Player Matchup

Ra
Ra
CalliopeMoriSimp
Ra
Level 85
God Stats
1W - 1L
1,682 SR
Queue Stats
281W - 208L
1,642 Elo+
Party 2
Horus
Horus
Coneboi7
Horus
Level 109
God Stats
27W - 15L
1,581 SR
Queue Stats
429W - 393L
1,537 Elo+
Party 2
Thoth
Thoth
LowlyFluffy
Thoth
Level 88
God Stats
12W - 29L
1,406 SR
Queue Stats
294W - 323L
1,513 Elo+
Party 2
Team Averages
Level 94
1,556 SR
1,564 Elo+

VS

Team Averages
Level 125
1,481 SR
1,496 Elo+
Tiamat
Tiamat
KillerroxX
Tiamat
Level 157
God Stats
11W - 9L
1,443 SR
Queue Stats
211W - 175L
1,543 Elo+
Party 1
Sylvanus
Sylvanus
Sloth King I
Sylvanus
Level 63
God Stats
2W - 3L
1,560 SR
Queue Stats
40W - 61L
1,409 Elo+
Solo
Serqet
Serqet
WagnerRikimaru
Serqet
Level 155
God Stats
5W - 7L
1,439 SR
Queue Stats
136W - 130L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 7
12,419
731
20,906
14,459
5,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Coneboi7
Horus
15
5 / 5 / 12
11,277
663
17,976
21,796
16,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 5 / 12
11,173
657
10,527
12,074
4,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
KillerroxX
Tiamat
17
5 / 4 / 6
11,845
697
17,705
20,451
20,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Sloth King I
Sylvanus
14
3 / 7 / 4
11,179
658
7,780
19,834
24,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 6 / 7
11,095
653
9,573
21,622
11,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
17
Kills
12
12
Deaths
17
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
9
2
7
6.25
L
Horus
Coneboi7
Horus
5
5
12
2.2
W
Tiamat
KillerroxX
Tiamat
5
4
6
2
L
3
5
12
1.8
W
Sylvanus
Sloth King I
Sylvanus
3
7
4
0.71
W
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,409
Damage
35,058
48,329
Taken
61,907
27,179
Mitigated
56,083
25,251
Healing
13,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,906
1,495
4,347
7,328
14,459
5,838
745
7,970
5,620
61,964
0
L
Horus
Coneboi7
Horus
17,976
7,020
4,602
8,254
21,796
16,683
818
10,916
8,684
0
27,910
W
Tiamat
KillerroxX
Tiamat
17,705
1,476
181
4,105
20,451
20,822
17
8,857
10,748
54,983
0
L
10,527
396
0
720
12,074
4,658
659
5,691
5,542
40,143
0
W
Sylvanus
Sloth King I
Sylvanus
7,780
2,321
2,136
3,823
19,834
24,006
340
11,916
6,994
26,815
0
W
9,573
1,530
0
3,207
21,622
11,255
578
9,565
10,957
0
17,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,869
Gold Earned
34,119
245
Minions Killed
134
12
Camps Cleared
4
894,154
Distance Traveled
904,171
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,419
731
108
6
6
321,112
3
L
Horus
11,277
663
36
2
4
310,459
0
W
Tiamat
11,845
697
75
4
1
324,622
5
L
Thoth
11,173
657
101
6
2
262,583
0
W
Sylvanus
11,179
658
44
3
2
263,090
2
W
Serqet
11,095
653
15
1
1
316,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role