Player Matchup

Fenrir
Fenrir
Anvahissor22
Fenrir
Level 43
God Stats
0W - 2L
1,304 SR
Queue Stats
1W - 16L
984 Elo+
Party 1
Merlin
Merlin
Einherjar117
Merlin
Level 54
God Stats
0W - 1L
1,246 SR
Queue Stats
2W - 16L
1,075 Elo+
Party 1
Jormungandr
Jormungandr
Jéhache
Jormungandr
Level 43
God Stats
0W - 1L
1,456 SR
Queue Stats
1W - 16L
984 Elo+
Party 1
Kukulkan
Kukulkan
NoxSumm1
Kukulkan
Level 17
God Stats
0W - 2L
1,242 SR
Queue Stats
0W - 2L
1,320 Elo+
Party 1
Team Averages
Level 39
1,312 SR
1,091 Elo+

VS

Team Averages
Level 51
1,472 SR
1,484 Elo+
Olorun
Olorun
PROCOLARUM
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
ParentalControl
Cliodhna
Level 16
God Stats
4W - 0L
1,577 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ToxiiCReese_
Scylla
Level 58
God Stats
1W - 0L
1,508 SR
Queue Stats
8W - 6L
1,661 Elo+
Solo
Amaterasu
Amaterasu
razarac40
Amaterasu
Level 102
God Stats
1W - 0L
1,303 SR
Queue Stats
8W - 11L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 11 / 0
10,783
674
9,340
19,642
9,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
16
0 / 8 / 1
9,877
617
5,439
14,421
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Jéhache
Jormungandr
18
6 / 5 / 0
11,717
732
16,976
25,057
26,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
NoxSumm1
Kukulkan
17
0 / 6 / 5
11,315
707
10,036
10,944
4,081
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
PROCOLARUM
Olorun
19
2 / 4 / 14
12,916
807
10,363
13,967
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
18
8 / 2 / 9
12,751
797
20,083
10,224
4,026
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
19
12 / 1 / 5
13,448
841
21,968
10,497
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
razarac40
Amaterasu
20
8 / 2 / 2
13,528
846
12,068
21,314
11,599
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
9
Kills
30
30
Deaths
9
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
11
0
0.27
L
Merlin
0
8
1
0.06
L
Jormungandr
Jéhache
Jormungandr
6
5
0
1.2
L
Kukulkan
NoxSumm1
Kukulkan
0
6
5
0.42
W
Olorun
PROCOLARUM
Olorun
2
4
14
2.25
W
Cliodhna
8
2
9
6.25
W
Scylla
12
1
5
14.5
W
Amaterasu
razarac40
Amaterasu
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,791
Damage
64,482
70,064
Taken
56,002
44,307
Mitigated
24,792
1,366
Healing
18,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,340
1,164
0
626
19,642
9,325
0
8,734
10,668
0
23,749
L
Merlin
5,439
498
0
240
14,421
4,324
0
6,187
8,090
33,436
0
L
Jormungandr
Jéhache
Jormungandr
16,976
3,062
0
500
25,057
26,577
64
11,903
12,742
45,416
0
L
Kukulkan
NoxSumm1
Kukulkan
10,036
1,627
0
0
10,944
4,081
60
6,462
4,318
46,025
0
W
Olorun
PROCOLARUM
Olorun
10,363
6,915
792
6,660
13,967
5,391
2,496
11,302
2,414
43,780
0
W
Cliodhna
20,083
2,606
0
1,227
10,224
4,026
154
5,667
4,557
0
44,979
W
Scylla
21,968
2,891
0
2,872
10,497
3,776
1,785
6,660
3,672
65,391
0
W
Amaterasu
razarac40
Amaterasu
12,068
4,708
1,188
5,605
21,314
11,599
953
8,857
11,893
6,535
54,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,692
Gold Earned
52,643
243
Minions Killed
303
6
Camps Cleared
22
985,337
Distance Traveled
1,240,619
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,783
674
24
2
4
221,206
2
L
Merlin
9,877
617
56
4
0
244,846
2
L
Jormungandr
11,717
732
50
3
0
273,535
0
L
Kukulkan
11,315
707
113
7
2
245,750
7
W
Olorun
12,916
807
80
5
1
285,514
1
W
Cliodhna
12,751
797
53
3
5
314,679
1
W
Scylla
13,448
841
80
5
6
305,366
1
W
Amaterasu
13,528
846
90
6
10
335,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role