Player Matchup

Achilles
Achilles
BigJewy
Achilles
Level 21
God Stats
1W - 0L
1,859 SR
Queue Stats
15W - 19L
1,378 Elo+
Party 3
Xing Tian
Xing Tian
CrimsónGambit
Xing Tian
Level 48
God Stats
11W - 2L
1,627 SR
Queue Stats
120W - 118L
1,425 Elo+
Party 2
Persephone
Persephone
JJ13542
Persephone
Level 61
God Stats
3W - 2L
1,469 SR
Queue Stats
81W - 74L
1,492 Elo+
Party 3
Medusa
Medusa
Youman007
Medusa
Level 37
God Stats
8W - 5L
1,603 SR
Queue Stats
43W - 50L
1,441 Elo+
Party 3
Danzaburou
Danzaburou
erican16
Danzaburou
Level 115
God Stats
20W - 13L
1,535 SR
Queue Stats
261W - 235L
1,550 Elo+
Party 2
Team Averages
Level 56
1,619 SR
1,457 Elo+

VS

Team Averages
Level 30
1,357 SR
1,365 Elo+
Merlin
Merlin
Borasco
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 130L
1,338 Elo+
Party 1
Chaac
Chaac
Lm0hh
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 56L
1,422 Elo+
Party 1
Arachne
Arachne
Murkage
Arachne
Level 25
God Stats
8W - 13L
1,407 SR
Queue Stats
28W - 39L
1,376 Elo+
Party 1
Cernunnos
Cernunnos
PAAAAAAAAAAAAAPI
Cernunnos
Level 49
God Stats
5W - 5L
1,090 SR
Queue Stats
175W - 242L
1,396 Elo+
Party 1
Ymir
Ymir
XxS1L3NTxX
Ymir
Level 20
God Stats
32W - 61L
1,288 SR
Queue Stats
40W - 83L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigJewy
Achilles
15
3 / 1 / 3
9,179
574
7,801
11,136
9,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xing Tian
CrimsónGambit
Xing Tian
12
3 / 2 / 7
8,100
506
3,912
13,619
13,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
JJ13542
Persephone
17
14 / 2 / 5
11,308
707
16,663
10,067
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Youman007
Medusa
13
4 / 2 / 7
8,633
540
10,524
7,570
2,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
erican16
Danzaburou
14
13 / 1 / 10
10,244
640
14,752
11,050
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Borasco
Merlin
12
0 / 11 / 2
7,045
440
1,659
12,353
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Lm0hh
Chaac
14
1 / 3 / 1
7,675
480
4,794
11,575
6,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Murkage
Arachne
15
5 / 5 / 1
9,383
586
8,102
13,573
5,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
12
1 / 8 / 2
7,160
448
10,012
13,430
3,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 10 / 1
6,296
394
4,832
20,336
13,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
37
Kills
8
8
Deaths
37
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
BigJewy
Achilles
3
1
3
4.5
L
Merlin
Borasco
Merlin
0
11
2
0.09
W
Xing Tian
CrimsónGambit
Xing Tian
3
2
7
3.25
W
Persephone
JJ13542
Persephone
14
2
5
8.25
L
Chaac
Lm0hh
Chaac
1
3
1
0.5
L
Arachne
Murkage
Arachne
5
5
1
1.1
L
Cernunnos
1
8
2
0.25
L
1
10
1
0.15
W
Medusa
Youman007
Medusa
4
2
7
3.75
W
Danzaburou
erican16
Danzaburou
13
1
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,652
Damage
29,399
53,442
Taken
71,267
35,897
Mitigated
33,349
14,980
Healing
12,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BigJewy
Achilles
7,801
2,323
0
3,302
11,136
9,936
557
404
10,316
6,226
37,641
L
Merlin
Borasco
Merlin
1,659
307
0
1,201
12,353
3,606
54
5,994
6,135
29,255
0
W
Xing Tian
CrimsónGambit
Xing Tian
3,912
448
0
2,757
13,619
13,879
541
2,298
11,259
16,959
0
W
Persephone
JJ13542
Persephone
16,663
1,677
95
5,456
10,067
3,893
449
1,304
8,602
70,204
0
L
Chaac
Lm0hh
Chaac
4,794
959
0
3,640
11,575
6,739
0
4,061
7,344
0
32,302
L
Arachne
Murkage
Arachne
8,102
5,668
0
3,328
13,573
5,782
0
5,580
7,749
0
55,759
L
Cernunnos
10,012
5,242
0
2,766
13,430
3,369
584
1,478
11,920
0
53,727
L
4,832
525
0
1,211
20,336
13,853
120
3,944
16,354
14,478
0
W
Medusa
Youman007
Medusa
10,524
4,963
0
1,492
7,570
2,500
2,317
1,111
6,367
0
51,401
W
Danzaburou
erican16
Danzaburou
14,752
6,674
0
1,878
11,050
5,689
1,166
1,198
9,767
0
65,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,464
Gold Earned
37,559
427
Minions Killed
329
0
Camps Cleared
0
1,511,043
Distance Traveled
1,343,973
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,179
574
99
6
0
323,900
4
L
Merlin
7,045
440
60
4
0
231,730
0
W
Xing Tian
8,100
506
22
1
0
306,071
5
W
Persephone
11,308
707
127
8
0
284,263
4
L
Chaac
7,675
480
62
4
0
300,957
1
L
Arachne
9,383
586
95
6
0
304,410
0
L
Cernunnos
7,160
448
91
6
0
256,938
1
L
Ymir
6,296
394
21
1
0
249,938
0
W
Medusa
8,633
540
81
5
0
287,699
6
W
Danzaburou
10,244
640
98
6
0
309,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role