Player Matchup

Fenrir
Fenrir
PermabanFiora
Fenrir
Level 19
God Stats
1W - 1L
1,651 SR
Queue Stats
3W - 4L
1,483 Elo+
Party 2
Bastet
Bastet
Risky_Girl135
Bastet
Level 119
God Stats
2W - 0L
1,645 SR
Queue Stats
3W - 6L
1,445 Elo+
Party 2
Hades
Hades
someDUMPlayur
Hades
Level 60
God Stats
1W - 0L
1,789 SR
Queue Stats
5W - 5L
1,517 Elo+
Party 2
Team Averages
Level 66
1,695 SR
1,482 Elo+

VS

Team Averages
Level 40
1,739 SR
1,496 Elo+
Ao Kuang
Ao Kuang
Eliteus33
Ao Kuang
Level 58
God Stats
1W - 2L
1,687 SR
Queue Stats
121W - 156L
1,391 Elo+
Party 1
Ymir
Ymir
TinedDragon4679
Ymir
Level 22
God Stats
5W - 3L
1,719 SR
Queue Stats
36W - 41L
1,341 Elo+
Party 1
Izanami
Izanami
moongraves
Izanami
Level 41
God Stats
3W - 1L
1,811 SR
Queue Stats
3W - 1L
1,757 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 13
9,121
702
9,075
10,333
7,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 0 / 8
9,815
755
11,206
4,537
1,400
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 1 / 8
10,161
782
15,761
10,874
6,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eliteus33
Ao Kuang
12
2 / 5 / 0
8,486
653
4,482
12,783
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 2
8,310
639
3,020
16,054
11,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
moongraves
Izanami
11
0 / 5 / 0
7,439
572
4,105
12,444
3,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Eliteus33
Ao Kuang
2
5
0
0.4
W
2
1
13
8.5
W
7
0
8
11
L
0
6
2
0.17
L
Izanami
moongraves
Izanami
0
5
0
0
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,042
Damage
11,607
25,744
Taken
41,281
15,968
Mitigated
20,533
12,591
Healing
4,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Eliteus33
Ao Kuang
4,482
670
0
968
12,783
4,832
0
3,870
8,683
15,510
1,431
W
9,075
3,270
0
3,482
10,333
7,669
382
2,512
7,821
0
22,142
W
11,206
3,022
0
1,718
4,537
1,400
1,405
1,845
2,692
0
23,022
L
3,020
377
383
1,754
16,054
11,984
0
6,123
9,410
8,202
0
L
Izanami
moongraves
Izanami
4,105
2,709
0
1,804
12,444
3,717
0
5,211
6,927
0
39,340
W
15,761
1,881
1,216
6,175
10,874
6,899
872
3,369
7,505
58,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,097
Gold Earned
24,235
152
Minions Killed
132
7
Camps Cleared
4
704,434
Distance Traveled
597,458
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,486
653
39
3
2
220,242
5
W
Fenrir
9,121
702
27
2
0
238,467
5
W
Bastet
9,815
755
18
1
3
239,829
3
L
Ymir
8,310
639
10
1
0
179,619
3
L
Izanami
7,439
572
83
6
2
197,597
0
W
Hades
10,161
782
107
8
4
226,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role