Player Matchup

Danzaburou
Danzaburou
Kwempy
Danzaburou
Level 47
God Stats
24W - 34L
1,453 SR
Queue Stats
55W - 78L
1,398 Elo+
Party 2
Merlin
Merlin
Oh Nahhhhh
Merlin
Level 27
God Stats
3W - 4L
1,264 SR
Queue Stats
8W - 14L
1,286 Elo+
Party 2
Aphrodite
Aphrodite
Tsuuky
Aphrodite
Level 158
God Stats
126W - 100L
1,516 SR
Queue Stats
359W - 396L
1,360 Elo+
Solo
Mulan
Mulan
X_Hiruzen_X
Mulan
Level 124
God Stats
4W - 6L
1,470 SR
Queue Stats
107W - 108L
1,410 Elo+
Solo
Bacchus
Bacchus
aramirez172323
Bacchus
Level 96
God Stats
18W - 17L
1,536 SR
Queue Stats
198W - 197L
1,435 Elo+
Solo
Team Averages
Level 90
1,448 SR
1,378 Elo+

VS

Team Averages
Level 67
1,435 SR
1,324 Elo+
Olorun
Olorun
 
Olorun
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AirWilliam619
Da Ji
Level 97
God Stats
14W - 18L
1,411 SR
Queue Stats
438W - 542L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
CptnDepths
Baron Samedi
Level 30
God Stats
1W - 4L
1,281 SR
Queue Stats
13W - 21L
1,265 Elo+
Party 1
Bacchus
Bacchus
LordBeerus55
Bacchus
Level 18
God Stats
0W - 2L
1,268 SR
Queue Stats
3W - 11L
1,113 Elo+
Party 1
Achilles
Achilles
RUMPxDADDY
Achilles
Level 120
God Stats
1W - 1L
1,714 SR
Queue Stats
25W - 36L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kwempy
Danzaburou
15
6 / 3 / 5
9,599
600
10,177
11,953
4,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Oh Nahhhhh
Merlin
13
1 / 0 / 6
8,081
505
5,898
4,665
2,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Tsuuky
Aphrodite
15
1 / 0 / 5
8,669
542
6,679
5,959
4,558
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
7 / 0 / 7
8,907
557
8,387
9,901
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
5 / 1 / 10
8,634
540
6,711
13,703
16,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
4 / 6 / 0
7,230
452
8,884
8,701
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 5 / 0
6,980
436
3,989
12,219
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
CptnDepths
Baron Samedi
12
0 / 2 / 0
6,742
421
1,717
6,783
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
LordBeerus55
Bacchus
10
0 / 2 / 0
6,091
381
2,089
10,197
8,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
RUMPxDADDY
Achilles
10
0 / 5 / 3
6,728
421
7,528
15,543
13,154
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
20
Kills
4
4
Deaths
20
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
6
0
0.67
L
0
5
0
0
L
Baron Samedi
CptnDepths
Baron Samedi
0
2
0
0
W
Danzaburou
Kwempy
Danzaburou
6
3
5
2.83
L
Bacchus
LordBeerus55
Bacchus
0
2
0
0
W
Merlin
Oh Nahhhhh
Merlin
1
0
6
4
L
Achilles
RUMPxDADDY
Achilles
0
5
3
0.3
W
Aphrodite
Tsuuky
Aphrodite
1
0
5
3.5
W
7
0
7
10.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,852
Damage
24,207
46,181
Taken
53,443
31,672
Mitigated
32,535
20,882
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,884
3,565
309
1,393
8,701
2,804
0
2,430
6,271
42,957
5,189
L
3,989
751
0
3,862
12,219
4,932
0
3,067
9,152
0
45,760
L
Baron Samedi
CptnDepths
Baron Samedi
1,717
393
0
2,075
6,783
2,940
0
4,550
2,233
22,797
0
W
Danzaburou
Kwempy
Danzaburou
10,177
5,386
525
4,599
11,953
4,191
1,784
5,721
6,232
0
59,692
L
Bacchus
LordBeerus55
Bacchus
2,089
424
0
156
10,197
8,705
0
5,608
4,589
19,674
0
W
Merlin
Oh Nahhhhh
Merlin
5,898
534
0
1,360
4,665
2,179
312
1,814
2,689
41,252
0
L
Achilles
RUMPxDADDY
Achilles
7,528
1,413
602
3,312
15,543
13,154
0
3,702
11,841
8,678
18,126
W
Aphrodite
Tsuuky
Aphrodite
6,679
616
1,709
4,820
5,959
4,558
1,789
1,680
4,279
46,981
0
W
8,387
500
0
4,892
9,901
4,363
43
2,284
7,575
0
51,652
W
6,711
962
350
2,627
13,703
16,381
615
2,761
10,942
27,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,890
Gold Earned
33,771
399
Minions Killed
292
0
Camps Cleared
0
1,442,689
Distance Traveled
1,383,562
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,230
452
79
5
0
258,587
3
L
Da Ji
6,980
436
92
6
0
301,525
1
L
Baron Samedi
6,742
421
49
3
0
263,954
0
W
Danzaburou
9,599
600
104
7
0
278,990
2
L
Bacchus
6,091
381
29
2
0
252,110
0
W
Merlin
8,081
505
72
5
0
282,835
3
L
Achilles
6,728
421
43
3
0
307,386
1
W
Aphrodite
8,669
542
97
6
0
227,560
1
W
Mulan
8,907
557
90
6
0
373,204
1
W
Bacchus
8,634
540
36
2
0
280,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role