Player Matchup

Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
HairyEtTubbyMan
Neith
Level 91
God Stats
26W - 30L
1,443 SR
Queue Stats
200W - 225L
1,376 Elo+
Party 1
Mercury
Mercury
KnownID
Mercury
Level 75
God Stats
50W - 38L
1,541 SR
Queue Stats
427W - 447L
1,462 Elo+
Solo
Amaterasu
Amaterasu
Xx Ansatsu xX
Amaterasu
Level 119
God Stats
29W - 27L
1,518 SR
Queue Stats
291W - 318L
1,406 Elo+
Solo
Atlas
Atlas
sandjlafever1
Atlas
Level 106
God Stats
4W - 1L
1,619 SR
Queue Stats
285W - 304L
1,434 Elo+
Party 1
Team Averages
Level 101
1,524 SR
1,436 Elo+

VS

Team Averages
Level 88
1,525 SR
1,447 Elo+
Hades
Hades
AcidLxrd
Hades
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,468 Elo+
Solo
Medusa
Medusa
ChaoticxKing
Medusa
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 215L
1,486 Elo+
Solo
Thor
Thor
EmersonGTX
Thor
Level 59
God Stats
21W - 20L
1,515 SR
Queue Stats
192W - 214L
1,443 Elo+
Party 2
Atlas
Atlas
OdinsRaven148
Atlas
Level 86
God Stats
3W - 2L
1,809 SR
Queue Stats
291W - 301L
1,438 Elo+
Solo
Freya
Freya
Zefryn01
Freya
Level 59
God Stats
5W - 15L
1,302 SR
Queue Stats
191W - 218L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
12 / 1 / 6
9,172
655
14,457
9,898
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 2 / 8
7,587
542
7,060
8,577
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mercury
KnownID
Mercury
13
3 / 4 / 3
7,617
544
4,800
10,496
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Xx Ansatsu xX
Amaterasu
14
4 / 1 / 1
7,420
530
6,534
9,047
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 2 / 11
7,324
523
5,998
13,472
10,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AcidLxrd
Hades
7
0 / 8 / 1
5,293
378
3,477
9,843
4,791
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
4 / 4 / 3
8,039
574
6,119
10,114
3,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
5 / 4 / 5
7,946
568
12,555
11,979
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 6
6,346
453
5,176
10,730
8,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
Zefryn01
Freya
14
1 / 3 / 1
7,744
553
2,835
9,041
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
24
Kills
10
10
Deaths
24
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
1
6
15
L
Hades
AcidLxrd
Hades
0
8
1
0.06
L
Medusa
4
4
3
1.38
L
5
4
5
1.88
W
4
2
8
4
W
Mercury
KnownID
Mercury
3
4
3
1.13
L
0
5
6
0.6
W
Amaterasu
Xx Ansatsu xX
Amaterasu
4
1
1
4.5
L
Freya
Zefryn01
Freya
1
3
1
0.5
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,849
Damage
30,162
51,490
Taken
51,707
27,241
Mitigated
25,301
18,143
Healing
12,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,457
4,581
0
6,653
9,898
3,406
964
3,731
6,167
60,206
0
L
Hades
AcidLxrd
Hades
3,477
318
54
1,236
9,843
4,791
0
6,935
2,908
18,419
0
L
Medusa
6,119
3,472
414
3,262
10,114
3,398
0
3,688
6,426
0
36,496
L
12,555
2,306
0
2,724
11,979
4,442
0
3,738
8,241
0
40,742
W
7,060
2,260
432
2,789
8,577
3,568
756
1,244
7,333
0
40,899
W
Mercury
KnownID
Mercury
4,800
2,662
0
883
10,496
3,271
0
827
9,669
0
53,539
L
5,176
1,648
429
1,735
10,730
8,486
0
4,456
6,274
19,439
0
W
Amaterasu
Xx Ansatsu xX
Amaterasu
6,534
2,756
0
4,618
9,047
6,001
336
2,325
6,722
0
37,411
L
Freya
Zefryn01
Freya
2,835
975
0
2,463
9,041
4,184
914
1,638
7,403
37,173
5,146
W
5,998
2,513
336
2,432
13,472
10,995
0
2,929
10,543
20,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,120
Gold Earned
35,368
362
Minions Killed
297
0
Camps Cleared
0
1,306,724
Distance Traveled
1,244,147
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,172
655
108
8
0
237,711
4
L
Hades
5,293
378
32
2
0
188,283
0
L
Medusa
8,039
574
71
5
0
253,199
8
L
Thor
7,946
568
83
6
0
287,377
0
W
Neith
7,587
542
70
5
0
243,289
1
W
Mercury
7,617
544
104
7
0
293,071
2
L
Atlas
6,346
453
21
2
0
259,444
0
W
Amaterasu
7,420
530
56
4
0
286,156
2
L
Freya
7,744
553
90
6
0
255,844
5
W
Atlas
7,324
523
24
2
0
246,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role