Player Matchup

Kuzenbo
Kuzenbo
Arrakeen
Kuzenbo
Level 65
God Stats
16W - 12L
1,520 SR
Queue Stats
53W - 74L
1,397 Elo+
Party 1
Amaterasu
Amaterasu
Azorkus
Amaterasu
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 153L
1,468 Elo+
Party 1
Hachiman
Hachiman
BRaYNzz
Hachiman
Level 82
God Stats
14W - 13L
1,500 SR
Queue Stats
73W - 93L
1,418 Elo+
Party 1
Cerberus
Cerberus
ChesterTMWAC
Cerberus
Level 88
God Stats
26W - 33L
1,541 SR
Queue Stats
38W - 68L
1,424 Elo+
Party 1
Tiamat
Tiamat
Sidechainn
Tiamat
Level 146
God Stats
3W - 3L
1,674 SR
Queue Stats
235W - 254L
1,487 Elo+
Party 1
Team Averages
Level 101
1,547 SR
1,439 Elo+

VS

Team Averages
Level 109
1,563 SR
1,488 Elo+
Atlas
Atlas
 
Atlas
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Alchemikk
Ganesha
Level 94
God Stats
7W - 3L
1,612 SR
Queue Stats
58W - 55L
1,452 Elo+
Solo
Rama
Rama
Bradient
Rama
Level 106
God Stats
0W - 7L
1,243 SR
Queue Stats
788W - 761L
1,500 Elo+
Solo
He Bo
He Bo
Jelious
He Bo
Level 160
God Stats
5W - 3L
1,669 SR
Queue Stats
336W - 342L
1,480 Elo+
Solo
Amaterasu
Amaterasu
stojkovlc
Amaterasu
Level 66
God Stats
6W - 2L
1,789 SR
Queue Stats
81W - 82L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Arrakeen
Kuzenbo
16
3 / 1 / 5
9,579
532
9,950
11,513
12,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Azorkus
Amaterasu
18
10 / 2 / 12
10,741
597
13,037
14,808
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
BRaYNzz
Hachiman
16
4 / 2 / 6
9,077
504
8,322
8,775
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
ChesterTMWAC
Cerberus
15
5 / 2 / 9
9,314
517
8,975
12,802
8,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Sidechainn
Tiamat
16
6 / 4 / 5
10,051
558
10,629
11,468
6,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 3 / 0
7,047
392
6,504
12,997
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
Alchemikk
Ganesha
12
1 / 6 / 5
7,825
435
5,048
13,854
12,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
14
0 / 6 / 3
7,917
440
8,771
12,807
2,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Jelious
He Bo
16
6 / 7 / 1
9,957
553
11,224
11,015
3,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
stojkovlc
Amaterasu
15
3 / 6 / 0
8,733
485
7,232
16,632
8,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
28
Kills
11
11
Deaths
28
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
3
0
0.33
L
Ganesha
Alchemikk
Ganesha
1
6
5
0.58
W
Kuzenbo
Arrakeen
Kuzenbo
3
1
5
5.5
W
Amaterasu
Azorkus
Amaterasu
10
2
12
8
W
Hachiman
BRaYNzz
Hachiman
4
2
6
3.5
L
Rama
0
6
3
0.25
W
Cerberus
ChesterTMWAC
Cerberus
5
2
9
4.75
L
He Bo
Jelious
He Bo
6
7
1
0.93
W
Tiamat
Sidechainn
Tiamat
6
4
5
2.13
L
Amaterasu
stojkovlc
Amaterasu
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,913
Damage
38,779
59,366
Taken
67,305
38,554
Mitigated
33,258
20,315
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,504
1,953
90
3,053
12,997
6,983
0
7,013
5,202
36,108
0
L
Ganesha
Alchemikk
Ganesha
5,048
405
445
2,747
13,854
12,055
0
5,789
7,826
18,444
0
W
Kuzenbo
Arrakeen
Kuzenbo
9,950
1,966
325
3,415
11,513
12,460
54
5,302
6,148
53,761
0
W
Amaterasu
Azorkus
Amaterasu
13,037
5,554
0
5,192
14,808
8,387
0
4,742
9,982
0
77,637
W
Hachiman
BRaYNzz
Hachiman
8,322
3,125
0
3,252
8,775
2,726
1,139
1,896
6,879
0
57,445
L
Rama
8,771
6,078
0
2,498
12,807
2,524
792
4,210
8,527
0
64,390
W
Cerberus
ChesterTMWAC
Cerberus
8,975
531
609
4,882
12,802
8,225
0
4,195
8,537
33,387
0
L
He Bo
Jelious
He Bo
11,224
305
0
602
11,015
3,105
0
6,345
4,261
63,442
0
W
Tiamat
Sidechainn
Tiamat
10,629
1,099
0
2,640
11,468
6,756
0
6,256
4,903
60,618
0
L
Amaterasu
stojkovlc
Amaterasu
7,232
2,820
0
5,892
16,632
8,591
0
4,575
11,706
0
58,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,762
Gold Earned
41,479
518
Minions Killed
428
0
Camps Cleared
0
1,783,184
Distance Traveled
1,621,456
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,047
392
59
3
0
298,759
5
L
Ganesha
7,825
435
6
0
0
347,757
9
W
Kuzenbo
9,579
532
102
6
0
356,454
6
W
Amaterasu
10,741
597
122
7
0
387,950
5
W
Hachiman
9,077
504
94
5
0
337,255
4
L
Rama
7,917
440
120
7
0
289,975
2
W
Cerberus
9,314
517
80
4
0
344,740
3
L
He Bo
9,957
553
126
7
0
317,756
4
W
Tiamat
10,051
558
120
7
0
356,785
8
L
Amaterasu
8,733
485
117
7
0
367,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role