Player Matchup

Cthulhu
Cthulhu
FatherPootin
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,352 Elo+
Party 1
King Arthur
King Arthur
NaCl the troll
King Arthur
Level 47
God Stats
2W - 6L
1,394 SR
Queue Stats
145W - 116L
1,555 Elo+
Party 3
Anhur
Anhur
PITxVIP3Rx69
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,215 Elo+
Party 1
Susano
Susano
UnsanitaryClam
Susano
Level 149
God Stats
4W - 3L
1,696 SR
Queue Stats
431W - 430L
1,538 Elo+
Party 3
Anubis
Anubis
chase da space
Anubis
Level 104
God Stats
2W - 3L
1,697 SR
Queue Stats
167W - 164L
1,517 Elo+
Party 1
Team Averages
Level 67
1,557 SR
1,435 Elo+

VS

Team Averages
Level 73
1,652 SR
1,493 Elo+
Nemesis
Nemesis
 
Nemesis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Bahamit27
Baron Samedi
Level 31
God Stats
2W - 2L
1,726 SR
Queue Stats
9W - 14L
1,292 Elo+
Solo
Cliodhna
Cliodhna
DJSNEAKYDOG
Cliodhna
Level 129
God Stats
13W - 7L
1,670 SR
Queue Stats
138W - 122L
1,620 Elo+
Party 2
Chiron
Chiron
ThatPettyGod
Chiron
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,392 Elo+
Party 2
Geb
Geb
TroubledSix
Geb
Level 23
God Stats
5W - 1L
1,862 SR
Queue Stats
16W - 6L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FatherPootin
Cthulhu
4
0 / 7 / 1
6,253
261
0
5,166
265
King Arthur
NaCl the troll
King Arthur
16
5 / 10 / 2
10,912
455
14,946
23,702
18,613
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 11 / 1
8,599
358
4,740
25,505
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 8 / 4
10,191
425
7,849
16,354
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 9 / 1
11,601
483
14,565
19,547
6,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
9 / 6 / 7
13,155
548
16,764
23,331
17,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Bahamit27
Baron Samedi
17
4 / 2 / 11
11,804
492
7,429
12,243
5,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
DJSNEAKYDOG
Cliodhna
20
23 / 0 / 11
14,446
602
29,901
18,482
7,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
19
7 / 3 / 12
12,966
540
14,930
11,294
5,742
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 3 / 14
10,978
457
5,156
16,572
19,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
99
13
Kills
44
45
Deaths
14
9
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
6
7
2.08
W
Baron Samedi
Bahamit27
Baron Samedi
4
2
11
4.75
W
Cliodhna
DJSNEAKYDOG
Cliodhna
23
0
11
28.5
L
Cthulhu
FatherPootin
Cthulhu
0
7
1
0.07
L
King Arthur
NaCl the troll
King Arthur
5
10
2
0.6
L
0
11
1
0.05
W
Chiron
7
3
12
4.33
W
1
3
14
2.67
L
3
8
4
0.63
L
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,100
Damage
74,180
90,274
Taken
81,922
34,799
Mitigated
54,965
11,287
Healing
32,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
16,764
9,345
34
11,208
23,331
17,339
2,564
5,225
17,967
0
74,327
W
Baron Samedi
Bahamit27
Baron Samedi
7,429
559
819
3,670
12,243
5,051
551
3,987
8,256
59,346
0
W
Cliodhna
DJSNEAKYDOG
Cliodhna
29,901
3,352
0
7,554
18,482
7,566
3,135
5,221
13,261
0
108,210
L
Cthulhu
FatherPootin
Cthulhu
0
0
0
0
5,166
265
0
845
4,321
0
0
L
King Arthur
NaCl the troll
King Arthur
14,946
1,486
0
2,303
23,702
18,613
0
3,424
20,278
12,984
57,871
L
4,740
2,831
0
1,246
25,505
4,609
399
4,318
21,187
0
30,919
W
Chiron
14,930
5,599
1,641
2,601
11,294
5,742
7,477
1,385
9,909
0
69,924
W
5,156
723
840
3,778
16,572
19,267
630
1,805
14,767
22,009
0
L
7,849
1,182
0
3,800
16,354
4,395
0
1,536
13,380
0
62,607
L
14,565
238
0
3,938
19,547
6,917
0
2,462
17,085
75,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,556
Gold Earned
63,349
454
Minions Killed
516
0
Camps Cleared
0
1,528,804
Distance Traveled
2,197,984
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,155
548
129
5
0
441,395
0
W
Baron Samedi
11,804
492
113
5
0
394,053
2
W
Cliodhna
14,446
602
131
5
0
541,670
3
L
Cthulhu
6,253
261
0
0
0
550
0
L
King Arthur
10,912
455
137
6
0
380,637
2
L
Anhur
8,599
358
65
3
0
352,442
0
W
Chiron
12,966
540
120
5
0
400,119
0
W
Geb
10,978
457
23
1
0
420,747
5
L
Susano
10,191
425
114
5
0
431,929
1
L
Anubis
11,601
483
138
6
0
363,246
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role