Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
HiImNoahJ
Ao Kuang
Level 65
God Stats
1W - 2L
1,271 SR
Queue Stats
113W - 96L
1,446 Elo+
Party 2
Chaac
Chaac
Jay18lirious
Chaac
Level 27
God Stats
18W - 8L
1,596 SR
Queue Stats
32W - 29L
1,456 Elo+
Party 2
Horus
Horus
TRtheSAILOR
Horus
Level 109
God Stats
4W - 4L
1,609 SR
Queue Stats
67W - 82L
1,453 Elo+
Party 1
Hou Yi
Hou Yi
thegodlygamer97
Hou Yi
Level 102
God Stats
9W - 7L
1,494 SR
Queue Stats
56W - 72L
1,447 Elo+
Party 1
Team Averages
Level 68
1,494 SR
1,460 Elo+

VS

Team Averages
Level 73
1,440 SR
1,449 Elo+
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
FRO3ZN Xd
Skadi
Level 8
God Stats
1W - 3L
1,493 SR
Queue Stats
3W - 6L
1,425 Elo+
Party 3
Atlas
Atlas
Qvuly
Atlas
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 129L
1,471 Elo+
Party 3
Sun Wukong
Sun Wukong
SOME BURNT TOAS
Sun Wukong
Level 49
God Stats
3W - 2L
1,229 SR
Queue Stats
214W - 225L
1,369 Elo+
Solo
Freya
Freya
wehatelucki
Freya
Level 89
God Stats
3W - 8L
1,477 SR
Queue Stats
459W - 461L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
1 / 0 / 0
3,671
734
949
1,051
238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
HiImNoahJ
Ao Kuang
5
1 / 1 / 1
3,446
689
1,588
3,132
682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 0
3,559
712
103
2,261
952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
1 / 0 / 2
3,590
718
1,632
3,539
1,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 0 / 1
3,685
737
1,305
1,404
307
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
1 / 2 / 1
3,422
684
1,958
3,552
822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Skadi
FRO3ZN Xd
Skadi
4
0 / 2 / 0
2,924
585
1,392
2,558
336
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Qvuly
Atlas
4
0 / 1 / 0
3,044
609
805
2,916
766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
SOME BURNT TOAS
Sun Wukong
2
0 / 0 / 0
2,524
505
0
253
73
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
1 / 0 / 0
3,542
708
906
1,170
362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
L
Da Ji
 
Da Ji
1
2
1
0.75
L
Skadi
FRO3ZN Xd
Skadi
0
2
0
0
W
Ao Kuang
HiImNoahJ
Ao Kuang
1
1
1
1.5
W
0
1
0
0
L
Atlas
Qvuly
Atlas
0
1
0
0
L
Sun Wukong
SOME BURNT TOAS
Sun Wukong
0
0
0
0
W
1
0
2
2
W
2
0
1
2.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,577
Damage
5,061
11,387
Taken
10,449
3,486
Mitigated
2,359
6,332
Healing
2,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
949
52
206
681
1,051
238
0
275
776
11,510
0
L
Da Ji
 
Da Ji
1,958
729
0
1,244
3,552
822
0
1,138
2,331
0
10,123
L
Skadi
FRO3ZN Xd
Skadi
1,392
898
0
0
2,558
336
0
0
2,558
0
7,474
W
Ao Kuang
HiImNoahJ
Ao Kuang
1,588
381
0
1,556
3,132
682
0
299
2,833
11,051
0
W
103
0
0
928
2,261
952
573
0
2,261
0
11,622
L
Atlas
Qvuly
Atlas
805
345
245
647
2,916
766
0
920
1,948
5,552
0
L
Sun Wukong
SOME BURNT TOAS
Sun Wukong
0
0
0
0
253
73
0
0
253
0
1,100
W
1,632
960
352
1,910
3,539
1,307
0
766
2,773
0
6,136
W
1,305
671
153
546
1,404
307
250
200
1,204
0
16,192
L
906
375
0
492
1,170
362
0
347
793
8,805
1,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,951
Gold Earned
15,456
142
Minions Killed
84
0
Camps Cleared
0
475,595
Distance Traveled
382,627
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,671
734
35
7
0
101,875
1
L
Da Ji
3,422
684
23
5
0
94,945
0
L
Skadi
2,924
585
18
4
0
87,671
0
W
Ao Kuang
3,446
689
30
6
0
107,755
1
W
Chaac
3,559
712
33
7
0
76,676
1
L
Atlas
3,044
609
13
3
0
96,668
1
L
Sun Wukong
2,524
505
5
1
0
18,761
0
W
Horus
3,590
718
12
2
0
100,478
1
W
Hou Yi
3,685
737
32
6
0
88,811
2
L
Freya
3,542
708
25
5
0
84,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role