Player Matchup

King Arthur
King Arthur
DjGhost_Chan
King Arthur
Level 25
God Stats
11W - 13L
1,393 SR
Queue Stats
44W - 44L
1,289 Elo+
Party 2
Hera
Hera
Neko_playz2801
Hera
Level 57
God Stats
9W - 6L
1,507 SR
Queue Stats
160W - 216L
1,275 Elo+
Party 2
Zeus
Zeus
blackblood1997
Zeus
Level 16
God Stats
5W - 6L
1,860 SR
Queue Stats
13W - 13L
1,496 Elo+
Party 2
Team Averages
Level 33
1,587 SR
1,353 Elo+

VS

Team Averages
Level 59
1,469 SR
1,324 Elo+
Ymir
Ymir
H20 guNNer
Ymir
Level 77
God Stats
4W - 2L
1,536 SR
Queue Stats
61W - 80L
1,331 Elo+
Party 1
Ra
Ra
Hayabusa_FS
Ra
Level 75
God Stats
17W - 34L
1,326 SR
Queue Stats
359W - 549L
1,297 Elo+
Solo
Artemis
Artemis
xLost spirit
Artemis
Level 26
God Stats
6W - 3L
1,547 SR
Queue Stats
23W - 29L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DjGhost_Chan
King Arthur
11
2 / 7 / 4
7,731
703
8,829
16,497
9,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 8 / 3
9,172
834
13,672
10,960
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 9 / 4
8,100
736
5,079
10,869
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 15
10,627
966
5,676
16,244
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
9 / 4 / 10
9,501
864
11,797
10,608
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
xLost spirit
Artemis
13
6 / 4 / 13
9,290
845
13,567
10,112
4,331
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
10
Kills
24
24
Deaths
10
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DjGhost_Chan
King Arthur
2
7
4
0.57
W
9
2
15
8.25
W
9
4
10
3.5
L
5
8
3
0.81
L
3
9
4
0.56
W
Artemis
xLost spirit
Artemis
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
31,040
38,326
Taken
36,964
17,423
Mitigated
27,894
2,874
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DjGhost_Chan
King Arthur
8,829
1,518
133
1,658
16,497
9,907
0
5,252
11,016
0
17,181
W
5,676
1,892
556
3,457
16,244
17,646
353
6,889
8,483
15,066
0
W
11,797
1,269
1,645
2,368
10,608
5,917
240
5,363
4,574
35,148
0
L
13,672
2,473
96
687
10,960
3,773
0
5,332
5,474
27,141
0
L
5,079
2,093
0
300
10,869
3,743
0
7,128
3,529
11,674
0
W
Artemis
xLost spirit
Artemis
13,567
8,084
728
1,551
10,112
4,331
1,442
5,689
3,946
0
25,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,003
Gold Earned
29,418
55
Minions Killed
107
1
Camps Cleared
6
510,786
Distance Traveled
599,311
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,731
703
11
1
1
186,190
1
W
Ymir
10,627
966
28
3
2
206,798
0
W
Ra
9,501
864
46
4
3
202,963
1
L
Hera
9,172
834
31
3
0
163,788
0
L
Zeus
8,100
736
13
1
0
160,808
1
W
Artemis
9,290
845
33
3
1
189,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role