Player Matchup

Horus
Horus
Aite_Bet100
Horus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,724 Elo+
Solo
Bastet
Bastet
AssaultZero96
Bastet
Level 124
God Stats
1W - 1L
1,386 SR
Queue Stats
283W - 222L
1,623 Elo+
Party 2
Chang'e
Chang'e
GOMEZ1260
Chang'e
Level 144
God Stats
37W - 24L
1,633 SR
Queue Stats
236W - 190L
1,625 Elo+
Party 2
Team Averages
Level 135
1,506 SR
1,658 Elo+

VS

Team Averages
Level 158
1,696 SR
1,624 Elo+
Ah Puch
Ah Puch
Ivan Lovecraft
Ah Puch
Level 158
God Stats
16W - 10L
1,577 SR
Queue Stats
574W - 665L
1,581 Elo+
Solo
Chaac
Chaac
SpawnCraft
Chaac
Level 160
God Stats
2W - 0L
1,879 SR
Queue Stats
275W - 224L
1,672 Elo+
Party 1
Hou Yi
Hou Yi
lastguypicked
Hou Yi
Level 157
God Stats
13W - 18L
1,632 SR
Queue Stats
141W - 120L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 7
13,044
621
7,461
31,011
38,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 2 / 4
12,827
611
15,907
18,399
7,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
GOMEZ1260
Chang'e
18
5 / 5 / 6
13,366
636
13,058
19,283
7,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
13,509
643
16,061
11,522
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chaac
16
1 / 3 / 11
12,419
591
18,233
26,367
20,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 4 / 4
13,654
650
21,448
13,375
4,583
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
13
13
Deaths
11
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
L
4
2
4
3
L
Chang'e
GOMEZ1260
Chang'e
5
5
6
1.6
W
5
4
7
2.13
W
Chaac
1
3
11
2.17
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,426
Damage
55,742
68,693
Taken
51,264
52,836
Mitigated
28,381
15,970
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,461
3,429
830
4,211
31,011
38,105
182
7,357
22,417
310
15,505
L
15,907
4,879
0
1,490
18,399
7,483
418
4,564
13,507
0
54,462
L
Chang'e
GOMEZ1260
Chang'e
13,058
462
2,951
6,488
19,283
7,248
126
7,040
11,869
58,184
0
W
16,061
480
0
3,637
11,522
3,107
868
3,275
8,247
57,214
0
W
Chaac
18,233
2,029
0
12,583
26,367
20,691
194
6,876
19,491
7,163
40,493
W
21,448
12,556
0
2,840
13,375
4,583
1,303
4,703
8,672
0
89,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,237
Gold Earned
39,582
210
Minions Killed
263
6
Camps Cleared
12
1,191,118
Distance Traveled
1,130,926
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,044
621
18
1
0
386,310
0
L
Bastet
12,827
611
79
4
1
427,036
0
L
Chang'e
13,366
636
113
5
5
377,772
2
W
Ah Puch
13,509
643
92
4
5
368,077
9
W
Chaac
12,419
591
63
3
0
407,633
3
W
Hou Yi
13,654
650
108
5
7
355,216
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role