Player Matchup

Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Eru99
Janus
Level 159
God Stats
4W - 1L
1,611 SR
Queue Stats
59W - 47L
1,663 Elo+
Party 2
Achilles
Achilles
RyujiSakai
Achilles
Level 118
God Stats
12W - 5L
1,742 SR
Queue Stats
504W - 438L
1,661 Elo+
Party 1
Sol
Sol
XoFua
Sol
Level 84
God Stats
9W - 4L
1,793 SR
Queue Stats
432W - 369L
1,590 Elo+
Party 1
Nike
Nike
аikawa
Nike
Level 142
God Stats
3W - 2L
1,904 SR
Queue Stats
69W - 71L
1,622 Elo+
Party 2
Team Averages
Level 114
1,710 SR
1,607 Elo+

VS

Team Averages
Level 136
1,637 SR
1,633 Elo+
Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Adorbsies
Merlin
Level 160
God Stats
6W - 8L
1,540 SR
Queue Stats
678W - 668L
1,637 Elo+
Party 3
Geb
Geb
K00aidman224
Geb
Level 126
God Stats
0W - 2L
1,382 SR
Queue Stats
39W - 30L
1,649 Elo+
Party 4
Kali
Kali
ctt13c
Kali
Level 119
God Stats
4W - 1L
2,002 SR
Queue Stats
69W - 57L
1,665 Elo+
Party 4
Artio
Artio
zerolegend
Artio
Level 138
God Stats
55W - 51L
1,760 SR
Queue Stats
136W - 129L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
6 / 1 / 3
8,362
643
4,119
6,481
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Eru99
Janus
14
2 / 0 / 2
8,192
630
1,900
2,479
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RyujiSakai
Achilles
11
0 / 0 / 5
6,210
478
2,850
6,270
3,431
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
XoFua
Sol
14
3 / 0 / 4
7,825
602
6,793
7,068
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nike
аikawa
Nike
12
1 / 3 / 1
6,935
533
4,718
9,984
4,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 3 / 0
7,171
552
4,785
6,356
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Adorbsies
Merlin
12
1 / 2 / 0
6,940
534
824
4,034
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 2 / 0
5,664
436
2,042
6,506
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
ctt13c
Kali
12
2 / 4 / 1
7,084
545
6,318
9,651
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
13
1 / 1 / 2
7,321
563
6,546
8,807
5,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
4
4
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
1
3
7.5
L
Izanami
 
Izanami
0
3
0
0
L
Merlin
Adorbsies
Merlin
1
2
0
0.5
W
Janus
Eru99
Janus
2
0
2
3
L
0
2
0
0
W
Achilles
RyujiSakai
Achilles
0
0
5
2.5
W
Sol
XoFua
Sol
3
0
4
5
L
Kali
ctt13c
Kali
2
4
1
0.63
L
Artio
1
1
2
2
W
Nike
аikawa
Nike
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,380
Damage
20,515
32,282
Taken
35,354
12,306
Mitigated
17,168
13,479
Healing
12,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,119
1,296
0
2,934
6,481
1,764
0
307
6,174
0
48,556
L
Izanami
 
Izanami
4,785
3,306
0
1,068
6,356
1,844
0
2,974
3,240
0
54,979
L
Merlin
Adorbsies
Merlin
824
68
0
825
4,034
1,375
0
1,638
2,312
51,968
0
W
Janus
Eru99
Janus
1,900
122
0
1,056
2,479
652
0
280
2,199
69,396
0
L
2,042
389
583
1,791
6,506
3,987
0
2,163
4,141
7,144
0
W
Achilles
RyujiSakai
Achilles
2,850
897
897
2,423
6,270
3,431
192
1,751
4,476
0
11,751
W
Sol
XoFua
Sol
6,793
2,504
0
4,100
7,068
1,545
594
865
6,203
53,219
0
L
Kali
ctt13c
Kali
6,318
2,541
0
3,078
9,651
4,434
0
1,664
7,909
0
54,972
L
Artio
6,546
745
148
5,195
8,807
5,528
372
1,207
7,065
41,110
0
W
Nike
аikawa
Nike
4,718
493
0
2,069
9,984
4,914
0
5,341
3,818
6,629
31,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,524
Gold Earned
34,180
489
Minions Killed
444
0
Camps Cleared
0
1,400,984
Distance Traveled
1,334,511
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,362
643
101
8
0
301,536
3
L
Izanami
7,171
552
128
10
0
245,312
3
L
Merlin
6,940
534
124
10
0
263,052
5
W
Janus
8,192
630
168
13
0
308,049
2
L
Geb
5,664
436
7
1
0
260,634
4
W
Achilles
6,210
478
22
2
0
281,891
5
W
Sol
7,825
602
112
9
0
256,044
5
L
Kali
7,084
545
90
7
0
257,767
2
L
Artio
7,321
563
95
7
0
307,746
5
W
Nike
6,935
533
86
7
0
253,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role