Player Matchup

Bellona
Bellona
Hood_AnimeLover
Bellona
Level 24
God Stats
5W - 10L
1,554 SR
Queue Stats
102W - 134L
1,294 Elo+
Party 1
Ra
Ra
Wolfassassin1232
Ra
Level 112
God Stats
2W - 6L
1,362 SR
Queue Stats
204W - 222L
1,552 Elo+
Party 1
Anhur
Anhur
Xeroxerus_Kaisu
Anhur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 93L
1,382 Elo+
Party 1
Team Averages
Level 54
1,472 SR
1,409 Elo+

VS

Team Averages
Level 44
1,698 SR
1,657 Elo+
King Arthur
King Arthur
CR7Khan
King Arthur
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,663 Elo+
Solo
Sylvanus
Sylvanus
GREZDADDY69
Sylvanus
Level 27
God Stats
53W - 21L
1,651 SR
Queue Stats
89W - 44L
1,648 Elo+
Party 2
Zeus
Zeus
Uzumakispawn
Zeus
Level 41
God Stats
4W - 1L
1,944 SR
Queue Stats
237W - 130L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
9,805
545
6,047
8,651
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 7 / 2
10,621
590
12,558
13,215
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 5
9,898
550
4,293
16,707
4,182
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CR7Khan
King Arthur
14
1 / 2 / 8
10,898
605
4,585
12,592
9,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Sylvanus
GREZDADDY69
Sylvanus
15
3 / 2 / 7
12,330
685
6,681
15,584
17,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
9 / 1 / 2
12,910
717
20,954
8,467
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
5
Kills
13
13
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CR7Khan
King Arthur
1
2
8
2.5
W
Sylvanus
GREZDADDY69
Sylvanus
3
2
7
3.25
L
2
4
3
0.88
W
9
1
2
10
L
3
7
2
0.57
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,898
Damage
32,220
38,573
Taken
36,643
13,520
Mitigated
29,871
5,296
Healing
17,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CR7Khan
King Arthur
4,585
298
0
1,464
12,592
9,366
380
4,799
7,570
6,925
17,524
W
Sylvanus
GREZDADDY69
Sylvanus
6,681
277
4,289
8,951
15,584
17,746
665
5,483
9,961
18,983
0
L
6,047
1,812
0
466
8,651
4,924
0
5,979
2,505
0
9,935
W
20,954
3,765
0
2,333
8,467
2,759
1,396
3,341
5,047
88,864
0
L
12,558
348
603
2,211
13,215
4,414
623
9,100
3,909
74,547
0
L
4,293
1,772
0
2,016
16,707
4,182
775
14,034
2,440
0
20,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,324
Gold Earned
36,138
178
Minions Killed
182
4
Camps Cleared
11
912,091
Distance Traveled
899,062
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,898
605
29
2
1
298,800
0
W
Sylvanus
12,330
685
21
1
1
300,662
0
L
Bellona
9,805
545
10
1
0
290,807
0
W
Zeus
12,910
717
132
7
9
299,600
2
L
Ra
10,621
590
112
6
3
290,499
4
L
Anhur
9,898
550
56
3
1
330,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role