Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
Amazon
Sylvanus
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,642 MMR
Solo
Mercury
Mercury
Gold II
Jeαn
Mercury
Gold II
Level 153
God Stats
2W - 7L
1,497 SR
Queue Stats
252W - 259L
1,649 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
KindaAmazing
Ah Muzen Cab
Gold IV
Level 63
God Stats
1W - 2L
1,650 SR
Queue Stats
33W - 30L
1,652 MMR
Party 1
Ganesha
Ganesha
Gold I
OriginalQuality
Ganesha
Gold I
Level 133
God Stats
19W - 14L
1,613 SR
Queue Stats
96W - 88L
1,592 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,552 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,571 SR
1,611 MMR
Kuzenbo
Kuzenbo
Platinum IV
 
Kuzenbo
Platinum IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
HopelessWall686
Xing Tian
Gold II
Level 143
God Stats
2W - 3L
1,613 SR
Queue Stats
86W - 94L
1,649 MMR
Solo
Da Ji
Da Ji
Gold I
Tankersly
Da Ji
Gold I
Level 160
God Stats
11W - 9L
1,468 SR
Queue Stats
365W - 346L
1,612 MMR
Solo
Danzaburou
Danzaburou
Silver I
TraumaHunter
Danzaburou
Silver I
Level 151
God Stats
2W - 2L
1,668 SR
Queue Stats
48W - 47L
1,644 MMR
Solo
Scylla
Scylla
Gold II
sarwor
Scylla
Gold II
Level 156
God Stats
2W - 0L
1,608 SR
Queue Stats
28W - 20L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 6 / 1
10,047
457
9,866
30,121
24,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Amazon
Sylvanus
15
2 / 7 / 1
9,933
452
14,069
17,988
13,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Jeαn
Mercury
18
0 / 4 / 1
10,574
481
10,379
20,461
6,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
KindaAmazing
Ah Muzen Cab
16
2 / 6 / 2
10,197
464
10,829
13,910
4,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 6 / 4
9,215
419
6,562
26,458
28,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
MulanGebAthenaOdin

VS

Bans
SolAchillesCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
2 / 3 / 10
11,825
538
14,757
19,021
25,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
HopelessWall686
Xing Tian
16
2 / 0 / 18
12,034
547
10,444
18,351
25,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Tankersly
Da Ji
20
12 / 2 / 7
13,757
625
23,431
20,778
10,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TraumaHunter
Danzaburou
19
8 / 1 / 13
13,860
630
20,970
17,922
8,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
sarwor
Scylla
18
5 / 1 / 15
12,585
572
14,237
9,652
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
92
6
Kills
29
29
Deaths
7
9
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
1
0.42
W
Kuzenbo
 
Kuzenbo
2
3
10
2.33
L
Sylvanus
Amazon
Sylvanus
2
7
1
0.36
W
Xing Tian
HopelessWall686
Xing Tian
2
0
18
11
L
Mercury
Jeαn
Mercury
0
4
1
0.13
L
Ah Muzen Cab
KindaAmazing
Ah Muzen Cab
2
6
2
0.5
L
0
6
4
0.33
W
Da Ji
Tankersly
Da Ji
12
2
7
7.75
W
Danzaburou
TraumaHunter
Danzaburou
8
1
13
14.5
W
Scylla
sarwor
Scylla
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,705
Damage
83,839
108,938
Taken
85,724
76,885
Mitigated
73,265
19,843
Healing
38,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,866
3,875
0
9,415
30,121
24,373
0
9,664
19,263
2,597
50,802
W
Kuzenbo
 
Kuzenbo
14,757
3,746
0
8,029
19,021
25,002
1,283
3,122
15,899
62,311
0
L
Sylvanus
Amazon
Sylvanus
14,069
2,470
1,997
4,049
17,988
13,555
0
7,935
9,672
52,671
11,943
W
Xing Tian
HopelessWall686
Xing Tian
10,444
649
3,530
5,686
18,351
25,534
232
5,351
13,000
32,203
0
L
Mercury
Jeαn
Mercury
10,379
5,076
0
234
20,461
6,078
0
6,066
14,174
0
99,467
L
Ah Muzen Cab
KindaAmazing
Ah Muzen Cab
10,829
3,532
0
2,347
13,910
4,135
344
5,212
8,623
0
92,865
L
6,562
324
0
1,801
26,458
28,744
0
9,137
16,885
27,496
0
W
Da Ji
Tankersly
Da Ji
23,431
6,697
0
8,612
20,778
10,254
3,506
6,945
13,833
0
101,767
W
Danzaburou
TraumaHunter
Danzaburou
20,970
11,510
0
10,788
17,922
8,614
9,279
3,852
14,070
0
112,662
W
Scylla
sarwor
Scylla
14,237
2,418
0
2,343
9,652
3,861
3,296
2,708
6,944
86,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,966
Gold Earned
64,061
536
Minions Killed
618
0
Camps Cleared
0
2,043,979
Distance Traveled
2,194,251
27
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,047
457
102
5
0
388,440
2
W
Kuzenbo
11,825
538
99
5
0
456,284
8
L
Sylvanus
9,933
452
101
5
0
357,964
9
W
Xing Tian
12,034
547
35
2
0
465,614
4
L
Mercury
10,574
481
150
7
0
509,881
2
L
Ah Muzen Cab
10,197
464
173
8
0
405,848
6
L
Ganesha
9,215
419
10
0
0
381,846
8
W
Da Ji
13,757
625
145
7
0
453,450
8
W
Danzaburou
13,860
630
185
8
0
400,611
10
W
Scylla
12,585
572
154
7
0
418,292
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role