Player Matchup

Chaac
Chaac
CountryAnel001
Chaac
Level 24
God Stats
1W - 0L
1,637 SR
Queue Stats
1W - 1L
1,278 Elo+
Party 1
Hera
Hera
MAMBaNUMBa5
Hera
Level 106
God Stats
3W - 2L
1,470 SR
Queue Stats
34W - 46L
1,202 Elo+
Solo
Gilgamesh
Gilgamesh
PolarMercury995
Gilgamesh
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 64
1,536 SR
1,327 Elo+

VS

Team Averages
Level 53
1,402 SR
1,375 Elo+
Mulan
Mulan
QuietJoey368514
Mulan
Level 29
God Stats
7W - 4L
1,609 SR
Queue Stats
58W - 44L
1,460 Elo+
Party 2
Hel
Hel
Roxi_Sin
Hel
Level 67
God Stats
0W - 5L
1,080 SR
Queue Stats
5W - 21L
1,118 Elo+
Solo
Loki
Loki
pauleagle6
Loki
Level 63
God Stats
9W - 12L
1,517 SR
Queue Stats
140W - 132L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 9
8,316
832
7,981
9,730
9,438
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 11
7,676
768
6,361
3,779
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
PolarMercury995
Gilgamesh
12
8 / 0 / 7
8,261
826
7,822
6,237
4,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,967
597
3,343
10,855
8,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 6 / 2
6,112
611
2,330
6,272
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 6 / 1
7,058
706
5,830
10,276
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
16
Kills
2
3
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
W
3
2
11
4.25
W
Gilgamesh
PolarMercury995
Gilgamesh
8
0
7
11.5
L
0
4
2
0.25
L
0
6
2
0.17
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,164
Damage
11,503
19,746
Taken
27,403
15,391
Mitigated
15,131
4,791
Healing
2,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,981
986
39
2,578
9,730
9,438
545
1,601
7,432
0
23,272
W
6,361
1,712
35
697
3,779
1,075
751
281
3,310
21,865
0
W
Gilgamesh
PolarMercury995
Gilgamesh
7,822
2,052
388
1,054
6,237
4,878
99
929
4,757
4,416
17,017
L
3,343
215
0
434
10,855
8,588
0
2,344
8,333
1,390
9,129
L
2,330
54
356
743
6,272
2,045
0
1,763
4,455
13,845
0
L
5,830
1,174
0
1,423
10,276
4,498
0
3,381
6,656
0
13,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,253
Gold Earned
19,137
118
Minions Killed
73
6
Camps Cleared
2
570,364
Distance Traveled
482,678
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,316
832
47
5
1
194,179
1
W
Hera
7,676
768
41
4
2
169,494
2
W
Gilgamesh
8,261
826
30
3
3
206,691
3
L
Mulan
5,967
597
17
2
0
161,829
1
L
Hel
6,112
611
39
4
1
142,123
0
L
Loki
7,058
706
17
2
1
178,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role