Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ArcaneGears
Nike
Level 147
God Stats
6W - 2L
1,495 SR
Queue Stats
55W - 62L
1,462 Elo+
Party 1
Arachne
Arachne
NaClBae
Arachne
Level 132
God Stats
5W - 6L
1,570 SR
Queue Stats
111W - 134L
1,415 Elo+
Party 1
Hercules
Hercules
PaulBunyan3
Hercules
Level 45
God Stats
14W - 18L
1,539 SR
Queue Stats
43W - 49L
1,430 Elo+
Party 1
Eset
Eset
Yeojiun
Eset
Level 19
God Stats
2W - 2L
1,719 SR
Queue Stats
2W - 2L
1,492 Elo+
Solo
Team Averages
Level 93
1,565 SR
1,460 Elo+

VS

Team Averages
Level 71
1,529 SR
1,566 Elo+
Ullr
Ullr
ALEX-ARMANDO69
Ullr
Level 106
God Stats
2W - 4L
1,516 SR
Queue Stats
271W - 252L
1,603 Elo+
Party 3
Mulan
Mulan
Lobo___azul
Mulan
Level 15
God Stats
0W - 1L
1,251 SR
Queue Stats
4W - 7L
1,746 Elo+
Party 3
Ymir
Ymir
NephtySZ
Ymir
Level 44
God Stats
8W - 12L
1,537 SR
Queue Stats
44W - 39L
1,523 Elo+
Party 2
Vulcan
Vulcan
Nexus-Gemini
Vulcan
Level 145
God Stats
1W - 1L
1,754 SR
Queue Stats
101W - 106L
1,485 Elo+
Party 2
Scylla
Scylla
TonPereEnTong
Scylla
Level 43
God Stats
2W - 1L
1,588 SR
Queue Stats
27W - 25L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
1 / 3 / 8
9,902
707
9,752
8,357
2,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 2 / 13
10,062
719
13,440
12,444
10,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
NaClBae
Arachne
18
9 / 3 / 9
12,325
880
9,407
13,282
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
PaulBunyan3
Hercules
16
3 / 2 / 11
10,153
725
6,502
19,523
13,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
Yeojiun
Eset
18
10 / 0 / 10
12,728
909
21,885
8,940
3,047
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 5
10,812
772
10,173
14,069
5,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 8 / 7
10,133
724
12,179
18,303
16,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
15
1 / 2 / 4
8,711
622
4,694
15,490
15,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
15
0 / 3 / 2
8,331
595
15,572
8,021
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 7 / 2
8,319
594
5,566
14,521
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
25
Kills
10
10
Deaths
25
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
3
8
1.67
L
5
5
5
1.5
W
2
2
13
4.25
L
2
8
7
0.69
W
Arachne
NaClBae
Arachne
9
3
9
4.5
L
Ymir
1
2
4
1.5
L
Vulcan
0
3
2
0.33
W
Hercules
PaulBunyan3
Hercules
3
2
11
4.25
L
2
7
2
0.43
W
Eset
Yeojiun
Eset
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,986
Damage
48,184
62,546
Taken
70,404
35,188
Mitigated
44,899
20,532
Healing
9,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
9,752
1,410
0
1,146
8,357
2,937
821
3,483
4,640
42,609
0
L
10,173
3,576
0
555
14,069
5,740
0
6,571
7,362
0
37,745
W
13,440
1,758
0
1,727
12,444
10,166
485
4,831
7,166
5,215
31,622
L
12,179
1,576
0
5,265
18,303
16,323
0
9,925
8,049
0
30,293
W
Arachne
NaClBae
Arachne
9,407
6,088
0
4,106
13,282
5,960
3,345
4,401
8,590
0
31,719
L
Ymir
4,694
423
242
2,710
15,490
15,524
0
6,407
8,827
18,586
0
L
Vulcan
15,572
8,114
0
362
8,021
2,942
183
4,241
3,684
49,120
0
W
Hercules
PaulBunyan3
Hercules
6,502
1,832
444
8,008
19,523
13,078
898
8,552
10,563
0
17,382
L
5,566
37
0
590
14,521
4,370
0
5,746
8,558
12,493
0
W
Eset
Yeojiun
Eset
21,885
1,304
888
4,213
8,940
3,047
1,202
3,994
4,677
51,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,170
Gold Earned
46,306
284
Minions Killed
278
9
Camps Cleared
5
1,410,471
Distance Traveled
1,253,546
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,902
707
77
6
1
269,032
2
L
Ullr
10,812
772
93
7
3
229,014
2
W
Nike
10,062
719
50
4
0
288,026
0
L
Mulan
10,133
724
42
3
1
237,687
0
W
Arachne
12,325
880
56
4
6
297,172
2
L
Ymir
8,711
622
30
2
0
260,423
0
L
Vulcan
8,331
595
87
6
1
287,297
4
W
Hercules
10,153
725
25
2
0
275,899
1
L
Scylla
8,319
594
26
2
0
239,125
2
W
Eset
12,728
909
76
5
2
280,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role