Player Matchup

Chaac
Chaac
 
Chaac
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
LemonHeadTheGray
Vulcan
Level 44
God Stats
6W - 6L
1,273 SR
Queue Stats
13W - 20L
1,156 Elo+
Party 1
Ne Zha
Ne Zha
Syfer6112
Ne Zha
Level 74
God Stats
21W - 15L
1,378 SR
Queue Stats
57W - 67L
1,311 Elo+
Solo
Chiron
Chiron
UV_Fire
Chiron
Level 84
God Stats
9W - 11L
1,303 SR
Queue Stats
19W - 26L
1,205 Elo+
Party 1
Team Averages
Level 67
1,391 SR
1,334 Elo+

VS

Team Averages
Level 83
1,416 SR
1,298 Elo+
Mercury
Mercury
BumpyDaGrumpy
Mercury
Level 68
God Stats
15W - 28L
1,336 SR
Queue Stats
29W - 57L
1,255 Elo+
Solo
Atlas
Atlas
OrangeGello20
Atlas
Level 69
God Stats
2W - 6L
1,259 SR
Queue Stats
188W - 189L
1,252 Elo+
Solo
Heimdallr
Heimdallr
Tedthe5head
Heimdallr
Level 106
God Stats
2W - 2L
1,577 SR
Queue Stats
649W - 780L
1,298 Elo+
Solo
Gilgamesh
Gilgamesh
gambling_panda
Gilgamesh
Level 106
God Stats
1W - 4L
1,472 SR
Queue Stats
125W - 145L
1,385 Elo+
Solo
Sol
Sol
ringo_flex8
Sol
Level 66
God Stats
140W - 150L
1,434 SR
Queue Stats
264W - 337L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
5 / 0 / 2
6,135
614
4,674
6,225
3,080
Geb
 
Geb
8
0 / 0 / 1
4,567
457
1,044
3,660
1,381
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 3
5,314
531
2,606
5,570
1,519
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Syfer6112
Ne Zha
9
5 / 1 / 0
6,221
622
2,350
6,287
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
UV_Fire
Chiron
8
1 / 0 / 0
4,971
497
3,623
3,945
1,019
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
1 / 2 / 0
5,240
524
2,717
5,340
1,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 1 / 0
4,271
427
1,706
5,775
2,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Tedthe5head
Heimdallr
1
0 / 3 / 0
3,471
347
0
1,781
379
Gilgamesh
gambling_panda
Gilgamesh
9
0 / 4 / 1
5,115
512
2,719
7,463
3,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
2 / 3 / 1
5,734
573
7,471
6,978
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
11
Kills
3
3
Deaths
13
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
2
6
W
Geb
 
Geb
0
0
1
0.5
L
Mercury
1
2
0
0.5
W
0
2
3
0.75
L
0
1
0
0
W
Ne Zha
Syfer6112
Ne Zha
5
1
0
5
L
Heimdallr
Tedthe5head
Heimdallr
0
3
0
0
W
Chiron
UV_Fire
Chiron
1
0
0
1
L
Gilgamesh
gambling_panda
Gilgamesh
0
4
1
0.13
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,297
Damage
14,613
25,687
Taken
27,337
8,786
Mitigated
9,971
10,241
Healing
6,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,674
939
0
2,690
6,225
3,080
0
900
5,033
0
24,664
W
Geb
 
Geb
1,044
142
29
933
3,660
1,381
614
699
2,961
8,460
0
L
Mercury
2,717
1,831
0
1,104
5,340
1,951
0
414
4,926
0
27,252
W
2,606
1,496
0
2,137
5,570
1,519
236
4,072
1,498
21,408
0
L
1,706
670
0
1,797
5,775
2,325
0
786
4,989
10,648
0
W
Ne Zha
Syfer6112
Ne Zha
2,350
1,000
0
2,182
6,287
1,787
259
1,551
4,674
0
23,277
L
Heimdallr
Tedthe5head
Heimdallr
0
0
0
0
1,781
379
0
0
1,781
0
0
W
Chiron
UV_Fire
Chiron
3,623
2,036
590
1,680
3,945
1,019
1,704
1,007
2,938
0
27,882
L
Gilgamesh
gambling_panda
Gilgamesh
2,719
847
0
1,609
7,463
3,167
82
0
7,463
0
20,301
L
7,471
2,697
0
1,898
6,978
2,149
780
2,450
4,528
31,831
3,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,208
Gold Earned
23,831
208
Minions Killed
195
0
Camps Cleared
0
942,705
Distance Traveled
853,296
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,135
614
48
5
0
208,591
4
W
Geb
4,567
457
19
2
0
188,284
0
L
Mercury
5,240
524
58
6
0
205,830
0
W
Vulcan
5,314
531
41
4
0
177,983
0
L
Atlas
4,271
427
14
1
0
163,283
0
W
Ne Zha
6,221
622
58
6
0
192,816
2
L
Heimdallr
3,471
347
0
0
0
133,904
0
W
Chiron
4,971
497
42
4
0
175,031
4
L
Gilgamesh
5,115
512
53
5
0
189,260
1
L
Sol
5,734
573
70
7
0
161,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role