Player Matchup

Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
SlothfulGod
Awilix
Level 28
God Stats
11W - 21L
1,443 SR
Queue Stats
54W - 68L
1,457 Elo+
Party 3
Amaterasu
Amaterasu
TiGeb
Amaterasu
Level 28
God Stats
2W - 4L
1,348 SR
Queue Stats
29W - 25L
1,444 Elo+
Party 1
Neith
Neith
desqui2
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,187 Elo+
Party 1
Atlas
Atlas
maffeus
Atlas
Level 49
God Stats
6W - 5L
1,310 SR
Queue Stats
169W - 158L
1,547 Elo+
Party 3
Team Averages
Level 40
1,420 SR
1,427 Elo+

VS

Team Averages
Level 89
1,446 SR
1,446 Elo+
Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
BrunoBrownWomen
Geb
Level 46
God Stats
3W - 5L
1,581 SR
Queue Stats
14W - 20L
1,477 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HimeHime13
Morgan Le Fay
Level 113
God Stats
13W - 17L
1,415 SR
Queue Stats
263W - 282L
1,413 Elo+
Party 2
Da Ji
Da Ji
YeZifeng1
Da Ji
Level 60
God Stats
5W - 6L
1,429 SR
Queue Stats
155W - 162L
1,410 Elo+
Solo
Charybdis
Charybdis
neonroach
Charybdis
Level 124
God Stats
8W - 10L
1,305 SR
Queue Stats
229W - 215L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
0 / 4 / 0
4,381
438
3,921
5,796
2,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
6
0 / 3 / 0
4,380
438
2,240
5,906
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
TiGeb
Amaterasu
9
1 / 1 / 0
5,696
570
4,573
6,634
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
desqui2
Neith
7
0 / 3 / 0
4,054
405
812
2,745
614
Atlas
maffeus
Atlas
6
0 / 6 / 0
4,198
420
4,072
10,266
4,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 1 / 2
5,666
567
3,075
5,938
2,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 0 / 5
5,230
523
2,848
8,674
5,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
HimeHime13
Morgan Le Fay
10
2 / 0 / 4
5,673
567
4,037
2,175
640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
YeZifeng1
Da Ji
11
8 / 0 / 2
6,595
660
5,141
6,740
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
neonroach
Charybdis
9
5 / 0 / 3
5,888
589
5,698
5,508
1,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
17
17
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
0
0
W
Horus
 
Horus
1
1
2
2
W
1
0
5
3.5
W
Morgan Le Fay
HimeHime13
Morgan Le Fay
2
0
4
4
L
Awilix
0
3
0
0
L
Amaterasu
TiGeb
Amaterasu
1
1
0
1
W
Da Ji
YeZifeng1
Da Ji
8
0
2
9
L
Neith
desqui2
Neith
0
3
0
0
L
Atlas
maffeus
Atlas
0
6
0
0
W
Charybdis
neonroach
Charybdis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,618
Damage
20,799
31,347
Taken
29,035
13,875
Mitigated
12,856
6,612
Healing
12,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,921
408
16
1,069
5,796
2,594
37
2,447
3,349
20,309
0
W
Horus
 
Horus
3,075
1,878
111
3,084
5,938
2,426
0
149
5,531
0
22,044
W
2,848
890
128
3,304
8,674
5,853
100
3,192
5,443
13,259
0
W
Morgan Le Fay
HimeHime13
Morgan Le Fay
4,037
382
0
59
2,175
640
0
814
1,361
26,781
0
L
Awilix
2,240
979
0
1,768
5,906
1,477
0
838
5,029
0
14,081
L
Amaterasu
TiGeb
Amaterasu
4,573
2,004
111
2,017
6,634
4,556
0
406
5,949
0
26,066
W
Da Ji
YeZifeng1
Da Ji
5,141
819
0
2,786
6,740
2,411
0
1,935
4,727
0
37,424
L
Neith
desqui2
Neith
812
660
131
156
2,745
614
0
419
2,326
0
6,463
L
Atlas
maffeus
Atlas
4,072
1,549
98
1,246
10,266
4,634
0
2,775
7,491
11,546
0
W
Charybdis
neonroach
Charybdis
5,698
3,339
0
2,711
5,508
1,526
2,400
2,037
3,432
0
32,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,709
Gold Earned
29,052
161
Minions Killed
249
0
Camps Cleared
0
876,738
Distance Traveled
969,568
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,381
438
31
3
0
169,975
1
W
Horus
5,666
567
59
6
0
209,828
2
W
Geb
5,230
523
10
1
0
193,867
4
W
Morgan Le Fay
5,673
567
39
4
0
193,935
4
L
Awilix
4,380
438
32
3
0
181,813
2
L
Amaterasu
5,696
570
62
6
0
201,959
1
W
Da Ji
6,595
660
71
7
0
205,010
0
L
Neith
4,054
405
15
2
0
142,853
0
L
Atlas
4,198
420
21
2
0
180,138
2
W
Charybdis
5,888
589
70
7
0
166,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role