Player Matchup

Cthulhu
Cthulhu
CroGaming007
Cthulhu
Level 29
God Stats
2W - 5L
1,185 SR
Queue Stats
48W - 53L
1,146 Elo+
Party 1
Loki
Loki
DarkJoker86
Loki
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 19L
1,146 Elo+
Party 1
Cabrakan
Cabrakan
RetregenBack
Cabrakan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,281 Elo+
Solo
Hachiman
Hachiman
Sonneoneone
Hachiman
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 41L
1,146 Elo+
Party 1
He Bo
He Bo
gater3009
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,146 Elo+
Party 1
Team Averages
Level 30
1,437 SR
1,173 Elo+

VS

Team Averages
Level 55
1,322 SR
1,369 Elo+
Ymir
Ymir
Hendo08
Ymir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 31L
1,252 Elo+
Solo
Ra
Ra
Mawort
Ra
Level 39
God Stats
1W - 0L
1,109 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Set
Set
Vulmale
Set
Level 48
God Stats
3W - 3L
1,369 SR
Queue Stats
114W - 155L
1,305 Elo+
Party 3
Hades
Hades
Wooohoohannah
Hades
Level 69
God Stats
29W - 35L
1,403 SR
Queue Stats
107W - 166L
1,287 Elo+
Party 3
Neith
Neith
playeraddict
Neith
Level 76
God Stats
1W - 0L
1,230 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CroGaming007
Cthulhu
15
4 / 7 / 4
9,070
454
15,874
22,849
20,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

15
8 / 8 / 5
10,059
503
15,364
16,472
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
RetregenBack
Cabrakan
6
0 / 2 / 1
6,341
317
1,482
6,329
3,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Sonneoneone
Hachiman
17
3 / 4 / 2
9,686
484
9,065
14,073
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
gater3009
He Bo
14
3 / 8 / 5
8,584
429
9,413
13,098
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hendo08
Ymir
15
4 / 1 / 16
10,253
513
6,395
15,579
16,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
15
3 / 8 / 14
9,965
498
10,010
15,488
9,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
17
7 / 3 / 8
11,175
559
15,631
16,283
7,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 6
10,399
520
6,863
14,704
7,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
11 / 1 / 7
10,566
528
14,640
9,772
4,085
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
18
Kills
29
29
Deaths
18
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CroGaming007
Cthulhu
4
7
4
0.86
L
8
8
5
1.31
W
Ymir
Hendo08
Ymir
4
1
16
12
W
Ra
3
8
14
1.25
L
Cabrakan
RetregenBack
Cabrakan
0
2
1
0.25
L
Hachiman
Sonneoneone
Hachiman
3
4
2
1
W
Set
7
3
8
3.67
W
4
5
6
1.4
L
He Bo
gater3009
He Bo
3
8
5
0.69
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,198
Damage
53,539
72,821
Taken
71,826
38,410
Mitigated
44,408
16,997
Healing
26,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CroGaming007
Cthulhu
15,874
1,038
239
4,925
22,849
20,298
0
7,260
15,589
46,432
0
L
15,364
4,870
0
3,590
16,472
5,210
0
4,156
12,316
0
51,768
W
Ymir
Hendo08
Ymir
6,395
1,278
0
2,428
15,579
16,567
0
5,889
9,563
22,932
0
W
Ra
10,010
1,582
1,146
5,207
15,488
9,021
516
5,236
10,071
54,227
0
L
Cabrakan
RetregenBack
Cabrakan
1,482
323
0
1,393
6,329
3,198
0
1,795
4,534
5,066
0
L
Hachiman
Sonneoneone
Hachiman
9,065
4,510
0
5,917
14,073
5,327
0
3,568
10,505
0
71,495
W
Set
15,631
7,719
0
5,970
16,283
7,407
87
4,185
11,856
0
79,548
W
6,863
900
374
5,905
14,704
7,328
1,054
7,331
6,828
51,498
0
L
He Bo
gater3009
He Bo
9,413
1,125
0
933
13,098
4,377
224
6,710
6,388
29,974
0
W
14,640
6,914
1,472
4,046
9,772
4,085
2,858
2,855
6,739
0
57,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,740
Gold Earned
52,358
333
Minions Killed
444
0
Camps Cleared
0
1,478,920
Distance Traveled
1,763,905
1
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,070
454
80
4
0
346,094
0
L
Loki
10,059
503
72
4
0
365,869
0
W
Ymir
10,253
513
23
1
0
397,168
7
W
Ra
9,965
498
97
5
0
316,927
8
L
Cabrakan
6,341
317
12
1
0
131,926
0
L
Hachiman
9,686
484
121
6
0
326,760
0
W
Set
11,175
559
124
6
0
363,743
5
W
Hades
10,399
520
116
6
0
324,908
0
L
He Bo
8,584
429
48
2
0
308,271
1
W
Neith
10,566
528
84
4
0
361,159
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role