Player Matchup

Atlas
Atlas
KEKGOT
Atlas
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 24L
1,670 Elo+
Party 1
Gilgamesh
Gilgamesh
VANLUEX1
Gilgamesh
Level 49
God Stats
4W - 1L
1,401 SR
Queue Stats
104W - 63L
1,620 Elo+
Party 1
Zhong Kui
Zhong Kui
Vanloonikbeatz
Zhong Kui
Level 22
God Stats
1W - 1L
1,542 SR
Queue Stats
43W - 34L
1,478 Elo+
Party 1
Team Averages
Level 28
1,481 SR
1,589 Elo+

VS

Team Averages
Level 78
1,729 SR
1,526 Elo+
Sylvanus
Sylvanus
Garfield629650
Sylvanus
Level 29
God Stats
10W - 1L
2,049 SR
Queue Stats
30W - 21L
1,585 Elo+
Party 2
Zeus
Zeus
XGO BEY
Zeus
Level 64
God Stats
107W - 92L
1,541 SR
Queue Stats
118W - 120L
1,447 Elo+
Solo
Ravana
Ravana
bootybandit453
Ravana
Level 141
God Stats
2W - 1L
1,596 SR
Queue Stats
82W - 89L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
KEKGOT
Atlas
12
1 / 5 / 4
9,079
605
7,556
15,326
16,924
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
VANLUEX1
Gilgamesh
12
2 / 4 / 3
9,552
637
15,129
21,648
16,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
Vanloonikbeatz
Zhong Kui
11
2 / 10 / 2
8,926
595
12,614
15,889
11,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 1 / 16
10,910
727
9,481
15,496
13,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
XGO BEY
Zeus
14
6 / 2 / 11
10,830
722
17,194
12,399
5,017
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 2 / 8
11,868
791
17,551
15,327
9,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
5
Kills
19
19
Deaths
5
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
1
16
10
L
Atlas
KEKGOT
Atlas
1
5
4
0.6
L
Gilgamesh
VANLUEX1
Gilgamesh
2
4
3
0.88
L
Zhong Kui
Vanloonikbeatz
Zhong Kui
2
10
2
0.3
W
Zeus
XGO BEY
Zeus
6
2
11
5.75
W
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,299
Damage
44,226
52,863
Taken
43,222
44,065
Mitigated
28,618
9,943
Healing
25,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
9,481
2,827
8,514
9,872
15,496
13,623
768
7,670
7,826
25,766
0
L
Atlas
KEKGOT
Atlas
7,556
2,363
330
2,563
15,326
16,924
0
10,295
5,031
16,759
0
L
Gilgamesh
VANLUEX1
Gilgamesh
15,129
4,432
0
4,236
21,648
16,079
724
12,066
9,582
121
42,804
L
Zhong Kui
Vanloonikbeatz
Zhong Kui
12,614
3,092
0
2,814
15,889
11,062
828
4,787
11,102
23,351
3,246
W
Zeus
XGO BEY
Zeus
17,194
1,645
1,021
1,881
12,399
5,017
1,165
3,385
9,014
47,893
0
W
17,551
7,017
0
4,484
15,327
9,978
871
8,118
7,209
0
42,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
33,608
116
Minions Killed
131
4
Camps Cleared
8
768,996
Distance Traveled
806,607
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,910
727
36
2
2
269,993
4
L
Atlas
9,079
605
15
1
0
283,615
1
L
Gilgamesh
9,552
637
56
4
4
283,064
0
L
Zhong Kui
8,926
595
45
3
0
202,317
0
W
Zeus
10,830
722
61
4
4
251,137
0
W
Ravana
11,868
791
34
2
2
285,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role