Player Matchup

Olorun
Olorun
ChubbyChinchi1a
Olorun
Level 28
God Stats
8W - 2L
1,672 SR
Queue Stats
213W - 79L
1,742 Elo+
Party 3
Discordia
Discordia
JuvenileComet74
Discordia
Level 100
God Stats
12W - 4L
1,547 SR
Queue Stats
260W - 223L
1,697 Elo+
Party 3
Cthulhu
Cthulhu
l V3NOM
Cthulhu
Level 146
God Stats
4W - 3L
1,518 SR
Queue Stats
234W - 151L
1,666 Elo+
Party 3
Tsukuyomi
Tsukuyomi
lermantaor24
Tsukuyomi
Level 123
God Stats
1W - 3L
1,346 SR
Queue Stats
162W - 138L
1,674 Elo+
Party 3
Ymir
Ymir
wafflepig00
Ymir
Level 105
God Stats
5W - 5L
1,591 SR
Queue Stats
298W - 243L
1,715 Elo+
Party 3
Team Averages
Level 100
1,535 SR
1,699 Elo+

VS

Team Averages
Level 81
1,500 SR
1,472 Elo+
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BronzeEagle4588
Danzaburou
Level 18
God Stats
7W - 13L
1,413 SR
Queue Stats
29W - 40L
1,411 Elo+
Party 2
Sun Wukong
Sun Wukong
Marinedion1
Sun Wukong
Level 68
God Stats
8W - 6L
1,585 SR
Queue Stats
354W - 368L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 0 / 0
8,629
784
14,807
9,812
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Discordia
JuvenileComet74
Discordia
11
1 / 2 / 5
6,609
601
2,751
4,133
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
l V3NOM
Cthulhu
10
3 / 0 / 2
6,160
560
7,270
7,888
5,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
lermantaor24
Tsukuyomi
11
3 / 2 / 0
6,492
590
2,222
6,295
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 0 / 11
6,688
608
2,953
7,486
4,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 0
5,289
481
3,566
7,656
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
 
Artemis
9
1 / 5 / 0
5,095
463
5,565
7,247
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
8
0 / 5 / 1
5,018
456
3,072
9,699
6,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
BronzeEagle4588
Danzaburou
9
1 / 2 / 1
5,371
488
4,222
6,978
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Marinedion1
Sun Wukong
8
2 / 5 / 0
5,290
481
4,695
8,588
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
21
Kills
4
4
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
L
Artemis
 
Artemis
1
5
0
0.2
L
Sylvanus
 
Sylvanus
0
5
1
0.1
L
Danzaburou
BronzeEagle4588
Danzaburou
1
2
1
0.75
W
13
0
0
13
W
Discordia
JuvenileComet74
Discordia
1
2
5
1.75
L
Sun Wukong
Marinedion1
Sun Wukong
2
5
0
0.4
W
Cthulhu
l V3NOM
Cthulhu
3
0
2
4
W
Tsukuyomi
lermantaor24
Tsukuyomi
3
2
0
1.5
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,003
Damage
21,120
35,614
Taken
40,168
16,554
Mitigated
16,092
18,025
Healing
12,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,566
549
0
2,687
7,656
1,996
100
3,942
3,404
31,057
0
L
Artemis
 
Artemis
5,565
2,546
0
1,556
7,247
1,980
0
6,064
1,161
0
24,354
L
Sylvanus
 
Sylvanus
3,072
1,240
304
3,434
9,699
6,872
0
7,096
2,563
11,815
0
L
Danzaburou
BronzeEagle4588
Danzaburou
4,222
1,527
0
2,526
6,978
2,130
31
4,220
2,154
0
24,297
W
14,807
9,295
217
6,499
9,812
3,440
2,947
2,514
7,298
63,004
0
W
Discordia
JuvenileComet74
Discordia
2,751
176
0
970
4,133
1,167
0
492
3,641
35,495
0
L
Sun Wukong
Marinedion1
Sun Wukong
4,695
1,186
0
2,028
8,588
3,114
0
5,244
3,105
0
23,219
W
Cthulhu
l V3NOM
Cthulhu
7,270
655
76
3,458
7,888
5,281
0
390
7,498
26,803
0
W
Tsukuyomi
lermantaor24
Tsukuyomi
2,222
444
0
2,887
6,295
2,032
0
951
5,344
0
33,531
W
2,953
932
1,708
2,210
7,486
4,634
0
2,291
5,195
10,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,578
Gold Earned
26,063
329
Minions Killed
208
0
Camps Cleared
0
1,057,099
Distance Traveled
982,944
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,289
481
62
6
0
180,093
5
L
Artemis
5,095
463
42
4
0
177,168
0
L
Sylvanus
5,018
456
12
1
0
183,792
3
L
Danzaburou
5,371
488
48
4
0
212,481
0
W
Olorun
8,629
784
118
11
0
181,563
1
W
Discordia
6,609
601
79
7
0
213,890
3
L
Sun Wukong
5,290
481
44
4
0
229,410
0
W
Cthulhu
6,160
560
44
4
0
225,194
4
W
Tsukuyomi
6,492
590
77
7
0
222,844
3
W
Ymir
6,688
608
11
1
0
213,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role