Player Matchup

Bastet
Bastet
AvocadoDrago
Bastet
Level 104
God Stats
10W - 9L
1,713 SR
Queue Stats
76W - 75L
1,505 Elo+
Party 1
Chaac
Chaac
CthulhusVow
Chaac
Level 113
God Stats
14W - 11L
1,483 SR
Queue Stats
358W - 349L
1,559 Elo+
Party 1
Ullr
Ullr
DeathyBoii
Ullr
Level 85
God Stats
3W - 2L
1,839 SR
Queue Stats
102W - 117L
1,449 Elo+
Party 1
Geb
Geb
SirHaze09
Geb
Level 69
God Stats
102W - 76L
1,584 SR
Queue Stats
327W - 363L
1,490 Elo+
Party 1
Eset
Eset
okB4UShout
Eset
Level 106
God Stats
6W - 9L
1,534 SR
Queue Stats
374W - 376L
1,515 Elo+
Party 1
Team Averages
Level 95
1,631 SR
1,504 Elo+

VS

Team Averages
Level 99
1,528 SR
1,513 Elo+
Danzaburou
Danzaburou
King Neesko
Danzaburou
Level 139
God Stats
31W - 32L
1,507 SR
Queue Stats
393W - 375L
1,493 Elo+
Party 2
Tyr
Tyr
Poytruq
Tyr
Level 158
God Stats
6W - 3L
1,582 SR
Queue Stats
279W - 258L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
TheMilkDuddeeee
Nu Wa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,508 Elo+
Solo
Sylvanus
Sylvanus
Trippy Tello
Sylvanus
Level 123
God Stats
21W - 15L
1,614 SR
Queue Stats
192W - 188L
1,557 Elo+
Party 2
Ra
Ra
jaded-blockade7
Ra
Level 34
God Stats
0W - 5L
1,435 SR
Queue Stats
30W - 44L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
5 / 2 / 5
7,175
552
5,173
7,441
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 1 / 10
7,726
594
12,360
12,206
7,122
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 4
6,090
468
2,204
5,107
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 6
6,452
496
2,080
9,350
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
10 / 3 / 5
8,906
685
8,688
9,282
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
King Neesko
Danzaburou
11
2 / 2 / 1
6,767
521
7,049
8,251
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
11
4 / 4 / 1
6,883
529
5,269
9,545
3,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 8 / 2
6,178
475
5,383
7,614
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Trippy Tello
Sylvanus
9
1 / 3 / 3
6,455
497
4,329
10,296
7,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 5 / 2
5,980
460
984
6,602
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
22
Kills
8
9
Deaths
22
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
2
5
3.75
W
5
1
10
10
W
1
1
4
3
L
Danzaburou
King Neesko
Danzaburou
2
2
1
1.25
L
Tyr
4
4
1
1.13
W
1
2
6
2
L
1
8
2
0.25
L
Sylvanus
Trippy Tello
Sylvanus
1
3
3
0.83
L
0
5
2
0.2
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,505
Damage
23,014
43,386
Taken
42,308
18,886
Mitigated
19,046
17,694
Healing
11,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
5,173
939
0
4,296
7,441
2,249
0
1,376
6,065
0
37,816
W
12,360
2,056
0
5,867
12,206
7,122
496
2,712
9,388
0
47,775
W
2,204
523
0
1,712
5,107
1,517
0
1,277
3,816
0
29,524
L
Danzaburou
King Neesko
Danzaburou
7,049
2,138
0
1,917
8,251
3,638
47
1,840
6,351
0
40,788
L
Tyr
5,269
782
0
3,228
9,545
3,587
0
1,926
7,505
0
34,030
W
2,080
358
0
1,780
9,350
4,878
54
1,536
7,800
11,905
0
L
5,383
1,133
0
205
7,614
2,188
26
2,086
5,398
33,628
0
L
Sylvanus
Trippy Tello
Sylvanus
4,329
732
1,570
3,008
10,296
7,952
0
4,359
5,825
19,968
0
L
984
32
59
1,930
6,602
1,681
0
141
6,461
26,390
0
W
8,688
1,322
1,301
2,738
9,282
3,120
429
3,661
5,621
56,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
32,263
360
Minions Killed
292
0
Camps Cleared
0
1,306,848
Distance Traveled
1,190,493
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,175
552
74
6
0
287,416
3
W
Chaac
7,726
594
85
7
0
272,487
3
W
Ullr
6,090
468
56
4
0
245,336
3
L
Danzaburou
6,767
521
84
6
0
245,890
4
L
Tyr
6,883
529
61
5
0
286,478
0
W
Geb
6,452
496
19
1
0
259,800
4
L
Nu Wa
6,178
475
57
4
0
236,298
3
L
Sylvanus
6,455
497
30
2
0
229,585
3
L
Ra
5,980
460
60
5
0
192,242
2
W
Eset
8,906
685
126
10
0
241,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role