Player Matchup

Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AnthonyCR17
Nemesis
Level 42
God Stats
2W - 6L
1,097 SR
Queue Stats
98W - 106L
1,455 Elo+
Solo
Hachiman
Hachiman
Astrodudejam
Hachiman
Level 65
God Stats
4W - 5L
1,265 SR
Queue Stats
222W - 236L
1,471 Elo+
Party 2
Cabrakan
Cabrakan
DarkAwakenin
Cabrakan
Level 61
God Stats
2W - 0L
1,731 SR
Queue Stats
177W - 196L
1,438 Elo+
Solo
Olorun
Olorun
quab-par
Olorun
Level 47
God Stats
5W - 0L
1,808 SR
Queue Stats
106W - 119L
1,426 Elo+
Party 2
Team Averages
Level 64
1,480 SR
1,458 Elo+

VS

Team Averages
Level 89
1,501 SR
1,470 Elo+
Thoth
Thoth
ANDREIDE
Thoth
Level 95
God Stats
2W - 5L
1,418 SR
Queue Stats
85W - 75L
1,504 Elo+
Solo
Ymir
Ymir
Gods Dying
Ymir
Level 107
God Stats
3W - 3L
1,601 SR
Queue Stats
204W - 212L
1,444 Elo+
Party 1
Osiris
Osiris
ImBadNotFeeding
Osiris
Level 78
God Stats
6W - 6L
1,534 SR
Queue Stats
160W - 157L
1,455 Elo+
Solo
Skadi
Skadi
MartianEmp
Skadi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
MewNemia
Amaterasu
Level 77
God Stats
73W - 76L
1,452 SR
Queue Stats
382W - 439L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 5 / 5
11,020
580
8,501
11,572
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
AnthonyCR17
Nemesis
15
1 / 6 / 6
9,116
480
3,795
15,009
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Astrodudejam
Hachiman
17
7 / 3 / 1
11,044
581
10,069
12,777
4,062
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
DarkAwakenin
Cabrakan
15
3 / 4 / 11
10,130
533
6,379
13,838
9,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Olorun
quab-par
Olorun
17
5 / 2 / 5
10,864
572
9,042
13,206
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ANDREIDE
Thoth
16
4 / 3 / 3
9,676
509
7,009
8,371
3,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
1 / 3 / 1
5,994
315
1,388
6,003
1,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
9 / 3 / 3
10,613
559
16,995
11,802
10,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Skadi
15
3 / 7 / 2
9,201
484
9,821
13,186
2,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
MewNemia
Amaterasu
16
3 / 4 / 6
9,367
493
10,442
13,496
8,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
19
Kills
20
20
Deaths
20
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
5
5
1.1
L
Thoth
ANDREIDE
Thoth
4
3
3
1.83
W
Nemesis
AnthonyCR17
Nemesis
1
6
6
0.67
W
Hachiman
Astrodudejam
Hachiman
7
3
1
2.5
W
Cabrakan
DarkAwakenin
Cabrakan
3
4
11
2.13
L
1
3
1
0.5
L
9
3
3
3.5
L
Skadi
3
7
2
0.57
L
Amaterasu
MewNemia
Amaterasu
3
4
6
1.5
W
Olorun
quab-par
Olorun
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,786
Damage
45,655
66,402
Taken
52,858
27,655
Mitigated
27,726
20,719
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,501
5,267
0
2,785
11,572
3,459
1,101
653
10,839
0
69,200
L
Thoth
ANDREIDE
Thoth
7,009
148
0
1,412
8,371
3,130
925
3,621
4,750
60,617
0
W
Nemesis
AnthonyCR17
Nemesis
3,795
985
0
3,450
15,009
5,218
573
2,726
12,212
0
48,698
W
Hachiman
Astrodudejam
Hachiman
10,069
7,232
0
5,402
12,777
4,062
3,156
793
11,984
0
84,002
W
Cabrakan
DarkAwakenin
Cabrakan
6,379
1,056
292
2,204
13,838
9,825
230
1,604
12,184
31,173
0
L
1,388
648
0
1,204
6,003
1,861
0
1,078
4,925
5,485
0
L
16,995
7,549
0
2,654
11,802
10,851
0
4,015
7,787
0
81,780
L
Skadi
9,821
4,648
100
2,035
13,186
2,982
0
2,383
10,803
0
61,702
L
Amaterasu
MewNemia
Amaterasu
10,442
3,365
0
2,248
13,496
8,902
0
4,324
9,172
0
52,016
W
Olorun
quab-par
Olorun
9,042
4,346
526
6,060
13,206
5,091
1,697
2,209
10,618
63,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,174
Gold Earned
44,851
536
Minions Killed
452
0
Camps Cleared
0
1,740,121
Distance Traveled
1,496,149
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,020
580
151
8
0
312,558
3
L
Thoth
9,676
509
119
6
0
314,942
1
W
Nemesis
9,116
480
75
4
0
394,655
5
W
Hachiman
11,044
581
130
7
0
340,333
5
W
Cabrakan
10,130
533
52
3
0
331,380
5
L
Ymir
5,994
315
9
0
0
122,408
0
L
Osiris
10,613
559
121
6
0
380,975
2
L
Skadi
9,201
484
112
6
0
314,940
1
L
Amaterasu
9,367
493
91
5
0
362,884
1
W
Olorun
10,864
572
128
7
0
361,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role