Player Matchup

Bastet
Bastet
Darth_Nihilus_0
Bastet
Level 29
God Stats
4W - 6L
1,373 SR
Queue Stats
18W - 45L
1,202 Elo+
Party 2
Medusa
Medusa
ThatScottishOne
Medusa
Level 104
God Stats
8W - 4L
1,469 SR
Queue Stats
117W - 132L
1,358 Elo+
Solo
Yemoja
Yemoja
XanielScarlet_15
Yemoja
Level 48
God Stats
1W - 3L
1,162 SR
Queue Stats
33W - 67L
1,204 Elo+
Party 2
Hel
Hel
carloselmister
Hel
Level 54
God Stats
2W - 6L
1,225 SR
Queue Stats
63W - 99L
1,212 Elo+
Party 2
Guan Yu
Guan Yu
guiohokage
Guan Yu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 56L
1,238 Elo+
Party 2
Team Averages
Level 57
1,346 SR
1,243 Elo+

VS

Team Averages
Level 52
1,464 SR
1,293 Elo+
Ymir
Ymir
alejandro10rr
Ymir
Level 32
God Stats
19W - 20L
1,470 SR
Queue Stats
30W - 52L
1,292 Elo+
Party 1
Bellona
Bellona
asierneuer
Bellona
Level 47
God Stats
13W - 13L
1,531 SR
Queue Stats
29W - 43L
1,314 Elo+
Party 3
Hachiman
Hachiman
eldiegales
Hachiman
Level 84
God Stats
8W - 11L
1,484 SR
Queue Stats
53W - 80L
1,254 Elo+
Party 1
Anubis
Anubis
rekristiano
Anubis
Level 44
God Stats
7W - 9L
1,425 SR
Queue Stats
28W - 35L
1,248 Elo+
Party 3
Medusa
Medusa
xabinzi
Medusa
Level 55
God Stats
25W - 32L
1,413 SR
Queue Stats
38W - 55L
1,356 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 5 / 11
12,654
575
18,979
20,548
6,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
14 / 6 / 7
12,293
559
21,577
19,753
7,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 6 / 22
10,288
468
6,592
20,045
20,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
10 / 5 / 11
11,269
512
18,194
14,825
5,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
guiohokage
Guan Yu
16
6 / 3 / 23
11,141
506
15,982
18,961
20,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 6
8,261
376
4,360
23,617
19,907
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
asierneuer
Bellona
18
11 / 5 / 6
11,595
527
21,373
21,584
14,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
eldiegales
Hachiman
12
4 / 13 / 4
8,563
389
12,034
17,164
4,323
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
16
6 / 7 / 6
10,749
489
18,443
19,147
7,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
xabinzi
Medusa
14
3 / 8 / 10
9,898
450
12,628
16,717
5,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
56
42
Kills
24
25
Deaths
42
74
Assists
32
Player
Kills
Deaths
Assists
KDA
W
11
5
11
3.3
W
14
6
7
2.92
W
1
6
22
2
L
0
9
6
0.33
L
Bellona
asierneuer
Bellona
11
5
6
2.8
W
10
5
11
3.1
L
Hachiman
eldiegales
Hachiman
4
13
4
0.46
W
Guan Yu
guiohokage
Guan Yu
6
3
23
5.83
L
Anubis
6
7
6
1.29
L
Medusa
xabinzi
Medusa
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,324
Damage
68,838
94,132
Taken
98,229
60,295
Mitigated
51,565
41,012
Healing
14,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,979
4,309
0
8,060
20,548
6,628
647
4,809
15,739
0
80,101
W
21,577
9,835
0
4,102
19,753
7,766
5,433
4,422
15,331
0
89,471
W
6,592
2,197
5,604
3,624
20,045
20,832
1,083
5,630
14,415
16,951
0
L
4,360
1,173
65
1,419
23,617
19,907
0
8,155
15,301
20,397
0
L
Bellona
asierneuer
Bellona
21,373
3,736
0
3,259
21,584
14,402
307
5,225
16,191
0
71,589
W
18,194
1,300
6,069
5,585
14,825
5,067
1,257
3,689
11,136
51,234
0
L
Hachiman
eldiegales
Hachiman
12,034
5,424
0
1,028
17,164
4,323
0
5,997
10,983
0
43,224
W
Guan Yu
guiohokage
Guan Yu
15,982
1,193
3,217
4,751
18,961
20,002
647
4,253
14,708
12,638
37,597
L
Anubis
18,443
359
460
6,707
19,147
7,527
0
5,651
13,185
63,431
0
L
Medusa
xabinzi
Medusa
12,628
3,599
0
1,999
16,717
5,406
561
3,555
13,080
0
49,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,645
Gold Earned
49,066
412
Minions Killed
394
0
Camps Cleared
0
2,077,315
Distance Traveled
1,831,009
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,654
575
109
5
0
478,750
5
W
Medusa
12,293
559
135
6
0
391,425
5
W
Yemoja
10,288
468
29
1
0
372,765
4
L
Ymir
8,261
376
29
1
0
344,628
0
L
Bellona
11,595
527
116
5
0
444,494
1
W
Hel
11,269
512
68
3
0
386,402
0
L
Hachiman
8,563
389
63
3
0
326,079
0
W
Guan Yu
11,141
506
71
3
0
447,973
0
L
Anubis
10,749
489
106
5
0
337,464
2
L
Medusa
9,898
450
80
4
0
378,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role