Player Matchup

Gilgamesh
Gilgamesh
EliteAnubis26
Gilgamesh
Level 124
God Stats
7W - 5L
1,406 SR
Queue Stats
70W - 83L
1,348 Elo+
Party 2
Scylla
Scylla
Fakez9451
Scylla
Level 37
God Stats
0W - 3L
1,227 SR
Queue Stats
81W - 130L
1,281 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
T-Silly-OG
Ah Muzen Cab
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 82L
1,392 Elo+
Party 2
Team Averages
Level 95
1,377 SR
1,340 Elo+

VS

Team Averages
Level 64
1,552 SR
1,498 Elo+
Bacchus
Bacchus
 
Bacchus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BasedIzram
Bakasura
Level 99
God Stats
4W - 3L
1,713 SR
Queue Stats
22W - 17L
1,549 Elo+
Party 1
Raijin
Raijin
veuler
Raijin
Level 47
God Stats
28W - 32L
1,443 SR
Queue Stats
149W - 169L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EliteAnubis26
Gilgamesh
11
1 / 6 / 3
7,722
594
7,130
10,160
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Scylla
Fakez9451
Scylla
12
1 / 3 / 4
8,269
636
4,986
5,271
1,645
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
T-Silly-OG
Ah Muzen Cab
13
3 / 3 / 2
8,422
648
9,205
9,191
3,380
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 0 / 8
9,788
753
5,804
9,753
8,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
BasedIzram
Bakasura
12
2 / 2 / 8
8,534
656
3,735
10,416
3,334
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
veuler
Raijin
14
6 / 3 / 6
9,704
746
11,582
7,337
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
12
12
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
8
8
W
Bakasura
BasedIzram
Bakasura
2
2
8
3
L
Gilgamesh
EliteAnubis26
Gilgamesh
1
6
3
0.42
L
Scylla
Fakez9451
Scylla
1
3
4
1
L
Ah Muzen Cab
T-Silly-OG
Ah Muzen Cab
3
3
2
1.33
W
Raijin
veuler
Raijin
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,321
Damage
21,121
24,622
Taken
27,506
9,073
Mitigated
14,461
3,802
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,804
425
0
3,637
9,753
8,588
129
2,818
6,935
10,864
0
W
Bakasura
BasedIzram
Bakasura
3,735
2,914
0
3,204
10,416
3,334
462
1,061
9,355
0
12,204
L
Gilgamesh
EliteAnubis26
Gilgamesh
7,130
1,950
573
634
10,160
4,048
0
5,528
3,851
0
24,098
L
Scylla
Fakez9451
Scylla
4,986
187
0
142
5,271
1,645
0
4,284
743
21,609
0
L
Ah Muzen Cab
T-Silly-OG
Ah Muzen Cab
9,205
2,938
255
2,198
9,191
3,380
0
7,491
1,460
0
38,128
W
Raijin
veuler
Raijin
11,582
882
0
1,991
7,337
2,539
302
1,673
5,664
45,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,413
Gold Earned
28,026
156
Minions Killed
164
5
Camps Cleared
6
649,187
Distance Traveled
691,161
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,788
753
14
1
0
267,269
1
W
Bakasura
8,534
656
44
3
4
215,184
4
L
Gilgamesh
7,722
594
34
3
2
195,335
1
L
Scylla
8,269
636
46
4
1
224,058
0
L
Ah Muzen Cab
8,422
648
76
6
2
229,794
2
W
Raijin
9,704
746
106
8
2
208,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role