Player Matchup

Kukulkan
Kukulkan
ACOLDJUAN
Kukulkan
Level 22
God Stats
11W - 1L
1,654 SR
Queue Stats
35W - 20L
1,608 Elo+
Party 3
Arachne
Arachne
DunkinDoenitz
Arachne
Level 86
God Stats
17W - 11L
1,627 SR
Queue Stats
72W - 62L
1,487 Elo+
Party 3
Bellona
Bellona
Master_Toad_Sage
Bellona
Level 49
God Stats
1W - 1L
1,283 SR
Queue Stats
99W - 151L
1,313 Elo+
Solo
Hercules
Hercules
R6 Merciful
Hercules
Level 49
God Stats
8W - 12L
1,563 SR
Queue Stats
87W - 81L
1,519 Elo+
Party 3
Freya
Freya
ThisGameSux5757
Freya
Level 121
God Stats
31W - 20L
1,568 SR
Queue Stats
188W - 178L
1,487 Elo+
Party 3
Team Averages
Level 65
1,539 SR
1,483 Elo+

VS

Team Averages
Level 99
1,644 SR
1,452 Elo+
He Bo
He Bo
SnazzyGoblin
He Bo
Level 158
God Stats
1W - 3L
1,485 SR
Queue Stats
147W - 139L
1,555 Elo+
Party 1
Xing Tian
Xing Tian
Snazzymonster
Xing Tian
Level 159
God Stats
10W - 4L
1,852 SR
Queue Stats
152W - 135L
1,557 Elo+
Party 1
Serqet
Serqet
Z_Haruki_
Serqet
Level 28
God Stats
3W - 3L
1,729 SR
Queue Stats
152W - 181L
1,270 Elo+
Party 2
Mulan
Mulan
cami_love67
Mulan
Level 105
God Stats
14W - 15L
1,550 SR
Queue Stats
285W - 301L
1,337 Elo+
Party 2
Izanami
Izanami
tcgratta
Izanami
Level 45
God Stats
7W - 7L
1,605 SR
Queue Stats
76W - 76L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ACOLDJUAN
Kukulkan
17
6 / 4 / 7
11,132
557
10,569
9,519
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
19
13 / 5 / 8
12,126
606
20,480
18,985
9,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 2 / 10
9,851
493
8,246
14,238
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
R6 Merciful
Hercules
15
5 / 2 / 12
10,443
522
14,611
19,527
17,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 3 / 7
10,929
546
13,981
13,779
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 2
10,325
516
13,159
14,465
5,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
Snazzymonster
Xing Tian
12
2 / 6 / 5
8,524
426
8,880
22,370
21,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Z_Haruki_
Serqet
11
0 / 12 / 6
7,716
386
5,440
16,195
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 6 / 1
9,876
494
13,975
20,288
18,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
tcgratta
Izanami
14
2 / 3 / 2
9,347
467
10,643
11,769
4,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
31
34
Kills
15
16
Deaths
34
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ACOLDJUAN
Kukulkan
6
4
7
2.38
W
Arachne
13
5
8
3.4
W
2
2
10
3.5
W
Hercules
R6 Merciful
Hercules
5
2
12
5.5
L
7
7
2
1.14
L
Xing Tian
Snazzymonster
Xing Tian
2
6
5
0.75
W
8
3
7
3.83
L
Serqet
Z_Haruki_
Serqet
0
12
6
0.25
L
4
6
1
0.75
L
Izanami
tcgratta
Izanami
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,887
Damage
52,097
76,048
Taken
85,087
48,585
Mitigated
56,908
26,635
Healing
14,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ACOLDJUAN
Kukulkan
10,569
1,610
507
1,394
9,519
3,548
1,812
2,259
7,077
71,109
0
W
Arachne
20,480
13,287
0
9,684
18,985
9,225
688
6,561
11,761
0
88,310
W
8,246
2,697
0
3,545
14,238
13,445
1,304
3,651
10,204
1,480
44,412
W
Hercules
R6 Merciful
Hercules
14,611
3,766
595
5,730
19,527
17,098
763
2,567
15,684
7,923
40,823
L
13,159
200
0
1,669
14,465
5,861
0
4,017
10,448
54,174
0
L
Xing Tian
Snazzymonster
Xing Tian
8,880
366
862
2,883
22,370
21,593
0
8,998
13,372
30,048
0
W
13,981
4,114
85
5,095
13,779
5,269
1,213
6,297
6,897
67,029
0
L
Serqet
Z_Haruki_
Serqet
5,440
1,073
0
1,639
16,195
6,094
0
4,308
11,887
0
28,882
L
13,975
722
475
5,642
20,288
18,834
476
3,998
16,290
0
58,251
L
Izanami
tcgratta
Izanami
10,643
6,185
0
1,135
11,769
4,526
710
5,717
6,052
0
59,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,481
Gold Earned
45,788
505
Minions Killed
414
0
Camps Cleared
0
1,931,902
Distance Traveled
1,768,150
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,132
557
114
6
0
341,885
0
W
Arachne
12,126
606
126
6
0
447,660
8
W
Bellona
9,851
493
86
4
0
399,502
0
W
Hercules
10,443
522
83
4
0
379,793
5
L
He Bo
10,325
516
94
5
0
332,094
4
L
Xing Tian
8,524
426
34
2
0
366,987
7
W
Freya
10,929
546
96
5
0
363,062
7
L
Serqet
7,716
386
63
3
0
347,712
0
L
Mulan
9,876
494
104
5
0
357,485
2
L
Izanami
9,347
467
119
6
0
363,872
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role