Player Matchup

Achilles
Achilles
Deomortis
Achilles
Level 84
God Stats
1W - 1L
1,302 SR
Queue Stats
182W - 155L
1,544 Elo+
Party 2
Artemis
Artemis
Lewd10Pi
Artemis
Level 101
God Stats
17W - 7L
1,645 SR
Queue Stats
209W - 151L
1,565 Elo+
Party 1
Pele
Pele
SinnerReina
Pele
Level 86
God Stats
10W - 8L
1,588 SR
Queue Stats
146W - 116L
1,514 Elo+
Party 1
Discordia
Discordia
laanuk
Discordia
Level 67
God Stats
5W - 0L
1,806 SR
Queue Stats
120W - 91L
1,571 Elo+
Party 2
Cerberus
Cerberus
xXachillesXx19
Cerberus
Level 58
God Stats
18W - 32L
1,496 SR
Queue Stats
105W - 127L
1,547 Elo+
Party 1
Team Averages
Level 79
1,567 SR
1,548 Elo+

VS

Team Averages
Level 121
1,466 SR
1,556 Elo+
Fafnir
Fafnir
DECOYs_decoy
Fafnir
Level 156
God Stats
2W - 1L
1,356 SR
Queue Stats
199W - 201L
1,529 Elo+
Solo
Merlin
Merlin
FriendlyJL
Merlin
Level 99
God Stats
0W - 3L
1,230 SR
Queue Stats
192W - 158L
1,669 Elo+
Solo
Hercules
Hercules
NovercaIis
Hercules
Level 126
God Stats
19W - 16L
1,602 SR
Queue Stats
375W - 352L
1,578 Elo+
Solo
Chaac
Chaac
PAGEDOWNT
Chaac
Level 102
God Stats
20W - 17L
1,586 SR
Queue Stats
38W - 37L
1,524 Elo+
Solo
Neith
Neith
YoyinoLive
Neith
Level 123
God Stats
8W - 12L
1,553 SR
Queue Stats
281W - 279L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Deomortis
Achilles
17
3 / 1 / 15
10,423
1,042
12,425
14,422
14,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Lewd10Pi
Artemis
18
6 / 4 / 14
11,452
1,145
23,784
11,126
4,366
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

17
5 / 4 / 9
10,769
1,077
9,725
9,568
3,750
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
laanuk
Discordia
17
6 / 2 / 13
10,965
1,097
18,825
6,942
2,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
18
4 / 4 / 16
10,707
1,071
9,535
15,504
12,367
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

216

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
1 / 5 / 5
9,957
996
5,890
21,895
28,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
FriendlyJL
Merlin
17
3 / 6 / 8
10,427
1,043
13,755
11,599
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
NovercaIis
Hercules
16
2 / 6 / 8
9,798
980
7,421
17,401
18,762
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chaac
PAGEDOWNT
Chaac
17
7 / 5 / 7
12,033
1,203
15,783
19,397
20,074
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
17
2 / 2 / 6
10,262
1,026
9,869
6,813
4,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
49
24
Kills
15
15
Deaths
24
67
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
5
5
0.7
W
Achilles
Deomortis
Achilles
3
1
15
10.5
L
Merlin
FriendlyJL
Merlin
3
6
8
1.17
W
Artemis
Lewd10Pi
Artemis
6
4
14
3.25
L
Hercules
NovercaIis
Hercules
2
6
8
1
L
Chaac
PAGEDOWNT
Chaac
7
5
7
2.1
W
5
4
9
2.38
L
Neith
2
2
6
2.5
W
Discordia
laanuk
Discordia
6
2
13
6.25
W
Cerberus
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,294
Damage
52,718
57,562
Taken
77,105
37,616
Mitigated
75,575
7,420
Healing
15,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
5,890
977
0
3,229
21,895
28,268
0
7,973
13,611
11,477
0
W
Achilles
Deomortis
Achilles
12,425
5,430
461
1,873
14,422
14,670
0
5,343
8,578
0
17,509
L
Merlin
FriendlyJL
Merlin
13,755
889
0
324
11,599
4,460
0
5,864
5,629
31,335
0
W
Artemis
Lewd10Pi
Artemis
23,784
12,419
607
1,066
11,126
4,366
0
3,820
7,194
0
48,391
L
Hercules
NovercaIis
Hercules
7,421
1,523
0
3,864
17,401
18,762
0
8,176
8,954
634
8,992
L
Chaac
PAGEDOWNT
Chaac
15,783
5,580
0
5,432
19,397
20,074
0
5,741
13,186
0
38,022
W
9,725
2,510
0
525
9,568
3,750
0
3,061
6,327
0
20,454
L
Neith
9,869
2,998
0
2,398
6,813
4,011
0
606
6,207
0
42,828
W
Discordia
laanuk
Discordia
18,825
2,349
0
78
6,942
2,463
0
2,049
4,731
35,909
0
W
Cerberus
9,535
605
0
2,810
15,504
12,367
0
4,382
10,866
23,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,316
Gold Earned
52,477
176
Minions Killed
178
5
Camps Cleared
8
1,036,677
Distance Traveled
967,450
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,957
996
14
1
2
199,398
0
W
Achilles
10,423
1,042
26
3
1
222,205
0
L
Merlin
10,427
1,043
26
3
1
197,094
2
W
Artemis
11,452
1,145
50
5
0
194,331
3
L
Hercules
9,798
980
3
0
1
195,177
1
L
Chaac
12,033
1,203
58
6
2
207,638
1
W
Pele
10,769
1,077
15
2
2
204,421
2
L
Neith
10,262
1,026
77
8
2
168,143
2
W
Discordia
10,965
1,097
38
4
1
206,446
0
W
Cerberus
10,707
1,071
47
5
1
209,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role