Player Matchup

Ymir
Ymir
Awsor
Ymir
Level 24
God Stats
8W - 3L
1,589 SR
Queue Stats
31W - 29L
1,490 Elo+
Party 1
Medusa
Medusa
Enjoy__TModz
Medusa
Level 23
God Stats
6W - 2L
1,451 SR
Queue Stats
20W - 18L
1,529 Elo+
Party 1
Ra
Ra
Firey_delight
Ra
Level 105
God Stats
10W - 4L
1,621 SR
Queue Stats
104W - 92L
1,508 Elo+
Party 1
Fenrir
Fenrir
JMTheBrosMC
Fenrir
Level 59
God Stats
1W - 3L
1,120 SR
Queue Stats
90W - 73L
1,392 Elo+
Solo
Bellona
Bellona
fahsarT
Bellona
Level 87
God Stats
2W - 0L
1,638 SR
Queue Stats
122W - 100L
1,570 Elo+
Party 1
Team Averages
Level 60
1,484 SR
1,498 Elo+

VS

Team Averages
Level 53
1,530 SR
1,473 Elo+
Apollo
Apollo
Dark_379
Apollo
Level 22
God Stats
0W - 1L
1,542 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 2
Vulcan
Vulcan
Elements_Croco
Vulcan
Level 108
God Stats
1W - 2L
1,680 SR
Queue Stats
118W - 124L
1,481 Elo+
Party 2
Jing Wei
Jing Wei
Elements_Panda
Jing Wei
Level 20
God Stats
0W - 1L
1,340 SR
Queue Stats
2W - 4L
1,386 Elo+
Party 2
Nemesis
Nemesis
Isha_Dake_UwU
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
joandavidsebas
Kukulkan
Level 88
God Stats
11W - 8L
1,587 SR
Queue Stats
25W - 24L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Awsor
Ymir
11
2 / 2 / 11
7,718
551
4,397
15,388
10,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
10 / 2 / 5
8,668
619
13,659
10,053
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,474
605
7,299
9,453
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
4 / 4 / 2
7,186
513
3,923
10,525
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
fahsarT
Bellona
15
1 / 1 / 0
8,436
603
2,567
7,642
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dark_379
Apollo
8
1 / 6 / 0
5,564
397
3,760
8,362
1,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 3 / 2
8,029
574
9,664
6,981
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
9
0 / 7 / 5
5,866
419
4,876
10,037
1,672
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
13
4 / 1 / 3
7,643
546
7,079
10,737
3,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
14
1 / 3 / 1
7,523
537
7,599
7,850
2,617
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
11
11
Deaths
20
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
Awsor
Ymir
2
2
11
3.75
L
Apollo
Dark_379
Apollo
1
6
0
0.17
L
5
3
2
2
L
Jing Wei
0
7
5
0.36
W
Medusa
10
2
5
6.25
W
3
2
2
2
L
Nemesis
4
1
3
5.5
W
Fenrir
4
4
2
1.25
W
Bellona
fahsarT
Bellona
1
1
0
1
L
Kukulkan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,845
Damage
32,978
53,061
Taken
43,967
26,578
Mitigated
11,999
18,298
Healing
7,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Awsor
Ymir
4,397
860
0
4,497
15,388
10,973
192
2,961
12,351
24,390
0
L
Apollo
Dark_379
Apollo
3,760
2,645
0
369
8,362
1,909
589
2,184
6,158
0
21,409
L
9,664
2,271
0
340
6,981
2,292
1,134
2,549
4,256
45,853
0
L
Jing Wei
4,876
3,956
0
396
10,037
1,672
659
1,592
8,433
0
22,242
W
Medusa
13,659
7,973
0
3,477
10,053
3,484
640
4,037
5,898
0
46,595
W
7,299
285
694
3,809
9,453
3,466
0
3,375
5,896
61,269
0
L
Nemesis
7,079
2,994
0
3,846
10,737
3,509
0
3,034
7,577
0
45,797
W
Fenrir
3,923
545
0
2,502
10,525
3,516
0
3,227
7,138
0
26,603
W
Bellona
fahsarT
Bellona
2,567
554
0
3,319
7,642
5,139
538
3,231
4,411
0
60,918
L
Kukulkan
7,599
774
94
2,579
7,850
2,617
0
1,943
5,847
52,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,482
Gold Earned
34,625
420
Minions Killed
349
0
Camps Cleared
0
1,377,087
Distance Traveled
1,363,937
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,718
551
36
3
0
254,692
0
L
Apollo
5,564
397
34
2
0
258,868
0
L
Vulcan
8,029
574
90
6
0
276,769
6
L
Jing Wei
5,866
419
38
3
0
266,920
1
W
Medusa
8,668
619
68
5
0
261,144
0
W
Ra
8,474
605
128
9
0
293,323
5
L
Nemesis
7,643
546
91
7
0
315,631
2
W
Fenrir
7,186
513
47
3
0
290,174
0
W
Bellona
8,436
603
141
10
0
277,754
5
L
Kukulkan
7,523
537
96
7
0
245,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role