Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DirtyBubble 690
Horus
Level 119
God Stats
7W - 2L
1,630 SR
Queue Stats
221W - 195L
1,590 Elo+
Party 1
Charybdis
Charybdis
SGheecht
Charybdis
Level 156
God Stats
5W - 3L
1,607 SR
Queue Stats
521W - 519L
1,554 Elo+
Party 2
Sylvanus
Sylvanus
SonderMelon
Sylvanus
Level 122
God Stats
5W - 1L
1,592 SR
Queue Stats
6W - 3L
1,677 Elo+
Party 1
Baron Samedi
Baron Samedi
kelvilSU
Baron Samedi
Level 103
God Stats
3W - 2L
1,646 SR
Queue Stats
468W - 459L
1,537 Elo+
Party 2
Team Averages
Level 110
1,595 SR
1,572 Elo+

VS

Team Averages
Level 100
1,578 SR
1,584 Elo+
Geb
Geb
CellularLevel
Geb
Level 160
God Stats
1W - 3L
1,600 SR
Queue Stats
32W - 20L
1,542 Elo+
Party 4
Janus
Janus
Demody
Janus
Level 153
God Stats
1W - 4L
1,615 SR
Queue Stats
32W - 34L
1,547 Elo+
Party 3
Sun Wukong
Sun Wukong
Jacoo3
Sun Wukong
Level 152
God Stats
6W - 2L
1,793 SR
Queue Stats
155W - 141L
1,599 Elo+
Party 4
Charybdis
Charybdis
R0bedWarri0r
Charybdis
Level 16
God Stats
4W - 4L
1,722 SR
Queue Stats
9W - 6L
1,706 Elo+
Solo
Neith
Neith
s3rtr4lidara
Neith
Level 18
God Stats
0W - 2L
1,158 SR
Queue Stats
20W - 37L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
15 / 0 / 11
13,390
1,030
17,813
14,821
7,137
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
8 / 3 / 14
11,880
914
13,870
17,707
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
SGheecht
Charybdis
17
4 / 3 / 11
10,502
808
8,914
13,010
5,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
SonderMelon
Sylvanus
17
3 / 3 / 19
11,257
866
8,715
16,164
16,974
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
kelvilSU
Baron Samedi
17
2 / 2 / 23
10,727
825
13,541
12,024
5,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
8,467
651
9,651
13,634
11,700
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
Demody
Janus
17
5 / 6 / 4
10,016
770
18,117
16,027
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Jacoo3
Sun Wukong
16
3 / 5 / 5
9,795
753
14,240
17,221
11,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
R0bedWarri0r
Charybdis
15
0 / 6 / 5
8,457
651
5,977
10,911
3,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 9 / 2
8,098
623
5,117
12,714
3,969
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
33
32
Kills
11
11
Deaths
32
78
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
15
0
11
20.5
L
1
6
6
0.67
L
Janus
Demody
Janus
5
6
4
1.17
W
8
3
14
5
L
Sun Wukong
Jacoo3
Sun Wukong
3
5
5
1.1
L
Charybdis
R0bedWarri0r
Charybdis
0
6
5
0.42
W
Charybdis
SGheecht
Charybdis
4
3
11
3.17
W
Sylvanus
SonderMelon
Sylvanus
3
3
19
4.17
W
Baron Samedi
kelvilSU
Baron Samedi
2
2
23
6.75
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,853
Damage
53,102
73,726
Taken
70,507
49,955
Mitigated
35,455
24,625
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
17,813
5,471
0
1,864
14,821
7,137
2,238
5,261
9,168
0
40,313
L
9,651
160
585
1,484
13,634
11,700
0
4,706
8,393
20,281
0
L
Janus
Demody
Janus
18,117
1,081
336
3,287
16,027
5,094
0
5,442
10,160
45,682
0
W
13,870
3,693
1,308
3,475
17,707
14,143
0
6,759
10,476
4,679
17,871
L
Sun Wukong
Jacoo3
Sun Wukong
14,240
2,208
0
2,514
17,221
11,542
0
6,220
10,260
0
33,127
L
Charybdis
R0bedWarri0r
Charybdis
5,977
1,987
0
1,993
10,911
3,150
0
3,549
7,094
0
37,004
W
Charybdis
SGheecht
Charybdis
8,914
4,688
0
2,042
13,010
5,828
1,310
6,111
6,433
0
43,763
W
Sylvanus
SonderMelon
Sylvanus
8,715
1,520
4,117
4,657
16,164
16,974
745
4,201
11,508
25,402
0
W
Baron Samedi
kelvilSU
Baron Samedi
13,541
941
3,043
4,119
12,024
5,873
766
4,824
6,902
37,822
0
L
5,117
1,251
0
484
12,714
3,969
0
4,120
8,281
0
12,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,756
Gold Earned
44,833
258
Minions Killed
256
5
Camps Cleared
10
1,233,886
Distance Traveled
1,110,727
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,390
1,030
43
3
1
282,340
2
L
Geb
8,467
651
13
1
0
226,933
0
L
Janus
10,016
770
86
7
4
246,301
3
W
Horus
11,880
914
24
2
0
257,085
0
L
Sun Wukong
9,795
753
57
4
2
245,420
3
L
Charybdis
8,457
651
83
6
4
205,599
0
W
Charybdis
10,502
808
85
7
3
222,594
3
W
Sylvanus
11,257
866
37
3
0
233,432
0
W
Baron Samedi
10,727
825
69
5
1
238,435
0
L
Neith
8,098
623
17
1
0
186,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role