Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Iusemyright
Hou Yi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 97L
1,557 Elo+
Party 3
Chiron
Chiron
Oldojer
Chiron
Level 126
God Stats
7W - 2L
1,852 SR
Queue Stats
344W - 347L
1,501 Elo+
Solo
Eset
Eset
TheStern
Eset
Level 77
God Stats
1W - 2L
1,684 SR
Queue Stats
62W - 55L
1,539 Elo+
Party 3
Gilgamesh
Gilgamesh
WizardMoney4984
Gilgamesh
Level 156
God Stats
3W - 2L
1,600 SR
Queue Stats
246W - 248L
1,480 Elo+
Solo
Team Averages
Level 111
1,627 SR
1,515 Elo+

VS

Team Averages
Level 128
1,485 SR
1,562 Elo+
Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Damianlj
Morgan Le Fay
Level 124
God Stats
4W - 1L
1,648 SR
Queue Stats
87W - 88L
1,579 Elo+
Party 2
Fenrir
Fenrir
Emrysdalek
Fenrir
Level 125
God Stats
3W - 1L
1,580 SR
Queue Stats
489W - 492L
1,536 Elo+
Party 1
Janus
Janus
Kenzar666
Janus
Level 117
God Stats
15W - 30L
1,352 SR
Queue Stats
676W - 688L
1,601 Elo+
Party 1
Chronos
Chronos
seashark-gaming
Chronos
Level 128
God Stats
1W - 0L
1,344 SR
Queue Stats
102W - 85L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
5 / 4 / 6
8,602
956
7,634
7,898
4,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
14
2 / 5 / 5
7,979
887
10,087
9,167
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
Oldojer
Chiron
12
1 / 4 / 6
7,069
785
7,167
8,085
3,290
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Eset
11
1 / 6 / 6
7,055
784
8,376
8,984
4,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
WizardMoney4984
Gilgamesh
13
3 / 4 / 8
7,723
858
8,685
14,785
12,804
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
5 / 2 / 12
8,479
942
12,665
19,073
19,482
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
Damianlj
Morgan Le Fay
15
5 / 2 / 15
8,704
967
10,989
8,358
4,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Emrysdalek
Fenrir
14
6 / 4 / 14
8,966
996
6,892
11,004
7,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Kenzar666
Janus
16
5 / 2 / 11
9,088
1,010
9,938
6,407
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 2 / 14
8,049
894
4,587
7,372
3,223
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
89
12
Kills
23
23
Deaths
12
31
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
5
4
6
2
W
Vamana
 
Vamana
5
2
12
5.5
W
Morgan Le Fay
Damianlj
Morgan Le Fay
5
2
15
6.25
W
Fenrir
Emrysdalek
Fenrir
6
4
14
3.25
L
Hou Yi
2
5
5
0.9
W
Janus
Kenzar666
Janus
5
2
11
5.25
L
Chiron
Oldojer
Chiron
1
4
6
1
L
Eset
1
6
6
0.67
L
Gilgamesh
WizardMoney4984
Gilgamesh
3
4
8
1.75
W
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,949
Damage
45,071
48,919
Taken
52,214
28,343
Mitigated
36,918
12,976
Healing
20,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
7,634
1,899
99
1,748
7,898
4,064
289
4,552
3,243
0
12,462
W
Vamana
 
Vamana
12,665
4,552
1,668
7,743
19,073
19,482
601
4,122
14,722
0
22,537
W
Morgan Le Fay
Damianlj
Morgan Le Fay
10,989
1,203
660
1,059
8,358
4,152
1,251
1,273
6,848
19,315
0
W
Fenrir
Emrysdalek
Fenrir
6,892
675
972
2,610
11,004
7,262
596
1,325
9,518
0
9,301
L
Hou Yi
10,087
3,787
425
1,477
9,167
4,014
1,372
5,477
3,523
0
17,770
W
Janus
Kenzar666
Janus
9,938
248
534
2,224
6,407
2,799
947
620
5,664
27,333
0
L
Chiron
Oldojer
Chiron
7,167
2,427
1,252
917
8,085
3,290
0
3,991
3,934
0
13,613
L
Eset
8,376
810
1,201
2,176
8,984
4,171
0
5,195
3,531
15,248
0
L
Gilgamesh
WizardMoney4984
Gilgamesh
8,685
1,262
865
2,816
14,785
12,804
0
6,299
8,171
0
15,387
W
4,587
1,550
1,493
1,306
7,372
3,223
1,573
1,036
6,263
10,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,428
Gold Earned
43,286
73
Minions Killed
90
0
Camps Cleared
0
818,517
Distance Traveled
898,401
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,602
956
16
2
0
167,983
0
W
Vamana
8,479
942
14
2
0
187,404
0
W
Morgan Le Fay
8,704
967
13
1
0
175,888
0
W
Fenrir
8,966
996
7
1
0
179,674
0
L
Hou Yi
7,979
887
15
2
0
153,844
1
W
Janus
9,088
1,010
46
5
0
183,256
0
L
Chiron
7,069
785
19
2
0
172,710
3
L
Eset
7,055
784
12
1
0
168,847
2
L
Gilgamesh
7,723
858
11
1
0
155,133
2
W
Chronos
8,049
894
10
1
0
172,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role