Player Matchup

Ares
Ares
 
Ares
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
MauricioS
Cupid
Level 158
God Stats
9W - 6L
1,676 SR
Queue Stats
152W - 143L
1,643 Elo+
Party 3
Sol
Sol
Toushirou29
Sol
Level 154
God Stats
1W - 1L
1,641 SR
Queue Stats
70W - 56L
1,652 Elo+
Solo
Fenrir
Fenrir
Vishanti101
Fenrir
Level 86
God Stats
3W - 7L
1,529 SR
Queue Stats
142W - 114L
1,589 Elo+
Solo
Tiamat
Tiamat
haleycats
Tiamat
Level 117
God Stats
18W - 20L
1,576 SR
Queue Stats
143W - 116L
1,608 Elo+
Solo
Team Averages
Level 131
1,584 SR
1,598 Elo+

VS

Team Averages
Level 121
1,502 SR
1,553 Elo+
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GaboTuPapa
Ra
Level 78
God Stats
5W - 5L
1,427 SR
Queue Stats
181W - 173L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
LennyRaptor
Sylvanus
Level 121
God Stats
3W - 9L
1,693 SR
Queue Stats
207W - 195L
1,608 Elo+
Solo
Osiris
Osiris
PEDOBEEAARRR
Osiris
Level 127
God Stats
2W - 3L
1,486 SR
Queue Stats
148W - 137L
1,563 Elo+
Party 2
Medusa
Medusa
shiftytripod
Medusa
Level 129
God Stats
10W - 5L
1,402 SR
Queue Stats
348W - 322L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 6 / 1
5,481
457
3,850
9,951
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
MauricioS
Cupid
12
3 / 2 / 0
6,906
576
6,397
8,660
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 0
6,645
554
5,793
10,200
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
10
1 / 4 / 2
5,983
499
3,848
9,382
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
haleycats
Tiamat
12
1 / 2 / 2
6,758
563
3,718
5,528
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 0 / 2
7,580
632
8,314
10,376
4,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 2 / 2
8,191
683
3,611
5,381
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
LennyRaptor
Sylvanus
11
3 / 0 / 8
7,476
623
2,945
8,253
6,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
12
5 / 2 / 6
7,446
621
7,229
10,714
6,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
12
2 / 1 / 5
7,551
629
9,226
8,274
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
18
18
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
6
1
0.08
W
Bastet
 
Bastet
2
0
2
3
W
6
2
2
3.5
W
Sylvanus
LennyRaptor
Sylvanus
3
0
8
7
L
Cupid
MauricioS
Cupid
3
2
0
1.5
W
Osiris
5
2
6
4
L
0
4
0
0
L
Fenrir
1
4
2
0.5
L
Tiamat
haleycats
Tiamat
1
2
2
1
W
Medusa
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,606
Damage
31,325
43,721
Taken
42,998
14,973
Mitigated
21,913
12,165
Healing
19,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,850
155
14
780
9,951
4,433
0
2,143
7,730
12,993
0
W
Bastet
 
Bastet
8,314
1,172
0
6,990
10,376
4,702
891
4,807
5,569
0
42,986
W
3,611
231
714
2,131
5,381
2,002
0
1,933
3,310
52,057
0
W
Sylvanus
LennyRaptor
Sylvanus
2,945
717
2,654
3,239
8,253
6,442
52
1,422
6,807
14,142
0
L
Cupid
MauricioS
Cupid
6,397
3,575
44
3,245
8,660
1,828
0
1,584
7,018
0
38,249
W
Osiris
7,229
3,631
0
1,452
10,714
6,490
0
2,823
7,758
0
39,125
L
5,793
1,055
0
4,603
10,200
3,526
1,204
0
9,558
37,735
4,081
L
Fenrir
3,848
844
0
1,427
9,382
3,067
0
1,332
7,919
0
31,042
L
Tiamat
haleycats
Tiamat
3,718
456
0
2,052
5,528
2,119
140
1,256
4,218
40,976
0
W
Medusa
9,226
4,414
0
2,234
8,274
2,277
602
1,702
6,572
0
58,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
38,244
344
Minions Killed
409
0
Camps Cleared
0
1,112,997
Distance Traveled
1,227,701
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,481
457
14
1
0
197,938
0
W
Bastet
7,580
632
99
8
0
278,860
2
W
Ra
8,191
683
109
9
0
240,437
2
W
Sylvanus
7,476
623
20
2
0
228,313
5
L
Cupid
6,906
576
90
8
0
232,546
3
W
Osiris
7,446
621
73
6
0
260,988
4
L
Sol
6,645
554
92
8
0
206,358
1
L
Fenrir
5,983
499
54
5
0
246,920
11
L
Tiamat
6,758
563
94
8
0
229,235
6
W
Medusa
7,551
629
108
9
0
219,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role