Player Matchup

Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AkiraSetsuna
King Arthur
Level 129
God Stats
1W - 4L
1,384 SR
Queue Stats
122W - 105L
1,536 Elo+
Solo
Mercury
Mercury
Karamati
Mercury
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 163L
1,566 Elo+
Solo
Neith
Neith
Mikubestwaifu
Neith
Level 60
God Stats
6W - 5L
1,646 SR
Queue Stats
87W - 90L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SacreddRa
Morgan Le Fay
Level 115
God Stats
14W - 15L
1,515 SR
Queue Stats
286W - 310L
1,597 Elo+
Solo
Team Averages
Level 118
1,509 SR
1,553 Elo+

VS

Team Averages
Level 139
1,430 SR
1,524 Elo+
Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Captainducky376
Anhur
Level 158
God Stats
8W - 16L
1,191 SR
Queue Stats
760W - 774L
1,502 Elo+
Party 1
Ra
Ra
N8plus8
Ra
Level 140
God Stats
1W - 1L
1,349 SR
Queue Stats
130W - 125L
1,590 Elo+
Solo
Sylvanus
Sylvanus
stepbrò
Sylvanus
Level 152
God Stats
6W - 4L
1,613 SR
Queue Stats
65W - 55L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
1 / 0 / 0
4,126
413
500
1,647
265
King Arthur
AkiraSetsuna
King Arthur
10
2 / 5 / 1
6,025
603
3,716
8,619
5,246
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Karamati
Mercury
9
1 / 4 / 0
5,390
539
2,570
7,398
2,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 2
6,281
628
5,243
6,081
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
SacreddRa
Morgan Le Fay
10
1 / 3 / 2
5,429
543
2,610
5,384
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 1 / 2
7,454
745
6,869
6,048
2,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
 
Izanami
11
1 / 3 / 1
6,530
653
3,009
6,268
1,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 4
5,979
598
4,202
4,110
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 2 / 1
6,733
673
1,839
2,642
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
stepbrò
Sylvanus
10
2 / 2 / 4
5,783
578
2,108
6,677
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
8
Kills
14
14
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
0
0
1
W
Sol
 
Sol
6
1
2
7
W
Izanami
 
Izanami
1
3
1
0.5
L
King Arthur
AkiraSetsuna
King Arthur
2
5
1
0.5
W
2
0
4
4
L
Mercury
Karamati
Mercury
1
4
0
0.25
L
3
2
2
2
W
3
2
1
1.75
L
Morgan Le Fay
SacreddRa
Morgan Le Fay
1
3
2
0.67
W
Sylvanus
stepbrò
Sylvanus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,639
Damage
18,027
29,129
Taken
25,745
10,348
Mitigated
9,055
6,227
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
500
0
0
0
1,647
265
0
377
1,266
2,594
0
W
Sol
 
Sol
6,869
3,376
0
2,952
6,048
2,202
0
578
5,470
36,847
5,497
W
Izanami
 
Izanami
3,009
1,646
0
1,159
6,268
1,402
585
0
6,268
0
41,995
L
King Arthur
AkiraSetsuna
King Arthur
3,716
322
0
1,838
8,619
5,246
0
4,538
4,039
0
29,714
W
4,202
1,848
0
2,110
4,110
1,029
0
423
3,687
0
29,778
L
Mercury
Karamati
Mercury
2,570
1,252
0
1,909
7,398
2,426
0
2,323
5,069
0
29,242
L
5,243
2,182
0
1,887
6,081
1,069
57
772
5,309
0
42,447
W
1,839
235
502
683
2,642
849
562
1,082
1,560
34,941
0
L
Morgan Le Fay
SacreddRa
Morgan Le Fay
2,610
250
0
593
5,384
1,342
0
1,548
3,810
33,566
0
W
Sylvanus
stepbrò
Sylvanus
2,108
622
206
1,685
6,677
3,573
33
1,027
5,650
14,728
5,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
32,479
289
Minions Killed
348
0
Camps Cleared
0
871,159
Distance Traveled
998,104
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,126
413
9
1
0
106,540
0
W
Sol
7,454
745
77
8
0
194,046
0
W
Izanami
6,530
653
94
9
0
190,487
2
L
King Arthur
6,025
603
65
7
0
201,882
4
W
Anhur
5,979
598
54
5
0
228,411
3
L
Mercury
5,390
539
61
6
0
186,942
2
L
Neith
6,281
628
83
8
0
192,658
1
W
Ra
6,733
673
86
9
0
188,967
4
L
Morgan Le Fay
5,429
543
71
7
0
183,137
3
W
Sylvanus
5,783
578
37
4
0
196,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role