Player Matchup

Tsukuyomi
Tsukuyomi
MIchaelVincent
Tsukuyomi
Level 58
God Stats
18W - 6L
1,634 SR
Queue Stats
269W - 116L
1,732 Elo+
Party 1
Bacchus
Bacchus
MikeRotchburnz
Bacchus
Level 54
God Stats
36W - 18L
1,856 SR
Queue Stats
451W - 236L
1,697 Elo+
Party 1
Artio
Artio
PaulieWalnuts
Artio
Level 104
God Stats
41W - 17L
1,765 SR
Queue Stats
711W - 359L
1,712 Elo+
Party 1
Team Averages
Level 72
1,752 SR
1,713 Elo+

VS

Team Averages
Level 111
1,648 SR
1,510 Elo+
Izanami
Izanami
PrinceFluffy
Izanami
Level 160
God Stats
1W - 1L
1,848 SR
Queue Stats
124W - 135L
1,530 Elo+
Party 2
Artio
Artio
TheBooligan
Artio
Level 126
God Stats
2W - 3L
1,549 SR
Queue Stats
115W - 142L
1,492 Elo+
Party 2
Aphrodite
Aphrodite
gingers42
Aphrodite
Level 47
God Stats
47W - 45L
1,547 SR
Queue Stats
260W - 283L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MIchaelVincent
Tsukuyomi
16
15 / 0 / 11
11,065
851
17,028
10,538
5,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 0 / 20
10,166
782
12,233
12,539
14,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 2 / 21
9,833
756
9,563
18,032
13,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PrinceFluffy
Izanami
9
0 / 10 / 2
7,080
545
14,893
13,583
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 8 / 2
7,812
601
4,248
17,345
13,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
gingers42
Aphrodite
10
2 / 9 / 0
7,464
574
7,433
11,215
4,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
6
27
Kills
2
2
Deaths
27
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
MIchaelVincent
Tsukuyomi
15
0
11
20.5
W
7
0
20
17
W
5
2
21
7.75
L
Izanami
PrinceFluffy
Izanami
0
10
2
0.1
L
0
8
2
0.13
L
Aphrodite
gingers42
Aphrodite
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,824
Damage
26,574
41,109
Taken
42,143
33,239
Mitigated
22,452
13,037
Healing
8,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
MIchaelVincent
Tsukuyomi
17,028
4,396
0
2,877
10,538
5,757
954
3,614
6,924
0
47,530
W
12,233
1,201
0
1,136
12,539
14,419
439
4,176
8,363
31,025
0
W
9,563
1,371
2,587
6,437
18,032
13,063
654
4,245
13,787
30,517
0
L
Izanami
PrinceFluffy
Izanami
14,893
7,118
0
284
13,583
4,231
238
7,181
5,898
0
32,715
L
4,248
162
1,533
2,839
17,345
13,709
72
7,725
9,148
11,846
0
L
Aphrodite
gingers42
Aphrodite
7,433
309
2,025
1,829
11,215
4,512
72
5,743
5,225
22,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,064
Gold Earned
22,356
152
Minions Killed
92
11
Camps Cleared
1
816,843
Distance Traveled
653,979
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,065
851
62
5
8
283,109
3
W
Bacchus
10,166
782
37
3
2
251,912
1
W
Artio
9,833
756
53
4
1
281,822
4
L
Izanami
7,080
545
35
3
1
197,153
1
L
Artio
7,812
601
20
2
0
229,779
5
L
Aphrodite
7,464
574
37
3
0
227,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role