Player Matchup

Ymir
Ymir
Elite_Hxvoc
Ymir
Level 44
God Stats
10W - 4L
1,647 SR
Queue Stats
97W - 133L
1,354 Elo+
Party 3
Cupid
Cupid
Elite_Rxspect
Cupid
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 123L
1,329 Elo+
Party 3
Ne Zha
Ne Zha
Elite_Scxrzy
Ne Zha
Level 56
God Stats
1W - 3L
1,377 SR
Queue Stats
119W - 163L
1,305 Elo+
Party 3
Olorun
Olorun
Jake_75_
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anubis
Anubis
Tedinho7_
Anubis
Level 22
God Stats
2W - 4L
1,376 SR
Queue Stats
27W - 29L
1,346 Elo+
Party 3
Team Averages
Level 34
1,480 SR
1,367 Elo+

VS

Team Averages
Level 48
1,434 SR
1,302 Elo+
Anhur
Anhur
Igbo-Eze
Anhur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,334 Elo+
Party 1
Ymir
Ymir
Kazuturo
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,193 Elo+
Party 1
Freya
Freya
ReallyEpicName
Freya
Level 16
God Stats
9W - 9L
1,396 SR
Queue Stats
19W - 28L
1,291 Elo+
Party 2
Mulan
Mulan
TheHighArchon
Mulan
Level 94
God Stats
5W - 8L
1,294 SR
Queue Stats
22W - 32L
1,346 Elo+
Party 2
The Morrigan
The Morrigan
Zino_Hen10
The Morrigan
Level 38
God Stats
3W - 4L
1,478 SR
Queue Stats
9W - 15L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 1
4,522
377
994
4,986
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
1 / 2 / 0
4,539
378
3,925
3,108
907
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ne Zha
8
2 / 6 / 1
5,661
472
4,117
8,427
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Jake_75_
Olorun
7
0 / 8 / 1
4,682
390
2,431
7,500
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
Tedinho7_
Anubis
10
4 / 3 / 1
6,125
510
5,824
7,924
3,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Igbo-Eze
Anhur
11
4 / 1 / 2
6,821
568
2,034
5,151
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
11
1 / 2 / 8
7,287
607
4,648
10,663
6,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
9 / 0 / 2
8,073
673
5,393
6,163
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
6 / 0 / 4
7,899
658
5,176
7,073
4,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
Zino_Hen10
The Morrigan
11
1 / 4 / 6
6,551
546
4,341
5,943
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
21
22
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
2
0
0.5
L
Ne Zha
2
6
1
0.42
W
Anhur
Igbo-Eze
Anhur
4
1
2
5
L
Olorun
Jake_75_
Olorun
0
8
1
0.06
W
Ymir
1
2
8
2.5
W
9
0
2
10
L
Anubis
Tedinho7_
Anubis
4
3
1
1.5
W
6
0
4
8
W
The Morrigan
Zino_Hen10
The Morrigan
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,291
Damage
21,592
31,945
Taken
34,993
11,060
Mitigated
16,087
6,953
Healing
10,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
994
270
21
1,668
4,986
1,973
0
1,658
3,328
7,124
0
L
3,925
2,519
24
970
3,108
907
130
1,415
1,693
0
13,101
L
Ne Zha
4,117
1,420
0
1,629
8,427
2,423
304
3,120
5,196
0
20,780
W
Anhur
Igbo-Eze
Anhur
2,034
1,026
0
1,845
5,151
1,194
2,998
918
4,053
0
35,072
L
Olorun
Jake_75_
Olorun
2,431
1,306
68
657
7,500
2,683
271
2,626
4,744
11,257
2,495
W
Ymir
4,648
769
1,383
1,904
10,663
6,802
815
2,877
7,607
23,083
0
W
5,393
2,062
0
3,432
6,163
2,419
1,307
927
5,236
35,642
7,659
L
Anubis
Tedinho7_
Anubis
5,824
158
0
1,916
7,924
3,074
581
5,048
2,793
32,113
0
W
5,176
908
0
2,330
7,073
4,210
1,631
1,586
5,487
0
35,862
W
The Morrigan
Zino_Hen10
The Morrigan
4,341
906
0
10
5,943
1,462
810
2,475
3,468
29,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,529
Gold Earned
36,631
176
Minions Killed
331
0
Camps Cleared
0
772,572
Distance Traveled
1,116,723
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,522
377
19
2
0
111,596
0
L
Cupid
4,539
378
22
2
0
106,647
1
L
Ne Zha
5,661
472
48
4
0
175,761
2
W
Anhur
6,821
568
67
6
0
212,397
3
L
Olorun
4,682
390
31
3
0
197,492
1
W
Ymir
7,287
607
34
3
0
197,586
2
W
Freya
8,073
673
91
8
0
245,393
2
L
Anubis
6,125
510
56
5
0
181,076
0
W
Mulan
7,899
658
87
7
0
237,925
0
W
The Morrigan
6,551
546
52
4
0
223,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role