Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Grougy
Thor
Level 140
God Stats
2W - 4L
1,136 SR
Queue Stats
271W - 260L
1,485 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
McWigglychaps
Ah Muzen Cab
Level 129
God Stats
12W - 4L
1,574 SR
Queue Stats
156W - 147L
1,480 Elo+
Party 4
Mulan
Mulan
XxMightyAahzxX
Mulan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 148L
1,465 Elo+
Party 4
Eset
Eset
cbgpatch
Eset
Level 88
God Stats
6W - 8L
1,484 SR
Queue Stats
105W - 168L
1,418 Elo+
Party 3
Team Averages
Level 102
1,439 SR
1,470 Elo+

VS

Team Averages
Level 50
1,515 SR
1,430 Elo+
Izanami
Izanami
B0LTX345
Izanami
Level 38
God Stats
23W - 16L
1,500 SR
Queue Stats
114W - 125L
1,427 Elo+
Party 1
Cerberus
Cerberus
Mentain_
Cerberus
Level 84
God Stats
3W - 6L
1,460 SR
Queue Stats
216W - 258L
1,441 Elo+
Party 1
Sol
Sol
Robbyoli
Sol
Level 54
God Stats
7W - 11L
1,567 SR
Queue Stats
210W - 227L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
T3chM3ch618
Baron Samedi
Level 46
God Stats
11W - 19L
1,550 SR
Queue Stats
156W - 184L
1,436 Elo+
Party 1
Kali
Kali
TaVvYx91
Kali
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 48L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 2 / 5
6,897
575
5,982
6,239
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
Grougy
Thor
12
3 / 2 / 6
7,349
612
6,137
8,407
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
McWigglychaps
Ah Muzen Cab
13
5 / 0 / 0
7,903
659
6,530
6,315
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 3 / 1
7,029
586
3,525
7,284
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Eset
9
2 / 2 / 3
6,333
528
2,970
6,574
2,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B0LTX345
Izanami
11
1 / 3 / 2
6,244
520
5,066
6,731
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Mentain_
Cerberus
10
1 / 1 / 3
6,706
559
2,872
8,768
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 2 / 0
7,525
627
5,579
5,741
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
T3chM3ch618
Baron Samedi
10
1 / 3 / 1
6,174
515
3,124
6,841
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
9
0 / 5 / 1
5,679
473
2,545
9,108
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
9
9
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
2
5
1.75
L
Izanami
B0LTX345
Izanami
1
3
2
0.67
W
Thor
Grougy
Thor
3
2
6
3
W
Ah Muzen Cab
McWigglychaps
Ah Muzen Cab
5
0
0
5
L
Cerberus
Mentain_
Cerberus
1
1
3
2.5
L
6
2
0
3
L
Baron Samedi
T3chM3ch618
Baron Samedi
1
3
1
0.5
L
Kali
0
5
1
0.1
W
3
3
1
1.17
W
Eset
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,144
Damage
19,186
34,819
Taken
37,189
12,151
Mitigated
15,490
13,020
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,982
326
0
3,040
6,239
1,784
0
3,590
2,649
35,986
0
L
Izanami
B0LTX345
Izanami
5,066
3,067
0
1,578
6,731
1,535
0
569
6,140
0
40,721
W
Thor
Grougy
Thor
6,137
1,702
0
3,469
8,407
2,566
0
2,329
6,078
0
40,457
W
Ah Muzen Cab
McWigglychaps
Ah Muzen Cab
6,530
3,444
0
3,031
6,315
1,323
3,250
469
5,846
0
53,144
L
Cerberus
Mentain_
Cerberus
2,872
357
0
2,659
8,768
5,314
0
3,297
5,319
25,809
0
L
5,579
2,304
0
2,314
5,741
2,182
840
531
5,009
32,812
4,922
L
Baron Samedi
T3chM3ch618
Baron Samedi
3,124
189
106
1,566
6,841
2,663
0
2,638
4,011
29,064
0
L
Kali
2,545
788
0
2,564
9,108
3,796
0
1,447
7,483
0
31,294
W
3,525
421
0
834
7,284
3,820
0
2,784
4,500
0
29,992
W
Eset
2,970
433
998
1,648
6,574
2,658
0
1,777
4,797
14,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,511
Gold Earned
32,328
366
Minions Killed
383
0
Camps Cleared
0
1,150,063
Distance Traveled
1,128,572
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,897
575
86
7
0
215,870
2
L
Izanami
6,244
520
111
9
0
212,879
5
W
Thor
7,349
612
82
7
0
244,158
2
W
Ah Muzen Cab
7,903
659
111
9
0
235,693
0
L
Cerberus
6,706
559
56
5
0
233,132
3
L
Sol
7,525
627
77
6
0
222,770
4
L
Baron Samedi
6,174
515
79
7
0
224,467
3
L
Kali
5,679
473
60
5
0
235,324
0
W
Mulan
7,029
586
68
6
0
221,111
0
W
Eset
6,333
528
19
2
0
233,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role