Player Matchup

Sobek
Sobek
Frothimus
Sobek
Level 63
God Stats
15W - 10L
1,251 SR
Queue Stats
154W - 125L
1,546 Elo+
Party 2
Bastet
Bastet
Traderlouco
Bastet
Level 59
God Stats
9W - 13L
1,654 SR
Queue Stats
31W - 29L
1,630 Elo+
Solo
He Bo
He Bo
Vehril
He Bo
Level 128
God Stats
2W - 1L
1,545 SR
Queue Stats
566W - 531L
1,521 Elo+
Solo
Pele
Pele
WatchSBH
Pele
Level 155
God Stats
3W - 5L
1,449 SR
Queue Stats
542W - 579L
1,488 Elo+
Solo
Cernunnos
Cernunnos
XCrAzEdBaNaNaX
Cernunnos
Level 118
God Stats
4W - 2L
1,501 SR
Queue Stats
239W - 222L
1,530 Elo+
Party 2
Team Averages
Level 105
1,480 SR
1,543 Elo+

VS

Team Averages
Level 135
1,422 SR
1,512 Elo+
Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Captainducky376
Anhur
Level 158
God Stats
8W - 16L
1,216 SR
Queue Stats
760W - 774L
1,498 Elo+
Party 1
Vamana
Vamana
hybriddashie
Vamana
Level 120
God Stats
0W - 2L
1,241 SR
Queue Stats
265W - 244L
1,531 Elo+
Solo
Sylvanus
Sylvanus
stepbrò
Sylvanus
Level 152
God Stats
6W - 4L
1,653 SR
Queue Stats
65W - 55L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Frothimus
Sobek
8
0 / 2 / 7
5,223
522
1,783
7,953
3,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
9
3 / 1 / 3
5,676
568
3,879
7,592
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
Vehril
He Bo
11
5 / 1 / 1
6,212
621
4,690
4,915
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
12
6 / 0 / 1
7,371
737
6,690
7,431
3,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
XCrAzEdBaNaNaX
Cernunnos
9
2 / 0 / 4
5,394
539
7,166
6,464
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
6,007
601
4,076
5,945
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
 
Ao Kuang
7
1 / 4 / 0
4,713
471
4,780
7,604
2,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 4 / 1
4,674
467
6,420
6,971
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
8
0 / 4 / 0
4,820
482
2,728
6,966
3,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
stepbrò
Sylvanus
7
1 / 2 / 1
4,985
499
3,221
7,653
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
16
Kills
4
4
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Ao Kuang
 
Ao Kuang
1
4
0
0.25
L
1
4
1
0.38
W
Sobek
Frothimus
Sobek
0
2
7
1.75
W
Bastet
3
1
3
4.5
W
He Bo
Vehril
He Bo
5
1
1
5.5
W
Pele
6
0
1
6.5
W
Cernunnos
XCrAzEdBaNaNaX
Cernunnos
2
0
4
4
L
Vamana
0
4
0
0
L
Sylvanus
stepbrò
Sylvanus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,208
Damage
21,225
34,355
Taken
35,139
10,758
Mitigated
14,526
15,635
Healing
11,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,076
1,489
0
2,260
5,945
1,714
0
2,486
3,183
33,339
0
L
Ao Kuang
 
Ao Kuang
4,780
1,546
0
2,840
7,604
2,693
0
1,413
6,060
18,716
7,744
L
6,420
3,270
0
1,681
6,971
1,888
0
1,569
5,352
0
25,333
W
Sobek
Frothimus
Sobek
1,783
262
0
3,137
7,953
3,129
0
2,426
5,527
6,922
0
W
Bastet
3,879
1,257
0
3,558
7,592
2,128
1,020
2,997
4,562
0
24,942
W
He Bo
Vehril
He Bo
4,690
368
0
1,491
4,915
1,342
0
2,755
2,160
28,308
0
W
Pele
6,690
1,973
0
4,351
7,431
3,020
132
1,360
5,723
0
41,297
W
Cernunnos
XCrAzEdBaNaNaX
Cernunnos
7,166
3,399
0
3,098
6,464
1,139
396
2,045
4,419
0
31,118
L
Vamana
2,728
1,509
0
2,174
6,966
3,789
0
0
6,527
0
23,852
L
Sylvanus
stepbrò
Sylvanus
3,221
1,329
366
1,872
7,653
4,442
0
669
6,984
13,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,876
Gold Earned
25,199
276
Minions Killed
234
0
Camps Cleared
0
987,308
Distance Traveled
908,880
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,007
601
70
7
0
187,816
1
L
Ao Kuang
4,713
471
50
5
0
184,969
0
L
Anhur
4,674
467
43
4
0
182,615
0
W
Sobek
5,223
522
12
1
0
193,767
5
W
Bastet
5,676
568
55
6
0
204,567
5
W
He Bo
6,212
621
54
5
0
201,442
5
W
Pele
7,371
737
90
9
0
205,401
3
W
Cernunnos
5,394
539
65
7
0
182,131
3
L
Vamana
4,820
482
54
5
0
181,437
1
L
Sylvanus
4,985
499
17
2
0
172,043
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role