Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
IsKingRaW
Anhur
Level 160
God Stats
7W - 4L
1,675 SR
Queue Stats
298W - 286L
1,674 Elo+
Party 3
Ymir
Ymir
MeleeOnly
Ymir
Level 29
God Stats
3W - 1L
1,918 SR
Queue Stats
24W - 31L
1,437 Elo+
Party 3
Sol
Sol
RokudoTV
Sol
Level 28
God Stats
2W - 3L
1,422 SR
Queue Stats
25W - 40L
1,356 Elo+
Party 2
Achilles
Achilles
Yggdrasil-Mort
Achilles
Level 92
God Stats
6W - 6L
1,365 SR
Queue Stats
161W - 187L
1,408 Elo+
Party 2
Team Averages
Level 68
1,576 SR
1,475 Elo+

VS

Team Averages
Level 47
1,437 SR
1,388 Elo+
Yemoja
Yemoja
PAPASCHWEPPEZ
Yemoja
Level 46
God Stats
0W - 6L
1,120 SR
Queue Stats
40W - 82L
1,324 Elo+
Party 1
Nu Wa
Nu Wa
Shnok
Nu Wa
Level 66
God Stats
4W - 3L
1,528 SR
Queue Stats
166W - 222L
1,385 Elo+
Party 1
Guan Yu
Guan Yu
anisamargel
Guan Yu
Level 65
God Stats
3W - 4L
1,751 SR
Queue Stats
286W - 282L
1,519 Elo+
Solo
Hercules
Hercules
rustyrsa
Hercules
Level 52
God Stats
2W - 10L
1,287 SR
Queue Stats
143W - 172L
1,392 Elo+
Party 1
Odin
Odin
uDEADSHOT
Odin
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 12L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 0 / 2
6,303
525
6,496
7,960
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
IsKingRaW
Anhur
13
9 / 1 / 3
7,684
640
10,693
8,429
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
2 / 0 / 6
6,940
578
4,002
6,939
6,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 3 / 1
7,930
661
12,657
10,402
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
12
0 / 0 / 0
6,326
527
3,262
9,113
6,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,658
472
1,391
8,257
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Shnok
Nu Wa
9
2 / 5 / 1
6,184
515
6,338
8,712
2,549
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
anisamargel
Guan Yu
13
1 / 0 / 0
7,561
630
5,808
7,890
4,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hercules
rustyrsa
Hercules
11
1 / 3 / 2
6,566
547
5,686
14,753
5,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
8
0 / 6 / 1
4,792
399
1,188
10,375
2,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
18
Kills
4
4
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
2
3
W
Anhur
IsKingRaW
Anhur
9
1
3
10.5
W
Ymir
2
0
6
5
L
0
4
1
0.13
W
5
3
1
1.83
L
Nu Wa
Shnok
Nu Wa
2
5
1
0.5
W
Achilles
0
0
0
0
L
Guan Yu
anisamargel
Guan Yu
1
0
0
1
L
Hercules
rustyrsa
Hercules
1
3
2
0.67
L
Odin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,110
Damage
20,411
42,843
Taken
49,987
21,217
Mitigated
17,831
22,831
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,496
1,803
0
9,499
7,960
2,392
0
1,393
6,567
0
36,027
W
Anhur
IsKingRaW
Anhur
10,693
6,433
0
3,015
8,429
2,746
220
1,153
7,276
0
59,123
W
Ymir
4,002
904
0
2,038
6,939
6,393
170
1,220
5,719
15,943
0
L
1,391
278
347
998
8,257
2,585
75
2,420
5,837
13,792
0
W
12,657
4,883
0
5,222
10,402
3,411
5,022
3,923
6,479
53,118
5,247
L
Nu Wa
Shnok
Nu Wa
6,338
1,576
0
1,105
8,712
2,549
0
5,342
3,370
24,839
0
W
Achilles
3,262
487
0
3,057
9,113
6,275
0
401
8,712
0
33,595
L
Guan Yu
anisamargel
Guan Yu
5,808
1,284
130
2,649
7,890
4,580
0
179
7,189
0
46,230
L
Hercules
rustyrsa
Hercules
5,686
1,955
0
3,788
14,753
5,690
0
6,093
8,624
960
30,259
L
Odin
1,188
393
0
1,601
10,375
2,427
120
1,506
8,869
0
9,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,183
Gold Earned
30,761
359
Minions Killed
248
0
Camps Cleared
0
1,202,795
Distance Traveled
1,163,888
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,303
525
62
5
0
283,173
1
W
Anhur
7,684
640
116
10
0
214,896
2
W
Ymir
6,940
578
15
1
0
238,120
3
L
Yemoja
5,658
472
29
2
0
216,736
3
W
Sol
7,930
661
108
9
0
219,617
2
L
Nu Wa
6,184
515
34
3
0
210,488
4
W
Achilles
6,326
527
58
5
0
246,989
3
L
Guan Yu
7,561
630
103
9
0
267,460
4
L
Hercules
6,566
547
62
5
0
240,086
4
L
Odin
4,792
399
20
2
0
229,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role