Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
M4T1AS18
Discordia
Level 29
God Stats
7W - 5L
1,786 SR
Queue Stats
143W - 183L
1,475 Elo+
Party 1
Tyr
Tyr
uRandom MK
Tyr
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,234 Elo+
Solo
Team Averages
Level 81
1,595 SR
1,403 Elo+

VS

Team Averages
Level 59
1,427 SR
1,243 Elo+
Vulcan
Vulcan
AldoKillerYT
Vulcan
Level 86
God Stats
17W - 14L
1,315 SR
Queue Stats
88W - 121L
1,327 Elo+
Party 2
Hou Yi
Hou Yi
VeniQueTeCojo
Hou Yi
Level 77
God Stats
34W - 38L
1,722 SR
Queue Stats
631W - 657L
1,585 Elo+
Solo
Bellona
Bellona
ivant2002
Bellona
Level 14
God Stats
3W - 11L
1,242 SR
Queue Stats
4W - 33L
818 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 3 / 7
10,368
741
9,938
19,230
11,314
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
M4T1AS18
Discordia
16
6 / 2 / 7
10,484
749
10,554
8,708
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 0 / 1
7,313
522
387
1,368
580
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 4 / 4
8,574
612
9,240
7,489
2,911
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
5 / 6 / 0
10,398
743
9,888
12,089
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
ivant2002
Bellona
11
0 / 5 / 3
8,356
597
4,337
10,742
6,830
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
5
5
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
3
7
3.83
W
Vulcan
0
4
4
0.5
L
Discordia
M4T1AS18
Discordia
6
2
7
4.75
W
5
6
0
0.83
W
Bellona
ivant2002
Bellona
0
5
3
0.3
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,879
Damage
23,465
29,306
Taken
30,320
14,320
Mitigated
15,050
3,498
Healing
5,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,938
2,283
0
1,420
19,230
11,314
552
5,533
13,697
0
31,026
W
Vulcan
9,240
2,197
0
328
7,489
2,911
842
2,716
4,773
24,876
0
L
Discordia
M4T1AS18
Discordia
10,554
843
92
1,236
8,708
2,426
567
3,581
5,127
47,538
0
W
9,888
2,628
0
2,161
12,089
5,309
835
3,965
8,124
0
45,639
W
Bellona
ivant2002
Bellona
4,337
840
0
2,789
10,742
6,830
1,205
4,563
6,179
0
17,010
L
387
0
0
750
1,368
580
0
375
993
0
3,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,165
Gold Earned
27,328
153
Minions Killed
131
6
Camps Cleared
5
627,739
Distance Traveled
685,310
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,368
741
36
3
3
295,559
4
W
Vulcan
8,574
612
45
3
2
234,342
3
L
Discordia
10,484
749
108
8
3
270,591
2
W
Hou Yi
10,398
743
59
4
3
224,392
4
W
Bellona
8,356
597
27
2
0
226,576
0
L
Tyr
7,313
522
9
1
0
61,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role