Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Polka078
Jormungandr
Level 100
God Stats
13W - 11L
1,362 SR
Queue Stats
356W - 379L
1,389 Elo+
Party 1
Chaac
Chaac
Tiaanking
Chaac
Level 67
God Stats
50W - 35L
1,547 SR
Queue Stats
270W - 335L
1,350 Elo+
Solo
Medusa
Medusa
TiggyyB
Medusa
Level 90
God Stats
11W - 12L
1,228 SR
Queue Stats
203W - 206L
1,406 Elo+
Solo
Sol
Sol
abrasivepear991
Sol
Level 98
God Stats
11W - 10L
1,394 SR
Queue Stats
196W - 206L
1,416 Elo+
Solo
Team Averages
Level 85
1,406 SR
1,412 Elo+

VS

Team Averages
Level 74
1,466 SR
1,369 Elo+
Ra
Ra
Cavie0906
Ra
Level 114
God Stats
0W - 2L
1,369 SR
Queue Stats
122W - 126L
1,420 Elo+
Solo
Mulan
Mulan
Delta2998
Mulan
Level 66
God Stats
29W - 37L
1,486 SR
Queue Stats
361W - 408L
1,394 Elo+
Party 3
Cerberus
Cerberus
Haruka__Blue
Cerberus
Level 6
God Stats
20W - 12L
1,237 SR
Queue Stats
53W - 52L
1,203 Elo+
Party 3
Izanami
Izanami
MG Qualix
Izanami
Level 102
God Stats
7W - 5L
1,580 SR
Queue Stats
28W - 29L
1,403 Elo+
Party 2
Ares
Ares
SyNeTik x Flame
Ares
Level 81
God Stats
2W - 1L
1,657 SR
Queue Stats
30W - 31L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
7 / 2 / 2
6,611
601
5,845
7,971
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Polka078
Jormungandr
9
0 / 0 / 8
5,869
534
6,642
8,539
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Tiaanking
Chaac
9
1 / 2 / 0
5,463
497
3,181
4,717
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
TiggyyB
Medusa
11
7 / 0 / 1
6,560
596
7,576
6,434
1,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 2 / 2
7,247
659
8,374
7,968
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
5,847
532
5,535
7,740
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Delta2998
Mulan
11
3 / 2 / 0
6,672
607
5,815
9,072
4,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
Haruka__Blue
Cerberus
8
0 / 5 / 3
5,110
465
1,576
9,243
3,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
MG Qualix
Izanami
9
1 / 6 / 0
5,956
541
8,078
8,658
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 1
4,867
442
2,312
8,837
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
21
Kills
6
6
Deaths
21
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
2
4
L
2
6
1
0.42
L
Mulan
Delta2998
Mulan
3
2
0
1.5
L
Cerberus
Haruka__Blue
Cerberus
0
5
3
0.3
L
Izanami
MG Qualix
Izanami
1
6
0
0.17
W
Jormungandr
Polka078
Jormungandr
0
0
8
4
L
0
2
1
0.25
W
Chaac
Tiaanking
Chaac
1
2
0
0.5
W
Medusa
TiggyyB
Medusa
7
0
1
7.5
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,618
Damage
23,316
35,629
Taken
43,550
14,333
Mitigated
20,209
13,371
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,845
1,118
0
3,042
7,971
2,739
0
1,295
6,549
0
26,649
L
5,535
307
228
1,557
7,740
2,515
0
3,713
4,027
31,746
0
L
Mulan
Delta2998
Mulan
5,815
1,000
0
4,196
9,072
4,958
424
1,468
7,221
0
33,960
L
Cerberus
Haruka__Blue
Cerberus
1,576
503
0
2,135
9,243
3,926
0
2,867
6,376
15,370
0
L
Izanami
MG Qualix
Izanami
8,078
6,618
0
610
8,658
2,838
185
2,930
5,728
0
37,420
W
Jormungandr
Polka078
Jormungandr
6,642
1,748
237
2,690
8,539
4,079
232
2,343
6,030
20,281
0
L
2,312
200
65
2,710
8,837
5,972
0
3,021
5,816
10,098
0
W
Chaac
Tiaanking
Chaac
3,181
803
0
2,144
4,717
2,778
0
0
4,433
0
16,525
W
Medusa
TiggyyB
Medusa
7,576
2,938
0
1,535
6,434
1,887
1,026
1,133
5,263
0
41,731
W
8,374
4,095
0
3,723
7,968
2,850
1,242
4,198
3,444
35,704
5,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,750
Gold Earned
28,452
255
Minions Killed
266
0
Camps Cleared
0
1,061,098
Distance Traveled
994,923
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,611
601
45
4
0
236,578
0
L
Ra
5,847
532
60
5
0
188,642
4
L
Mulan
6,672
607
75
7
0
201,921
1
L
Cerberus
5,110
465
39
4
0
196,911
0
L
Izanami
5,956
541
79
7
0
186,939
2
W
Jormungandr
5,869
534
31
3
0
231,792
0
L
Ares
4,867
442
13
1
0
220,510
7
W
Chaac
5,463
497
35
3
0
159,973
0
W
Medusa
6,560
596
67
6
0
232,170
1
W
Sol
7,247
659
77
7
0
200,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role