Player Matchup

Ganesha
Ganesha
Masters
 
Ganesha
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Masters
Braided
Gilgamesh
Masters
Level 158
God Stats
15W - 10L
1,789 SR
Queue Stats
174W - 136L
2,995 MMR
Solo
Janus
Janus
Masters
MisterDeez
Janus
Masters
Level 160
God Stats
5W - 7L
1,699 SR
Queue Stats
272W - 257L
2,782 MMR
Solo
Thor
Thor
Masters
PurplePillager
Thor
Masters
Level 82
God Stats
10W - 12L
1,608 SR
Queue Stats
237W - 201L
2,876 MMR
Solo
Hou Yi
Hou Yi
Masters
SoyLaFiesta
Hou Yi
Masters
Level 92
God Stats
2W - 5L
1,609 SR
Queue Stats
205W - 164L
2,876 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 128
1,641 SR
2,606 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,617 SR
2,557 MMR
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
Keviп
Sun Wukong
Masters
Level 157
God Stats
5W - 6L
1,565 SR
Queue Stats
178W - 176L
2,709 MMR
Solo
Fenrir
Fenrir
Masters
Nika
Fenrir
Masters
Level 160
God Stats
19W - 12L
1,707 SR
Queue Stats
992W - 881L
3,148 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
Pilоt
Ao Kuang
Masters
Level 160
God Stats
1W - 0L
1,540 SR
Queue Stats
379W - 334L
2,759 MMR
Party 1
Neith
Neith
Masters
Sehost
Neith
Masters
Level 160
God Stats
4W - 1L
1,772 SR
Queue Stats
272W - 220L
2,670 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 2 / 2
5,349
535
1,793
7,557
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Braided
Gilgamesh
9
3 / 4 / 0
5,827
583
3,336
8,498
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
10
0 / 3 / 1
5,734
573
411
3,931
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
5,570
557
6,984
8,998
4,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
9
0 / 5 / 0
5,376
538
5,025
7,054
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabErlang ShenCamazotzArtio

VS

Bans
OdinCliodhnaFreyaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 0 / 6
7,428
743
3,843
4,318
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Keviп
Sun Wukong
12
1 / 1 / 0
6,582
658
6,457
9,852
5,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
Nika
Fenrir
10
8 / 3 / 3
6,891
689
7,005
9,387
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
Pilоt
Ao Kuang
12
4 / 0 / 2
6,475
648
3,818
6,166
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Sehost
Neith
12
1 / 0 / 6
6,691
669
5,751
7,040
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
15
15
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
2
0.5
W
Tiamat
 
Tiamat
1
0
6
4
L
Gilgamesh
Braided
Gilgamesh
3
4
0
0.75
W
Sun Wukong
Keviп
Sun Wukong
1
1
0
1
L
Janus
0
3
1
0.17
W
Fenrir
Nika
Fenrir
8
3
3
3.17
W
Ao Kuang
Pilоt
Ao Kuang
4
0
2
5
L
1
1
0
1
W
Neith
Sehost
Neith
1
0
6
4
L
Hou Yi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,549
Damage
26,874
36,038
Taken
36,763
16,156
Mitigated
15,637
8,395
Healing
19,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,793
369
0
1,525
7,557
5,194
0
1,900
5,617
17,888
0
W
Tiamat
 
Tiamat
3,843
622
0
2,320
4,318
2,495
742
839
3,468
57,504
0
L
Gilgamesh
Braided
Gilgamesh
3,336
1,307
0
2,142
8,498
3,819
0
2,304
6,128
0
23,003
W
Sun Wukong
Keviп
Sun Wukong
6,457
2,149
0
4,816
9,852
5,318
0
0
9,199
0
42,481
L
Janus
411
36
0
556
3,931
1,213
0
1,663
2,182
36,194
0
W
Fenrir
Nika
Fenrir
7,005
2,787
147
2,972
9,387
4,298
22
787
8,580
0
18,307
W
Ao Kuang
Pilоt
Ao Kuang
3,818
1,201
0
4,330
6,166
1,722
0
100
6,034
33,534
0
L
6,984
1,749
0
3,451
8,998
4,118
0
65
8,311
0
33,551
W
Neith
Sehost
Neith
5,751
3,084
0
4,531
7,040
1,804
0
572
6,468
0
48,297
L
Hou Yi
5,025
2,868
0
721
7,054
1,812
0
1,537
5,517
0
31,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,856
Gold Earned
34,067
328
Minions Killed
428
0
Camps Cleared
0
1,032,018
Distance Traveled
1,122,206
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,349
535
17
2
0
201,952
3
W
Tiamat
7,428
743
134
13
0
220,815
4
L
Gilgamesh
5,827
583
63
6
0
216,844
0
W
Sun Wukong
6,582
658
99
10
0
220,264
4
L
Janus
5,734
573
93
9
0
222,802
1
W
Fenrir
6,891
689
24
2
0
235,748
2
W
Ao Kuang
6,475
648
75
8
0
252,857
2
L
Thor
5,570
557
71
7
0
209,467
1
W
Neith
6,691
669
96
10
0
192,522
2
L
Hou Yi
5,376
538
84
8
0
180,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role