
Gold Earned
26,309
161
Minions Killed
112
10
Camps Cleared
0
858,883
Distance Traveled
741,203
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,791
674
58
4
6
292,770
0
L
Olorun
8,117
507
54
3
0
219,850
0
L
Yemoja
9,210
576
29
2
0
254,591
0
W
Ymir
11,183
699
39
2
3
263,945
0
L
Amaterasu
8,982
561
29
2
0
266,762
2
W
Neith
10,070
629
64
4
1
302,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role