Player Matchup

Ymir
Ymir
Archibaldkins
Ymir
Level 27
God Stats
3W - 1L
1,788 SR
Queue Stats
131W - 55L
1,713 Elo+
Party 3
Scylla
Scylla
Justmarce07
Scylla
Level 158
God Stats
66W - 41L
1,672 SR
Queue Stats
866W - 639L
1,562 Elo+
Party 3
Thor
Thor
KunaisuWu
Thor
Level 92
God Stats
1W - 1L
1,545 SR
Queue Stats
103W - 92L
1,551 Elo+
Party 3
Apollo
Apollo
Pecex
Apollo
Level 148
God Stats
16W - 6L
1,678 SR
Queue Stats
166W - 130L
1,693 Elo+
Party 3
Bastet
Bastet
jonathanrock55
Bastet
Level 114
God Stats
9W - 6L
1,627 SR
Queue Stats
357W - 280L
1,607 Elo+
Party 3
Team Averages
Level 108
1,662 SR
1,625 Elo+

VS

Team Averages
Level 110
1,519 SR
1,564 Elo+
Cupid
Cupid
Bronzefivemaster
Cupid
Level 145
God Stats
3W - 2L
1,740 SR
Queue Stats
93W - 92L
1,574 Elo+
Party 1
Tiamat
Tiamat
MTGpapabear
Tiamat
Level 153
God Stats
2W - 4L
1,290 SR
Queue Stats
194W - 187L
1,635 Elo+
Party 1
Atlas
Atlas
Oesyn
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 282L
1,525 Elo+
Party 2
Mulan
Mulan
UnMoDiFiEdGaMeR
Mulan
Level 34
God Stats
5W - 7L
1,524 SR
Queue Stats
109W - 96L
1,552 Elo+
Solo
Ne Zha
Ne Zha
sharpblaze3432
Ne Zha
Level 128
God Stats
25W - 28L
1,543 SR
Queue Stats
694W - 716L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 6
6,032
603
4,852
7,165
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
11
1 / 1 / 2
6,197
620
3,298
4,129
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
11
5 / 2 / 1
6,744
674
2,978
6,345
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Pecex
Apollo
11
6 / 2 / 2
6,458
646
5,756
5,357
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 1
6,616
662
8,951
9,997
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
4,837
484
2,528
5,029
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
10
4 / 4 / 0
6,257
626
4,784
6,846
3,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
Oesyn
Atlas
6
0 / 3 / 2
4,421
442
1,126
5,503
1,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 1
5,108
511
5,402
11,187
5,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
3 / 5 / 1
5,281
528
4,364
6,714
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
20
Kills
7
7
Deaths
20
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
0
3
2
0.33
W
Scylla
1
1
2
2
W
Thor
5
2
1
2.75
L
Tiamat
4
4
0
1
L
Atlas
Oesyn
Atlas
0
3
2
0.33
W
Apollo
Pecex
Apollo
6
2
2
3.5
L
0
5
1
0.1
W
4
1
1
4.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,835
Damage
18,204
32,993
Taken
35,279
13,009
Mitigated
12,963
13,144
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,852
1,761
0
2,465
7,165
4,347
0
439
6,689
20,422
0
L
2,528
1,938
51
1,212
5,029
853
0
1,308
3,721
0
24,494
W
Scylla
3,298
339
0
784
4,129
1,170
0
2,372
1,637
40,503
0
W
Thor
2,978
1,312
0
2,908
6,345
2,025
0
1,808
4,405
0
29,751
L
Tiamat
4,784
357
0
1,581
6,846
3,498
4
2,618
4,228
32,027
0
L
Atlas
Oesyn
Atlas
1,126
288
1,179
1,116
5,503
1,384
0
1,555
3,948
6,139
0
W
Apollo
Pecex
Apollo
5,756
4,104
0
1,820
5,357
1,502
406
969
4,318
0
38,564
L
5,402
564
0
4,244
11,187
5,461
0
210
10,295
0
28,004
W
8,951
1,636
0
5,167
9,997
3,965
346
0
9,405
0
38,502
L
4,364
1,944
0
1,316
6,714
1,767
0
2,459
4,218
0
17,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,047
Gold Earned
25,904
334
Minions Killed
243
0
Camps Cleared
0
1,036,603
Distance Traveled
905,247
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,032
603
24
2
0
195,133
1
L
Cupid
4,837
484
52
5
0
179,315
3
W
Scylla
6,197
620
90
9
0
211,198
5
W
Thor
6,744
674
73
7
0
223,518
3
L
Tiamat
6,257
626
70
7
0
176,307
4
L
Atlas
4,421
442
14
1
0
184,449
2
W
Apollo
6,458
646
79
8
0
200,534
0
L
Mulan
5,108
511
62
6
0
169,974
2
W
Bastet
6,616
662
68
7
0
206,220
5
L
Ne Zha
5,281
528
45
5
0
195,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role