Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
FOFY OP
Izanami
Level 104
God Stats
1W - 4L
1,264 SR
Queue Stats
562W - 460L
1,534 Elo+
Party 3
Horus
Horus
MrT420NARF
Horus
Level 160
God Stats
20W - 15L
1,650 SR
Queue Stats
219W - 226L
1,571 Elo+
Solo
Mercury
Mercury
vBuc
Mercury
Level 127
God Stats
10W - 7L
1,724 SR
Queue Stats
549W - 475L
1,604 Elo+
Party 3
Chang'e
Chang'e
vWob
Chang'e
Level 88
God Stats
12W - 4L
1,841 SR
Queue Stats
57W - 46L
1,643 Elo+
Party 3
Team Averages
Level 125
1,596 SR
1,570 Elo+

VS

Team Averages
Level 138
1,783 SR
1,678 Elo+
Neith
Neith
Collabria
Neith
Level 149
God Stats
48W - 35L
1,679 SR
Queue Stats
105W - 71L
1,682 Elo+
Party 2
Bacchus
Bacchus
Kudevii
Bacchus
Level 129
God Stats
17W - 9L
1,741 SR
Queue Stats
160W - 146L
1,700 Elo+
Party 1
Chiron
Chiron
OGJoshee
Chiron
Level 107
God Stats
22W - 9L
1,770 SR
Queue Stats
68W - 61L
1,667 Elo+
Solo
Cthulhu
Cthulhu
SHM0P
Cthulhu
Level 149
God Stats
4W - 3L
1,685 SR
Queue Stats
226W - 198L
1,704 Elo+
Party 1
Ao Kuang
Ao Kuang
Shadew
Ao Kuang
Level 156
God Stats
6W - 1L
2,038 SR
Queue Stats
36W - 31L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 3 / 0
6,335
453
3,855
11,596
6,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
FOFY OP
Izanami
13
2 / 5 / 0
7,773
555
4,807
10,344
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
11
0 / 8 / 1
6,534
467
4,962
11,447
5,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
vBuc
Mercury
13
2 / 4 / 0
7,145
510
4,859
10,238
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
vWob
Chang'e
12
1 / 3 / 1
6,829
488
4,055
9,243
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Collabria
Neith
14
3 / 0 / 6
8,844
632
6,856
6,764
2,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Kudevii
Bacchus
12
3 / 2 / 8
7,863
562
3,638
10,198
8,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
OGJoshee
Chiron
15
5 / 1 / 2
9,059
647
9,193
9,215
2,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SHM0P
Cthulhu
15
3 / 1 / 1
9,006
643
8,680
12,032
7,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
Shadew
Ao Kuang
15
9 / 1 / 2
9,028
645
8,726
10,719
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
23
23
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
3
0
0
W
Neith
Collabria
Neith
3
0
6
6
L
Izanami
FOFY OP
Izanami
2
5
0
0.4
W
Bacchus
Kudevii
Bacchus
3
2
8
3.5
L
Horus
0
8
1
0.06
W
Chiron
OGJoshee
Chiron
5
1
2
6
W
Cthulhu
SHM0P
Cthulhu
3
1
1
3.5
W
Ao Kuang
Shadew
Ao Kuang
9
1
2
10
L
Mercury
vBuc
Mercury
2
4
0
0.5
L
Chang'e
vWob
Chang'e
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,538
Damage
37,093
52,868
Taken
48,928
19,512
Mitigated
24,639
8,489
Healing
20,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,855
764
0
1,452
11,596
6,406
0
6,122
4,886
36,784
0
W
Neith
Collabria
Neith
6,856
2,755
0
2,274
6,764
2,424
2,103
190
6,546
0
62,282
L
Izanami
FOFY OP
Izanami
4,807
1,896
0
1,921
10,344
1,919
0
1,029
9,315
0
52,838
W
Bacchus
Kudevii
Bacchus
3,638
402
365
1,876
10,198
8,957
348
580
9,537
25,971
0
L
Horus
4,962
2,192
78
1,612
11,447
5,044
0
5,920
5,527
0
41,016
W
Chiron
OGJoshee
Chiron
9,193
2,573
480
3,357
9,215
2,324
573
510
8,675
0
57,667
W
Cthulhu
SHM0P
Cthulhu
8,680
1,232
0
5,254
12,032
7,049
153
4,803
7,184
54,239
0
W
Ao Kuang
Shadew
Ao Kuang
8,726
2,382
0
6,569
10,719
3,885
674
1,682
8,947
52,497
0
L
Mercury
vBuc
Mercury
4,859
2,404
0
105
10,238
3,141
0
2,799
7,323
0
52,029
L
Chang'e
vWob
Chang'e
4,055
218
511
2,810
9,243
3,002
0
4,506
4,608
36,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,616
Gold Earned
43,800
433
Minions Killed
467
0
Camps Cleared
0
1,297,080
Distance Traveled
1,382,813
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,335
453
68
5
0
261,507
4
W
Neith
8,844
632
117
8
0
263,063
3
L
Izanami
7,773
555
103
7
0
242,376
3
W
Bacchus
7,863
562
36
3
0
277,153
4
L
Horus
6,534
467
85
6
0
259,211
2
W
Chiron
9,059
647
110
8
0
265,203
4
W
Cthulhu
9,006
643
113
8
0
273,796
1
W
Ao Kuang
9,028
645
91
7
0
303,598
0
L
Mercury
7,145
510
101
7
0
268,501
2
L
Chang'e
6,829
488
76
5
0
265,485
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role