Player Matchup

Jormungandr
Jormungandr
RedDragon4798
Jormungandr
Level 137
God Stats
2W - 2L
1,192 SR
Queue Stats
98W - 87L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
ShadowWolf1294
Nu Wa
Level 127
God Stats
1W - 6L
1,622 SR
Queue Stats
94W - 79L
1,490 Elo+
Party 2
Fenrir
Fenrir
lizzybear23
Fenrir
Level 27
God Stats
17W - 19L
1,394 SR
Queue Stats
87W - 78L
1,462 Elo+
Party 2
Team Averages
Level 97
1,403 SR
1,476 Elo+

VS

Team Averages
Level 75
1,534 SR
1,523 Elo+
Morgan Le Fay
Morgan Le Fay
iBraveThisStorm
Morgan Le Fay
Level 69
God Stats
53W - 34L
1,592 SR
Queue Stats
185W - 151L
1,564 Elo+
Party 1
Hun Batz
Hun Batz
youknow_itsmatt
Hun Batz
Level 127
God Stats
4W - 2L
1,510 SR
Queue Stats
160W - 204L
1,487 Elo+
Solo
Nike
Nike
zeitama-
Nike
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 98L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
RedDragon4798
Jormungandr
17
9 / 6 / 5
12,903
717
15,352
26,206
25,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 9 / 8
12,120
673
18,808
17,294
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
1 / 7 / 9
10,290
572
5,316
15,128
4,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
iBraveThisStorm
Morgan Le Fay
18
6 / 4 / 13
13,680
760
20,346
16,125
5,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
17
7 / 7 / 7
12,940
719
13,549
15,974
6,337
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nike
17
9 / 5 / 12
13,907
773
18,193
19,034
16,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
16
Kills
22
22
Deaths
16
22
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
RedDragon4798
Jormungandr
9
6
5
1.92
L
6
9
8
1.11
W
Morgan Le Fay
iBraveThisStorm
Morgan Le Fay
6
4
13
3.13
L
Fenrir
1
7
9
0.79
W
Hun Batz
7
7
7
1.5
W
Nike
9
5
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,476
Damage
52,088
58,628
Taken
51,133
36,212
Mitigated
28,871
11,944
Healing
11,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
RedDragon4798
Jormungandr
15,352
3,921
592
7,042
26,206
25,926
9
12,845
12,525
55,824
0
L
18,808
4,975
0
2,695
17,294
5,318
0
5,852
11,060
52,854
0
W
Morgan Le Fay
iBraveThisStorm
Morgan Le Fay
20,346
2,822
0
6,819
16,125
5,714
1,349
13,098
3,027
80,882
0
L
Fenrir
5,316
621
0
1,615
15,128
4,968
0
4,631
9,936
0
10,953
W
Hun Batz
13,549
3,308
0
866
15,974
6,337
602
10,584
5,390
0
55,524
W
Nike
18,193
3,035
0
3,972
19,034
16,820
701
10,894
8,140
9,133
38,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,313
Gold Earned
40,527
188
Minions Killed
280
7
Camps Cleared
9
855,528
Distance Traveled
1,000,793
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,903
717
100
6
5
281,313
1
L
Nu Wa
12,120
673
74
4
1
275,370
3
W
Morgan Le Fay
13,680
760
138
8
2
350,710
6
L
Fenrir
10,290
572
14
1
1
298,845
0
W
Hun Batz
12,940
719
69
4
6
314,714
3
W
Nike
13,907
773
73
4
1
335,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role